Please, oh please, BB realize that the quest for levels is insignificant to the quest of gaining more resources, especially is such a game where the sheer number of buildings and upgrades required diametrically opposes the idea of "having too much" in the sense of resources. At least for most players, simply upgrading their nobles to lvl 4/5 is going to take an inordinate amount of time, and the quest to gain the resources to do so takes priority over gaining levels that don't gain you a heck of a lot in the first place.
In this state of mind, I beg you....
Please, oh please, revamp some of your adventures so that they better reflect the troops lost. Alternatively, and much easier, simply increase the amount of lootspots available for adventures that result in such high losses in comparison to other adventures. Really, you don't need to completely reform Victor the Vicious. Simply add more lootspots to compensate for the fact that it takes much longer to complete compared to other adventures. Also, the loot isn't really that great, but added lootspots or increased loot would make it worthwhile.
I really hate when parts of a game that the developpers have worked hard on ends up going to waste because the community rejects it, and because I have to lose so much more just to experience it. Make it worthwhile, and you'll have a more robust game.
Thank you.


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