You guys need to program in a 'fail safe' for the worst case scenario of Bad Luck. These Quests that require "X" granite for adventures is an example of really bad design.
Some people might get it in their first shot. But some people might never get it at all if they keep getting strings of bad luck. Especially the ones where granite is 33% chance instead of 50% chance.
Failing the first time is okay. Failing the second time starts becoming frustrating. Failing the third time is demoralizing. After that it becomes rage quit territory. Since its theortically possibly to never get granite at all with strings of bad luck.
I would fix this the require of the quest says get X granite in 1 adventure or Y exotic wood in 3 adventures.
Or generically "X" granite OR "Y" exotic wood. Where the X value is the minimum value you can get from adventures. and the Y value is the minimum cummulative total of 3 adventures of exotic wood combined.
At least this will ensure players to get the quest done in a timely fashion.


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