
Originally Posted by
Lesson
Sorry to join the party late... been a busy RL week.
I had enountered this issue on Test a few days prior to the Easter patch (on Test). I was playing around with some new tactics in SA, but was pretty sure the bug was just on the client side (i.e blocks should still work if based on timing(Garrison Placement), not visual traveling general position). At least until I read Cali's response.
After talking with him, I am thinking he had mostly likely encountered the other rare bug of when a camp is engaged yet still intercepts anyway (this I have seen myself twice; once in DB and once in VtV), but of course he wouldn't see that with the client side Speed bug also happening.
He has since been running this still and no new issues, (though the speed bug is consistant).. in fact he just hit level 50 on one (Congrats CaliRuckus!)
I will be doing the Zero soldier loss BK run Quest later today, will report back if I encounter any issues with the blocks I use (I do not have a formal guide; but have some unpublished modifications that I use myself, for blocks using Garrison Placement).
I would do some further testing of the issue on the test server, but I was only granted level 17 in expereince this time... I leveled to about 22... but doubt I'll spin my wheels to get any higher.
TLDR; If you are using blocks based on Garrision Placement for timing, you are probably ok, but pay atention. If your blocks use visual Traveling General launch triggers; more likely to get in trouble.
-Lesson