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Thread: Four Winds is a terrible quest chain

  1. #11
    Soldier
    Join Date
    Oct 2012
    Posts
    67
    World
    Ares
    I haven't received granite from my last 10 or so quests.

    I was excited at the possibility to earn 500 gems, so started the "up to 45" quest. Then found out the requirements and really, pretty much just gave up on this whole game. I'm not a big quest fan to start with, they are just very tedious and you can't fail. But Four Winds is a bit much for anyone.

  2. #12
    Recruit
    Join Date
    Jul 2012
    Posts
    17
    World
    Zeus
    I do not know if this is possible. Make future 'luck' quests with a cap. Like "Complete the Bandit Nest adventure 3 times or until you receive 600 Granite".

    That way, luck still has a factor, and unlucky players are not prevented from progressing.

  3. #13
    Recruit
    Join Date
    Feb 2012
    Posts
    27
    World
    Zeus
    I don't know how i can even get the pirates quest unless someone will trade me either the quest or map pieces.

  4. #14
    Veteran General Jethro702's Avatar
    Join Date
    Aug 2011
    Location
    Georgia, USA
    Posts
    598
    World
    Zeus
    I quit it after the 1st 3 quests.... didnt seem worth it to me.
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  5. #15
    Soldier Ver-cheww's Avatar
    Join Date
    Jun 2012
    Posts
    92
    World
    Zeus
    Finally got it everyone

    Bare MINIMUM of 12 runs that I did plus AT LEAST 6 LS's purchased or traded. I stopped counting on Sunday the 17th.

  6. #16
    Recruit
    Join Date
    Jul 2012
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    18
    World
    Zeus
    Events designed like this one, where only the 'lucky' get to finish is just poor game design. I have a life outside of my computer, I work 9 hours a day, I have to cook and clean and maintain my household. I even like to sleep sometimes... I can not spend 4-6 hours running an adven over and over and over in the hope of granite... ( send generals > wait 15min > send generals back > wait 15min > reg gens arrive, pls pls pls do not require them for additional transport pls, I beg... ok > send generals again > wait 15min > run adven 30-45min > return to Island > open mail > NO GRANITE AGAIN!!!!!! > wait 15, 30 and 2hours for army to get back > hope to find another copy of the adven needed but considering the ones needed are now going for 3 to 4 times more on TO and I have NO mag frags left to buy anything that is not likely. That adds up to somewhere between 6 hours per quest and the end of time to finish this thing.

    In short, setting up a limited time quest line so dependent on RNG for completion is not providing a level playing field for everyone. The 'lucky' ppl who have the ability to spend 20 hours a day playing this game get the big reward and the rest of us get to burn resources for nothing at all.

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