Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 30

Thread: blocking with the speed bug

  1. #11
    Recruit Feakesy's Avatar
    Join Date
    Aug 2012
    Location
    Dusty Doha
    Posts
    11
    World
    Zeus
    Bit erratic on Traitors but blocks worked....thankfully.

    I have a story that must be told, about some Settlers brave and bold
    Lived on an Island to base their realm, sending troops to overwhelm
    Various foe were beaten back and loot was gathered by the sack
    But then a bug was created, leaving Settlers a tad frustrated.
    The bug had an evil deed, to make the horses rear and speed
    This in turn caused so much pain, as many a Settler then was slain.

  2. #12
    Recruit Schade's Avatar
    Join Date
    Dec 2011
    Location
    Texas
    Posts
    42
    World
    Zeus
    Quote Originally Posted by ZBest View Post
    IOTP triple doesn't work --- single in first sector and double in 2nd sector work.
    For cannon run (see Evil_J's guide here), IOTP works fine. I've run it 4 or 5 times a day since the patch with no issues.

  3. #13
    Mayor Wimpy's Avatar
    Join Date
    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    Quote Originally Posted by Feakesy View Post
    Bit erratic on Traitors but blocks worked....thankfully.

    I have a story that must be told, about some Settlers brave and bold
    Lived on an Island to base their realm, sending troops to overwhelm
    Various foe were beaten back and loot was gathered by the sack
    But then a bug was created, leaving Settlers a tad frustrated.
    The bug had an evil deed, to make the horses rear and speed
    This in turn caused so much pain, as many a Settler then was slain.
    I just love your clever words.
    If something can go wrong, it will.

  4. #14
    Recruit
    Join Date
    Aug 2012
    Posts
    16
    World
    Zeus
    the same experience with black knight first block and Victor the vicious first 3 blocks fail, So I didn't risked more than that and continue with no blocks until finish it.

  5. #15
    Veteran General
    Join Date
    Jun 2012
    Location
    Arlington, VA
    Posts
    630
    World
    Zeus
    black knights using cannons worked.

  6. #16
    Mayor Wimpy's Avatar
    Join Date
    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    Quote Originally Posted by Draconus2004 View Post
    black knights using cannons worked.
    I agree, BK has worked fine with cannons.
    If something can go wrong, it will.

  7. #17
    Soldier
    Join Date
    Apr 2012
    Location
    United States
    Posts
    60
    World
    Zeus
    Victor the Viscious-
    Only block that did not work was
    C7 C8 L5 double block and attack (I use the Genesis Vet guide).
    It was really ugly.

    I had no problems with the others. You just have to be careful with your timing. I usually wait until the music is over before sending the next general. Seems like the extra 2 seconds helps.

    On another note, BK worked fine for me also- anniewhan's guide v2.

    ~Rue

  8. #18
    Recruit
    Join Date
    Feb 2012
    Posts
    7
    World
    Zeus
    Just started bandit nest. I knew the first double block would not work because the second blocking general would travel fast over the first zone and engage the second before he is supposed to. So I took the fist camp out individually and did a single block that worked great. blocking general attacked, first wave scooted right through did its thing fast followed by my skipping vet. just made a faster attack so your block has less chance of running out.

  9. #19
    Recruit
    Join Date
    Jun 2012
    Posts
    12
    World
    Zeus
    I just ran Outlaws. All the blocks that had 2 or more regular generals worked perfect if I delayed 8 seconds on each. By the time the Vet hits the zone of the 1st block and starts skipping, all the other reg generals have engaged.

  10. #20
    Recruit
    Join Date
    Feb 2012
    Posts
    7
    World
    Zeus
    finished bandit nest I took out camp 3 and 6 individually (Genesis guide) as the second blocking general travels through the zone of the first block messing up the timing. single blocks after that work fine. Just use the listed block and position for the remaining camp. I am sure with some timing change new double blocks could be made. Also didn't get granite so I'm done with the four winds quest (only 33% chance of reward for two adventures that 1:9 that they both work. Be prepared to do 5 adventures just to get over 50% chance of completing them.)

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts