Loot tables state that the chance for granite or exotic logs is 50%/50%. This is clearly incorrect. Would you be willing to post the correct percentage chance to get granite on an adventure?
Loot tables state that the chance for granite or exotic logs is 50%/50%. This is clearly incorrect. Would you be willing to post the correct percentage chance to get granite on an adventure?
1. You can manually enter a number in the box on the lower left of the trade tab.
7. Unwanted generals, scouts, and geologists?????? I don't see how this is possible.
I haven't reached the point of feeling I have too many generals, but I suppose it's theoretically possible if you have a bunch of BHG or Vet Generals. If you aren't sending your scouts out to search for adventures, send them on treasure hunts. I don't know anybody who thinks they have enough scouts. As for geologists, maybe if you had 10 geologists and you stopped your iron chain, maybe just maybe, you would feel you had too many geologists.
Will we ever be able to post offers to BUY deposits in TO for anything other then 100 fish food or 100 Deer musk?
Especially for Mineral Deposits such as Iron/Coal/Gold.
Perhaps you could at least add the fixed amounts for items likely to be found/created, such as:
Fish : 500, 1000, 2500
Meat : 250, 500, 700, 2500
Wheat : 300, 600, 800, 1500, 1800, 3000
Stone : 500
Marble : 500
Copper Ore : 300, 500
Iron Ore : 750, 1000, 2000
Coal : 2000
Gold : 100, 150, 300, 500
Omni : 250
And also.... lets include Basket stacks of 25!
Even if you only included the top deposit of each... that would still be a big improvement.
What are you doing to Fix the Four Winds Quest Chain to reduce the BAD luck factor?
Currently as it stands, this quest chain is not fun for those who have bad luck experience. Specifically the quest chain with Bandits Nest involved (levels 36-45). That quest chain requires too many factors of luck, granite on bandits, and granite from old friend (which is a drop from witch of swamp - yet another random luck on top of random luck). The easiest of the quest chain are those who are level 16-25.
If you guys have no solution or answers to resolve this terrible quest design, I will only say that this will reflect negatively and poorly on your game and as designers when I make reviews for other websites and other friends. "Don't play settlers online since they have bad quests that will only frustrate you."
Last edited by Jethro702; 03-16-13 at 07:36 am. Reason: I counted wrong....
Creator of the Old TSO Guide List, which is now in xMISTY's control..
Joined Aug.8.2011
My level 15 quest will not unlock. I understand that I am not the only player who has experienced this. What is being done about this?
1. This thread is two weeks old, will the devs give us at least one teeny answer before July?
2. Will it ever be possible to change the avatar? (and if not - why?)
3. Will there ever be possibility to run more than two adventures at a time, I mean one from the player and two (for example) from friends. (if not - why, is it because of the database or hardware performance?)
so......did BB give up on this thread? 2 and 1/2 weeks now with no word. Will we get answers to any of our questions?
It this thread was an Aprils fools prank BB than its almost a month early
Thanks for the great response
This forum is the .net they most likely don't read this one as much as they read the .com forum.
I have no idea why they even bother having 2 forums.
Maybe my question to the DEV will be will you merge the forums so its only one instead of 2.