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Thread: Blocks ruined in the new patch. Zero % of guides work. Nice job.

  1. #91
    Settlers Guide
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    Quote Originally Posted by Sanii View Post
    Hi Asia, with the issue going on with the accelerated generals and aggro zones now, I doubt too many will be working on guides. I know I've put off completing a big comprehensive tutorial on blocks, attacks, simulators usage, destruction time info with videos until this is all resolved (around 85% done). Sorry putting together something does take someones time either yours to figure usage with soldiers or mine.
    You know... if they decide to make this speed bug a 'feature' instead of fixing it... I think we could design some new blocks to take advantage. There are a couple blocks I had to give up on in the past, as I couldn't quite squeeze enough consistant time out of them. However with this 'feature', they might now be possible. Definately some new 1r block situations should open up at least.

    Of course, wouldn't want to go through the trouble if it is going to be fixed soon.

  2. #92
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Lesson View Post
    You know... if they decide to make this speed bug a 'feature' instead of fixing it... I think we could design some new blocks to take advantage. There are a couple blocks I had to give up on in the past, as I couldn't quite squeeze enough consistant time out of them. However with this 'feature', they might now be possible. Definately some new 1r block situations should open up at least.

    Of course, wouldn't want to go through the trouble if it is going to be fixed soon.
    Agreed!

  3. #93
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    Funny how this "BUG" happens when they issue a Four Winds Quest. Does anyone really think it is by total accident. NO WAY. They just want to make it extremely hard and tough on everyone to complete the Four Winds Quest. SHAME ON YOU BB.

    I am sure there are some really bright minds here who will figure out how to adjust the guides accordingly. So, let the games begin. It's sad that BB has to resort to such tactics. Just don't put out quests like that and dedicate time to giving us NEW ADVENTURES. It makes you really question why bother with a game that always wants to make it harder on you and playing games like this.

    My 2 cents worth,
    Stevie

  4. #94
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    I was able to finish the Four WInds quest even with the bug. But I am only level 42, and it may be harder to finish the quest for the upper levels.

  5. #95
    Recruit Erin_Alyssa's Avatar
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    I did as well and purposefully stayed at lvl 45 to do it.

    That said, Bandits Nest was extremely frustrating as I twice (yes I refer to this as my blonde moments) walked into the last camps and tossed away 220 cav, 100 XB and 100 ES each time when the blocks didn't work. Hopefully the glitch will be resolved, one way or the other soon.

  6. #96
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    If you put 5 secs between every attack most if not all round blocks will work. I have been using the blocks successfuly for the last 6 days

  7. #97
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    I lost over 200 cav on Outlaw because of this issue; very frusterating.

  8. #98
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    Quote Originally Posted by Erin_Alyssa View Post
    I did as well and purposefully stayed at lvl 45 to do it.
    Just for the record, I went from 45 to 46 in the middle of it and nothing changed.

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  9. #99
    Mayor RonEmpire's Avatar
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    Sounds like the GEnsis blocking for Bandits Nest is not working.

    Has anybody tried this guide:
    http://forum.thesettlersonline.com/t...neral-NEW-PATH

  10. #100
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by Erin_Alyssa View Post
    I did as well and purposefully stayed at lvl 45 to do it.

    That said, Bandits Nest was extremely frustrating as I twice (yes I refer to this as my blonde moments) walked into the last camps and tossed away 220 cav, 100 XB and 100 ES each time when the blocks didn't work. Hopefully the glitch will be resolved, one way or the other soon.
    Which guide did you use?

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