Under Construction
Under Construction
Any day above ground and vertical is a good day.
That's fine if you want to lose double the troops of other guides.
I use Genesis and average 528R, 96B, 82S.
Thanks for the information but actually it is not double if you base the adventures equally.
Genesis uses 8 Blocking moves and 4 Generals.
It also requires the use of Crossbows - which many level 35 and under players do not have.
A good number of players under level 35 do not have 4+ Generals if lucky they have 2 - 3.
My guides are typically created for players level 35 and under and those players that do not have or
have paid for Generals or do not like blocking.
Now my guides say that they are created for non blocking runs but also show blocking options.
A good number of players, especially lower level players, do not know how or do not have enough generals to do the blocking moves.
Or they prefer not to block and there are not a lot of guides in the forum for non blocking or regular generals.
If you take what you say your losses with the Genesis Guide are than your lose ratio would be .086 loss ration
with the 8 Blocks and 4 Generals.
Now if I take the 8 Blocks into my guide than the lose ratio would be .084.
So actually both guides are basically equal if you run them the same way as an advanced player.
A lot of veteran players tend to forget that they were once lower level players and due to this did
not have certain units or supplies for those units.
Without Blocking yes it cost more that is a given to run any adventure.
As you get higher up you start using higher level units and multiple Generals.
Thus you would run any adventure differently then you would run it when you are at a lower level.
But again this adventure was designed to show you how to run the adventure without Blocking and without 4 Generals
if you prefer to run it that way.
Thanks for the information.
Any day above ground and vertical is a good day.
well actually to do an outlaws I believe it requires you to be a lvl36 player so creating a guide for an adventure like outlaws for lvls35 and below is not really necessary. Besides I wouldn't suggest doing an outlaws at lvl36 myself because of the cost to replace all the units you lose with such little gain as rewards and experience.
I would suggest a stealing from the rich adventure which gives just 3k less experience, resources more compatible with lower levels, and has lower loss ratio.
Outlaws
This guide is provided byTheopompos
The military units required to complete this adventure will vary depending on what units you want to use.
However, this guide was created to show you how to use the least expensive type of units.
The cheapest army to produce is Recruits.
You should use as many Recruits as you can to complete this adventure or any adventure.
Some players prefer to use other military units.
However, they cost more to produce and though your loss overall in units will be around (10% - 25%) the cost production time ratio is more.
Thus you actually have to pay a higher price for this adventure.
Additionally, some players use Veteran Generals which will lower your losses.
Also, if you use "Blocking" Tactics for this adventure you can reduce your losses by about 35%.
You can skip 8 camps if you use a "Blocking" tactic.
Other adventures will require more expensive units so it is best to save them until you really need them.
You will have up to 4 days to complete this adventure.
If you plan correctly, as listed below, you should be able to complete this adventure in less than 5 hours.
The way you do this is by preparation. That is the key. I had all my army ready before I started the adventure.
I used multiple Generals so that I could shuttle army units at a faster pace to the adventure.
For this adventure you should have available:
1- 5 Generals and up to 1600 Recruits, 150 Cavalry, up to 200 Soldiers and 125 Longbow and/or Crossbows.
Average Losses: 860 - 1375 Recruits, 0 - 50 Militia, 35 - 165 Soldier and no Cavalry or Longbows/Crossbows.
The losses will depend on what type of attack you are using - blocking, half blocking or no blocking.
You should only have 12 - 20 attacks needed to complete this adventure. You can bypass multiple camps.
The experience points you will receive for this adventure at this time: 14020.
These points may vary from time to time as the programmers make adjustments to said adventure.
The loot for this adventure is:
This adventure is rated 4 out of 10 relating to difficulty.
Map # 1 – Arrival Destination
Once you have arrived at the island you will need to relocate your General to the starting point.
This will speed up the travel time between your camp and the hostile camps.
In order to cut down on the numbers of camps you need to take out for the far right sector you can place your General in the woods on the far right side of the starting sector. You can then attack the closes northern camp to you and that will give you a clear shot at the leader and thus take out the other camps in this sector.
Map # 2 - Starting Point
Map # 2A You can skip the following camps
Map # 3 – 1st attack - 200 Recruits (Losses between 44 - 70 Recruits)
The average loss was 45 Recruits the 1st time I ran this adventure.
