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Thread: blocking with the speed bug

  1. #21
    Soldier
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    Have no problem with Outlaws (using Mifa which is the guide that I have been using long ago since the first time), all blocks work perfectly like before this issue occured though my Vet gen does jump after the blocking generals go into the camp. Same for BK - Vet gen with ES and Xbow.

  2. #22
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    just did dark brotherhood did the triple block in the center
    delayed the attack generals about 7-8 seconds and the block almost finished before the attack
    probably didn't need to delay the generals at all after seeing the block run
    if you do have to this block just became a lot tighter

  3. #23
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    just did traitors the 1 r blocks at the end are much safer now

  4. #24
    Retired Community Leader Aquila2's Avatar
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    I've done many adventures since this bug and so far I have yet to lose one single troop to it.

    If you follow a good guide as it should be done without deviating from it you should not fail.

    Once the first general starts fighting the next general will get to the red zone as usual then will start to skip faster to it's target, but this will also happen to the next general who will be skipping around at the same speed and get to the border of the second red zone just at the right time since he too skipped the same way the previous general did and so on and so forth. They're all skipping across at the same rate so they'll all get there faster.

    If you deviate from a good guide, that's when you start getting into issues and most likely these will be the timing on rounds. Wait too long to send the next general and that block will be finished before you get there. Have faith in the guides you've followed all this time and you'll see no fails.

    I've done Bandit Nest x2, Dark Brotherhood x 1
    Sons of the Veld 3 times now without fail, which has a huge amount of blocks including that last one needing 6 generals.

    Even the multiple Witch of the Swamp adventures I've done so far have not failed, with the 1 recruit block that ends so quick it makes me edgy every time I do it, doubly with the jumps.

    To be honest this little jumping thing's made the adventures a lot more exciting lol.

  5. #25
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    Whats a "good" guide to use - especially for the SOTV adventure?

  6. #26
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    it may be fixed - not getting any jumping tonight

  7. #27
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by gman1821 View Post
    Whats a "good" guide to use - especially for the SOTV adventure?
    depends, if you like blocking and have 2 vets, i'd say use Lessons guide https://docs.google.com/document/d/1...VAjo9_NYuc/pub

  8. #28
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    Quote Originally Posted by swann_88 View Post
    it may be fixed - not getting any jumping tonight
    I did a Pirates yesterday and didn't notice a single hop. The final block went swimmingly. Here's hoping!

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  9. #29
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    I guess I'll try doing adventures again and see if what frood found is correct. I really hope it is.
    If something can go wrong, it will.

  10. #30
    Settlers Guide Sanii's Avatar
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    Quote Originally Posted by Wimpy View Post
    I guess I'll try doing adventures again and see if what frood found is correct. I really hope it is.
    Ï haven't seen skipping either at all.

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