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Thread: Dead horse is beaten, buried, forgotten, and beat on again.

  1. #1
    Recruit
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    Zeus

    Dead horse is beaten, buried, forgotten, and beat on again.

    Please, oh please, BB realize that the quest for levels is insignificant to the quest of gaining more resources, especially is such a game where the sheer number of buildings and upgrades required diametrically opposes the idea of "having too much" in the sense of resources. At least for most players, simply upgrading their nobles to lvl 4/5 is going to take an inordinate amount of time, and the quest to gain the resources to do so takes priority over gaining levels that don't gain you a heck of a lot in the first place.

    In this state of mind, I beg you....

    Please, oh please, revamp some of your adventures so that they better reflect the troops lost. Alternatively, and much easier, simply increase the amount of lootspots available for adventures that result in such high losses in comparison to other adventures. Really, you don't need to completely reform Victor the Vicious. Simply add more lootspots to compensate for the fact that it takes much longer to complete compared to other adventures. Also, the loot isn't really that great, but added lootspots or increased loot would make it worthwhile.

    I really hate when parts of a game that the developpers have worked hard on ends up going to waste because the community rejects it, and because I have to lose so much more just to experience it. Make it worthwhile, and you'll have a more robust game.

    Thank you.

  2. #2
    Settler
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    While I don't agree with everything you said, I think that some of the adventures with high losses really need to be redone. It's ridiculous that some of the adventures are basically worthless (SOTV, SE, VTV, etc.) because the loss/gain ratio is such a mess.

    Please BB, try and make these adventures worth doing.

  3. #3
    Veteran General
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    "Most" costs are not that bad, though a few should be tweaked (gem items upgrade cost to name 1). Nobles I could understand being brought down a bit.

    Advs however - introducing 250 gens, selective pathing, and blocking ruined your original form of balance. Tweaking advs is needed to bring balance back in. Other games do it, why cant settlers?

  4. #4
    Soldier
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    Quote Originally Posted by Oabol View Post
    While I don't agree with everything you said, I think that some of the adventures with high losses really need to be redone. It's ridiculous that some of the adventures are basically worthless (SOTV, SE, VTV, etc.) because the loss/gain ratio is such a mess.

    Please BB, try and make these adventures worth doing.
    VTV nets a okay gain with proper blocking (In terms of the 3 spots minus the units spents you gain around 1800coin of value with ES/Xbow/Vet). SOTV and SE are utter trash though. That being said, I think some adventures should be better then others (for example BK and Bull are better then VTV).

  5. #5
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    I have to agree about some of the adventures...SoV, SE, even DB ( it takes forever to build that many cavs even with a level 5 barracks and stable cranking out horses) Some others that are horrible at mid levels are neat fun when you have better troops and more experience. The biggest thing for me is the thought of being stuck at level 50. What do I do then? I see the top levels in my circle bored and showing less interest day by day. Soon they will get tired of waiting for all the promises to be fulfilled.

    I know that unless there is some incentive to keep playing, I will be gone. Rebuilding fields, wells and mines and feeding the fish and wild life, reminds me too much of taking care of the housework. Come on guys, The top players need to have some fun!

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