The average loss was 47 Recruits the 2nd time I ran this adventure.
The average loss was 46 Recruits the 3rd time I ran this adventure.
Map # 4 – 2nd attack - 200 Recruits (Losses between 74 - 96 Recruits)
Option: Use 200 Soldiers instead of Recruits and you losses will be around 35-48 of these units. (X Rule Applies)
The average loss was 80 Recruits the 1st time I ran this adventure.
The average loss was 84 Recruits the 2nd time I ran this adventure.
The average loss was 85 Recruits the 3rd time I ran this adventure.
Now you will need to relocate your General to the far left side of sector 1 for the next attacks.
You should always do the easiest camps and sectors first then move on to the harder ones.
You may need to back track but this will save you units in the long run.
Map # 5 - Relocation of General
Multiple camps in this sector can be bypassed.
Map # 6 – 3rd attack - 50 Recruits and 150 Cavalry (Losses between 10 - 18 Recruits)
Option: Use 200 Recruits instead of the combo above and your losses will be around 50- 65 Recruits. (X Rule Applies)
The average loss was 11 Recruits the 1st time I ran this adventure.
The average loss was 11 Recruits the 2nd time I ran this adventure.
The average loss was 13 Recruits the 3rd time I ran this adventure.
Map # 6A - You can bypass this camp
You have two options here.
You can attack the bandit camp and then go for the leader or you can block the bandit camp with a 2nd general.
You will only save about 15 Recruits if you decided to use a "Blocking" tactic. See Map # 7A for blocking.
Map # 7 – 4th attack - 50 Recruits and 150 Calvary (Losses between 16 - 24 Recruits)
Option: Use 200 Recruits instead of the combo above and your losses will be around 60 - 84 Recruits. (X Rule Applies)
The average loss was 19 Recruits the 1st time I ran this adventure.
The average loss was 19 Recruits the 2nd time I ran this adventure.
The average loss was 22 Recruits the 3rd time I ran this adventure.
Map # 7A - Blocking Tactic
Map # 8 – 5th attack - 90 Recruits and 110 Soldiers (Losses between 65 - 85 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 30 - 40 Soldiers. (X Rule Applies)
Option: Use 200 Recruits and lose around 75 - 90 Recruits.
The average loss was 71 Recruits the 1st time I ran this adventure.
The average loss was 70 Recruits the 2nd time I ran this adventure.
The average loss was 71 Recruits the 3rd time I ran this adventure.
Map # 9 - Relocation of General
The next sector has 2 camps that you can block. You will need to use 3 generals for this move. See map # 10A for "Blocking" tactic.
If you do not have 3 generals than continue the attacks using the below.
You will save approximately 125 Recruits if you use the 3 general attack/blocking.
Another option if you do not have only 2 generals is to see map # 10B for a 2 general blocking.
You will save approximately 75 Recruits.
You should attack the left camp first otherwise you may get intercepted by the right camp.
If this happens you can retreat and start over.
Map # 10 – 6th attack - 25 Recruits, 125 Cavalry and 50 Soldiers
(Losses between 18 - 25 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 35 - 45 Soldiers. (X Rule Applies)
Option: Use 200 Recruits and you will lose around 100 - 135. (X Rule Applies)
The average loss was 20 Recruits the 1st time I ran this adventure.
The average loss was 21 Recruits the 2nd time I ran this adventure.
The average loss was 20 Recruits the 3rd time I ran this adventure.
Map # 10A - Blocking
Map # 10B - Blocking
Map # 11 – 7th attack - 90 Recruits and 110 Soldiers (Losses between 60 - 75 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 29 - 38 Soldiers. (X Rule Applies)
Option: Use 200 Recruits and losses will be around 75 - 90 Recruits.
The average loss was 70 Recruits the 1st time I ran this adventure.
The average loss was 70 Recruits the 2nd time I ran this adventure.
The average loss was 68 Recruits the 3rd time I ran this adventure.
Map # 12 – 8th attack - 200 Recruits (Losses between 67 - 90 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 30 - 40 Soldiers. (X Rule Applies)
Option: 90 Recruits and 110 Soldiers same results as using 200 Recruits.
The average loss was 78 Recruits the 1st time I ran this adventure.
