Reply to Thread
Results 1 to 2 of 2

Thread: Slightly difficult question... Global and Help chat can't answer.

  1. #1
    Soldier Arcolithe's Avatar
    Join Date
    Feb 2013
    Location
    Miami and Osaka
    Posts
    64
    World
    Zeus

    Slightly difficult question... Global and Help chat can't answer.

    So, a situation arose where I was trying to settle the rest of my 75 daily buffs (increments of 25 because of basket production stacks)

    I have a remaining of 35 buildings that I want to devote to toolmaking. This will always be double buffed so we would be looking at Copper Smelters producing enough to fund for 2 Toolmakers per. Now, the problem is the remaining tiles available. There are a total of 16 [16] second travel times, and a total of 19 [20] second travel times. How many copper smelters in the [16] second travel time and in the [20] second travel time to balance things out perfectly?


    Summary of Math
    ~spoilers
    [Considering everything double buffed]
    1 Smelter = 2 Tool [ratio for even dispersion]
    6minutes=360seconds ... 360+32=392 ; 360+40 = 400 (8 second difference per cycle in production time causes a difference of 1056 tools per day)
    16/3=5 remainder 1 [16s lots evenly dispersed]
    19/3=18 remainder 1 [20s lots evenly dispersed]
    16*16=256 [total time of the 16 second walktime]
    19*20=380 [total time of the 20second walktime]

    ~spoilers

    Braindead atm, I'll attack this again wednesday.

  2. #2
    Veteran General Asiastrings's Avatar
    Join Date
    Oct 2012
    Location
    Prestaging [Welt 1]
    Posts
    583
    World
    Ares
    ewwww i'm not a farmer... I cannot even help u ... I am gonna send some friends here to see this though.. perhaps they can help you...

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts