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Thread: Crisis Quests - "Producing" Damascene Sword/Crossbows etc.....

  1. #11
    Noble
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    Dec 2011
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    Toronto, ON
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    435
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    Zeus
    Oh boy!... My quest to get to 1 million coins was easier for sure.

  2. #12
    Noble
    Join Date
    Oct 2011
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    Zeus
    The guild quest aren't any better on requiring expert buildings i'm coming to find. The next one in our guild is to pay 40 carriages. Who has carriages? I certainly don't, there is very little supply in TO and they tend be very expensive. So 40 for each high level player in a guild is just outrageous. I've gone ahead and done something I never wanted to do. I build the wheel and carriage makers just for the greater good of the guild to help supply. I wish the devs would be more flexible to the different playing styles. Not everyone will play the way they expected everyone to, or wants them too. Expert buildings aren't necessary so it shouldn't be a requirement to have them to play the game.

  3. #13
    Settlers Guide Evil_J's Avatar
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    Apr 2012
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    Portugal
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    Zeus
    Quote Originally Posted by Arcain View Post
    The guild quest aren't any better on requiring expert buildings i'm coming to find. The next one in our guild is to pay 40 carriages. Who has carriages? I certainly don't, there is very little supply in TO and they tend be very expensive. So 40 for each high level player in a guild is just outrageous. I've gone ahead and done something I never wanted to do. I build the wheel and carriage makers just for the greater good of the guild to help supply. I wish the devs would be more flexible to the different playing styles. Not everyone will play the way they expected everyone to, or wants them too. Expert buildings aren't necessary so it shouldn't be a requirement to have them to play the game.
    just tell your guild leader to cancel those idiot quests and move on to the easier ones

  4. #14
    Soldier
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    May 2012
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    Gimcheon, South Korea
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    Zeus
    This quest would be awesome if there was no 2 week limit. As it is, useless as hell to the game.

  5. #15
    Settler
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    Dec 2011
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    Zeus
    another epic fail from the devs of this game. nice job keeping people interesting in this game that doesnt add anything new lmao

  6. #16
    Soldier
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    Apr 2012
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    United States
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    Zeus
    Seems to be an attempt at giving importance and need to buildings and resources we don't normally use.

  7. #17
    Settler
    Join Date
    May 2012
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    Zeus
    Quote Originally Posted by RecklessRue View Post
    Seems to be an attempt at giving importance and need to buildings and resources we don't normally use.
    heh, yeah make unprofitable building more appealing by adding a quest chain which cost of completion is much more than the reward

  8. #18
    Recruit
    Join Date
    May 2012
    Location
    St. Pete, Florida
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    Zeus
    Sad part of this whole quest chain is....

    The big reward (500 gems) is the same for all of the level brackets, but, if your 46+ you get a Silo as a bonus for doing the 46+ version, sadly though, the cost of doing the 46+ version is thousands and thousands of granite, exotic planks and so forth, which far exceeds what you can buy 3 silos for.

    So basically, if your 46 plus and want those gems, it costs you more to complete this chain than a level 40 would even if they bought a silo from the TO.

    In other words, screw you people who worked hard to get 46 plus, we feel that you need to spend more than all the people under level 46 for the same reward

  9. #19
    Settler
    Join Date
    Jan 2012
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    Zeus
    They need to make saltpetre worth something lol

  10. #20
    Recruit
    Join Date
    Jul 2012
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    Zeus
    Folks, why do you think the quests were named "crisis quests" ?!

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