The average loss was 77 Recruits the 2nd time I ran this adventure.
The average loss was 75 Recruits the 3rd time I ran this adventure.
Map # 13 - Relocation of General
You have several options now depending on if you are using 1 to 5 generals.
if you are using 5 generals you can bypass all 4 bandit camps.
If you have and are using 4 generals for this adventure you can bypass the 3 bandit camps in the following sector.
If you have 2 generals you can bypass 1 of the bandit camps.
Map # 14 – 9th attack - 90 Recruits and 110 Soldiers (Losses between 75 - 90 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 37 - 45 Soldiers. (X Rule Applies)
Option: Use 200 Recruits instead of the above and your losses will be around 908 - 105 Recruits. (X Rule Applies)
The average loss was 80 Recruits the 1st time I ran this adventure.
The average loss was 78 Recruits the 2nd time I ran this adventure.
The average loss was 81 Recruits the 3rd time I ran this adventure.
Map # 15 – 10th attack - 90 Recruits and 110 Soldiers (Losses between 75 - 90 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 33 - 42 Soldiers. (X Rule Applies)
Option: Use 200 Recruits instead of the above and your losses will be around 95 - 110 Recruits. (X Rule Applies)
The average loss was 79 Recruits the 1st time I ran this adventure.
The average loss was 80 Recruits the 2nd time I ran this adventure.
The average loss was 78 Recruits the 3rd time I ran this adventure.
Map # 16 – 11th attack - 200 Recruits (Losses between 124 - 150 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 66 - 80 Soldiers. (X Rule Applies)
Option: Use 100 Soldiers and 100 Recruits instead of the above and your losses will be around 90 - 100 Recruits. (X Rule Applies)
The average loss was 129 Recruits the 1st time I ran this adventure.
The average loss was 133 Recruits the 2nd time I ran this adventure.
The average loss was 134 Recruits the 3rd time I ran this adventure.
Map # 17 – 12th attack - 200 Recruits (Losses between 129 - 165 Recruits)
Option: Use 200 Soldiers instead of the above and your losses will be around 68 - 81 Soldiers. (X Rule Applies)
Option: Use 100 Soldiers and 100 Recruits instead of the above and your losses will be around 80 - 105 Recruits and 0 - 18 Soldiers.
The average loss was 141 Recruits the 1st time I ran this adventure.
The average loss was 141 Recruits the 2nd time I ran this adventure.
The average loss was 143 Recruits the 3rd time I ran this adventure.
Map # 17A - Example of one type of blocking for a 2 general adventure.
Ok here is where it gets tricky as they say. You have two options. You can use 2 waves and either 1 or 2 generals as one general will need to recover from the first wave of 200 recruits. Or you can use more expensive units and take the leader in one wave. The loss ratio for using more expensive units depends on many factors. In most cases when using more expensive units it comes down to your productions levels and percentage ratio. if you are using a general for a blocking move you will have to use more expensive units for a 1 wave attack on the leader.
Map # 18 – 13th attack - Wave 1 - 200 Recruits (Losses between 200 Recruits)
Wave 2 - 200 Recruits (Losses between 50 - 88 Recruits)
Option: 1 Wave - Use 150 Militia and 50 Longbow instead of the above and your losses will be around 120 - 144 Militia. (X Rule Applies)
Option: 1 Wave - Use 200 Soldiers instead of the above and your losses will be around 80 - 105 Soldiers. (X Rule Applies)
The average loss was 260 Recruits the 1st time I ran this adventure.
The average loss was 130 Militia the 2nd time I ran this adventure.
The average loss was 264 Recruits the 3rd time I ran this adventure.
Map # 19 - Relocation of General
Here is where it gets fun folks. 3 camps all overlapping each other. The possibility of interception gets high. Also at this point you will have to really think carefully about using higher level troops or use multiple Generals. I you get intercepted just retreat and try again.
You can also try a blocking strategy if you want to try and work around a few of these camps. You may or may not be successful. It all depends on how many Generals you are using for this adventure.
Map # 20 – 14th attack - 80 Recruits, 98 Cavalry, 1 Soldiers and 21 Longbow/Crossbow
(Losses between 65 - 80 Recruits)
Option: Use 200 Recruits instead of the above and your losses will be around 110 to everything) 67% change of success. (X Rule Applies)
Option: 200 Soldiers (losses between 60 - 125 Soldiers) 100% win rate
The average loss was 71 Recruits the 1st time I ran this adventure.
