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Thread: Suggestions: Weapons

  1. #1
    Veteran General The_Director's Avatar
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    Suggestions: Weapons

    Hello Everyone,

    This suggestion listing is going to be about weapons! Now I am not one to play rock, paper, scissors; so I will just make a list of weapons and possible attributes. If you have a weapon suggestion, post it! I will add it to the list here, providing that it fits the game timeline.

    (i am not that great of thinking up weapons so I can use all the help I can get!)

    Slow Units:

    Knights: Last strike, very powerful, very costly. As of their time lol... Weapons: lance, requires exotic wood and damascene steel ingots for the shaft. and of course the horse.

    Catapult: unlike the cannon, it is far cheaper to make yet is a good all-rounder.

    Normal Units:

    Mercenary units: only recruit-able during quests, and of the same or similar units of the enemy. Expensive and limited to recruit.

    Fast Units:

    Spear/ pike units: super weak against all troops but good against cavalry. Weapon: spear/ pike, requires fir wood logs and bronze ingots

    Halberdier: A similar yet stronger unit to the spear/ pike. Weapon: halberd, requires hardwood logs and steel ingots.



    T_D
    GrandDuke_Lucius

  2. #2
    Recruit GrandDuke_Lucius's Avatar
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    Some suggestions of my own.

    Spear/ pike units: super weak against all troops but good against cavalry. Weapon: spear/ pike, requires fir wood logs and bronze ingots

    Mercenary units: only recruit-able during quests, and of the same or similar units of the enemy. Expensive and limited to recruit.

    Knights: Last strike, very powerful, very costly. As of their time lol... Weapons: lance, requires exotic wood and damascene steel ingots for the shaft. and of course the horse.

    Halberdier: A similar yet stronger unit to the spear/ pike. Weapon: halberd, requires hardwood logs and steel ingots.

    Just a thought...

  3. #3
    Veteran General The_Director's Avatar
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    Eddited, thanks GrandDuke!

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