The average loss was 72 Recruits the 2nd time I ran this adventure.
The average loss was 71 Recruits the 3rd time I ran this adventure.
Map # 21 – 15th attack - 51 Recruits, 126 Cavalry, 1 Soldiers and 22 Longbow/Crossbow
(Losses between 40 - 50 Recruits)
Option: 200 Soldiers (losses between 67 - 145 Soldiers)
The average loss was 44 Recruits the 1st time I ran this adventure.
The average loss was 45 Recruits the 2nd time I ran this adventure.
The average loss was 44 Recruits the 3rd time I ran this adventure.
Map # 22 – 16th attack - 50 Recruits, 60 Cavalry, 50 Soldiers and 40 Longbow
(Losses between 44 - 60 Recruits and 0 - 24 Soldiers)
Option: 200 Soldiers (losses between 70 - 140 Soldiers)
The average loss was 50 Recruits and 19 Soldiers the 1st time I ran this adventure.
The average loss was 50 Recruits and 20 Soldiers the 2nd time I ran this adventure.
The average loss was 50 Recruits and 18 Soldiers the 3rd time I ran this adventure.
So many options:
Ok you now have a choice again you can block 3 camps and take out the leader using 4 generals and heaver units or take each camp out.
You can also take out the 1st bandit camp then using 3 generals do a block.
Also take out the left bandit camp and do a 2 general block move.
These camps is where you will lose the highers amount of quality units unless you use a "Blocking" tactic.
Map # 23 – 17th attack - 50 Recruits, 50 Militia, 65 Calvary and 35 Soldiers - 93% success rate
(Losses 50 Recruits, 50 Militia, 0 - 65 Calvary and 0 - 15 Soldiers)
Option: 70 Recruits, 60 Cavalry, 50 Soldiers and 20 Longbow 66% success rate
Could not find a combination that would give me a 100% success rate here.
The average loss was 50 Recruits and 50 Militia and 6 Soldiers the 1st time I ran this adventure.
The average loss was 50 Recruits and 50 Militia and 7 Soldiers the 2nd time I ran this adventure.
The average loss was 50 Recruits and 50 Militia and 7 Soldiers the 3rd time I ran this adventure.
Map # 24 – 18th attack - 25 Recruits, 75 Soldiers and 100 Longbow
(Losses 25 Recruits and 47 - 68 Soldiers)
The average loss was 25 Recruits and 43 Soldiers the 1st time I ran this adventure.
The average loss was 25 Recruits and 44 Soldiers the 2nd time I ran this adventure.
The average loss was 25 Recruits and 44 Soldiers the 3rd time I ran this adventure.
Map # 25 – 19th attack - 10 Recruits, 65 Militia 40 Soldiers and 85 Longbow
(Losses 10 Recruits, 65 Militia 25 - 40 Soldiers and 0 - 55 Longbow)
Option: 65 Bow, 75 Militia, 20 Soldiers and 40 Longbow 72% success rate
The average loss was 25 Recruits and 53 Soldiers the 1st time I ran this adventure.
The average loss was 25 Recruits and 52 Soldiers the 2nd time I ran this adventure.
The average loss was 25 Recruits and 43 Soldiers the 3rd time I ran this adventure.
Map # 25A - Blocking move
Send attacking General 2 seconds after you send Blocking General
Map # 26 – 20th attack - 25 Recruits. 25 Soldiers and 150 Longbow or Crossbow
(Losses 1 - 10 Recruits)
The average loss was 2Recruits the 1st time I ran this adventure.
The average loss was 2 the 2nd time I ran this adventure.
The average loss was 4 the 3rd time I ran this adventure.
Created by Theopompos
“Any day above ground and vertical is a good day.”
Location: Somewhere on Earth – I think.
Check for other adventure guides by going to advance search in the forum and in the window search box enter the adventure you are about to start and see what guides are available.
Any day above ground and vertical is a good day.
Thanks for the guides - I am level 36 and do not like blocking. Your guides have helped me with all of my adventures so far![]()
Great job, just finished using your guide as level 35 worked perfectly, looking forward to other guides should you decide to do them.