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Thread: No news...old news

  1. #151
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    Quote Originally Posted by BB_DXTed View Post
    1. Voicing that you are upset is ok. Stating it multiple times over and over again in various threads is not constructive. The Settlers franchise might not be new, but for Blue Byte, the Settlers Online is a new venture. It's all browser based instead of launcher based. There is different code and different headaches that come along with a browser based online game. You now deal with multiple servers worldwide verses running 1 server globally for players to match make on with a retail launcher game. Retail vs Free 2 Play is different. I know that "arm chair" programmers can state it's easy, if it was, then why don't those players have a successful online MMO game themselves? Why aren't they working for a game company that has successful online browse games?


    2. They have not given up on TSO. Anno is not the only game that Blue Byte has been working on. Silent Hunter and M&M Heroes Online as well. As I've stated in a few posts on this thread, it would be very foolish for any studio to only work on one project and not work on something else while their current game is out. If this is how the industry worked, it would be DEAD. Every studio starts working on pre-production of their next game while their soon to be released game is in it's final bug testing phase. By the time game A hits retail, game B is now in the starting phase.

    The Settlers Online is doing very well for a Free 2 Play for Ubisoft. The BB dev members that are working on fixes and new content for TSO truly care about the game. Blue Byte is learning from what they did right and what they did wrong. I truly believe that they will get it done this year with all of their projects.

    I know that it sucks to have been waiting for PvP since 2011, but if you were basing this game all off having PvP, that wasn't the best idea. There are many PVP based time management sims. BB started off doing something different with not having PVP which set the game apart from the others. The majority of the player base enjoys this fact. The dev team that had to be careful with how the implemented PVP. They can't force the majority player base that have been enjoying the PVE with Player Trading into a PVP free for all. That is why in November they released the diary stating how it would work. Opt in PvP where you get a new island to push resources for. They are taking their time to get it right instead of just slapping it together. I'm pretty sure that no matter how good the PVP is or how functional it is, a loud minority still won't be happy.

    Enjoy the game for what it is now.

    Updates will be coming "soon."
    i sure hope so Ted, otherwise its called FALSE ADVERTISEING, and we all know what happens to companys who commit to false advertiseing with a large amount of people behind them......
    since the Fourms are the only place we can voice our opinions and be heard, i strongly suggest you and the dev team listen to us, otherwise the only other way would be a strike or a march aginst BB, which would you prefer?

    Bottom line
    We want pvp, stop promiseing us stuff and not delivering, if you have somthing that is going to take YEARS to devolipe DONT TELL US untill its almost ready

  2. #152
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    Quote Originally Posted by BB_DXTed View Post
    1. Voicing that you are upset is ok. Stating it multiple times over and over again in various threads is not constructive. The Settlers franchise might not be new, but for Blue Byte, the Settlers Online is a new venture. It's all browser based instead of launcher based. There is different code and different headaches that come along with a browser based online game. You now deal with multiple servers worldwide verses running 1 server globally for players to match make on with a retail launcher game. Retail vs Free 2 Play is different. I know that "arm chair" programmers can state it's easy, if it was, then why don't those players have a successful online MMO game themselves? Why aren't they working for a game company that has successful online browse games?


    2. They have not given up on TSO. Anno is not the only game that Blue Byte has been working on. Silent Hunter and M&M Heroes Online as well. As I've stated in a few posts on this thread, it would be very foolish for any studio to only work on one project and not work on something else while their current game is out. If this is how the industry worked, it would be DEAD. Every studio starts working on pre-production of their next game while their soon to be released game is in it's final bug testing phase. By the time game A hits retail, game B is now in the starting phase.

    The Settlers Online is doing very well for a Free 2 Play for Ubisoft. The BB dev members that are working on fixes and new content for TSO truly care about the game. Blue Byte is learning from what they did right and what they did wrong. I truly believe that they will get it done this year with all of their projects.

    I know that it sucks to have been waiting for PvP since 2011, but if you were basing this game all off having PvP, that wasn't the best idea. There are many PVP based time management sims. BB started off doing something different with not having PVP which set the game apart from the others. The majority of the player base enjoys this fact. The dev team that had to be careful with how the implemented PVP. They can't force the majority player base that have been enjoying the PVE with Player Trading into a PVP free for all. That is why in November they released the diary stating how it would work. Opt in PvP where you get a new island to push resources for. They are taking their time to get it right instead of just slapping it together. I'm pretty sure that no matter how good the PVP is or how functional it is, a loud minority still won't be happy.

    Enjoy the game for what it is now.

    Updates will be coming "soon."
    I personally don't care whether we ever have PvP or not, but there are others who do and the game does need some type of new content to avoid stagnating. Introducing new quests is nice but it only goes so far, and the new buildings that have been introduced are just sticking a few new values into an existing class of subobjects with a new graphic file. Neither of these has a substantial effect on gameplay, and either of them could be done by an armchair programmer with access to and knowlege of the existing game code. I am sure that any armchair programmer with the thousands upon thousands of dollars worth of gem sales that UBISoft has would be able to hire a development team that could produce results and show us PvP in less time than UBISoft has been making that promise without results, if that armchair programmer was committed to the game and committed to making good on the promise to implement PvP.

    Also, after two years and three more free2play projects, one of which is currently in closed beta (Anno), UBISoft is hardly a novice at free2play games any more, and that excuse is no longer valid.

    I don't care if we ever get PvP or not, but I really think that UBISoft needs to either start keeping is promise of PvP that it has made over and over in multiple threads, or admit that the unspecified date when PvP will arrive is not specified because its never going to happen. That the development team is so busy building new games from the ground up that it doesn't have time to bother fixing known bugs and issues in TSO does not help my confidence in their commitment to TSO either.

    If you don't have an expected implementation date for PvP, then you don't have a timetable. If you don't have a timetable then you still haven't even started writing the code. Two years is more than long enough. Stop talking about writing PvP code, and start doing it.After two years of empty promises, the deveopers are too busy writing new code for new games to bother fixing lack of any expected completion date suggests that the developers have still not gone far enough into the planning stage to develop a timetable, if they have even stared it at all.

    Two years is more than long enough. Eitehr write the PvP code, or stop promising that you will.

  3. #153
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    lol i wonder how much longer until this forum page is closed...

    Try to tone it down guys. its still just a game, even if we are underdelivered. (like playing monopoly without the rule book)

    T_D

  4. #154
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    I have been playing settlers since the beginning, its a war game! I started playing Settlers online because its a war game and PVP was soon to be implemented. That was well over a year ago. I started playing less because of no pvp and then late 2012 the word on pvp was it would be here soon so I started playing more again. 6 months later still no PVP. Now the excuses I'm hearing are it's hard, there are different headaches. If i said something like that at work I'd be fired. Making any game is hard and has headaches. Now its time to suck it up quit making excuses and get it done and soon. That is how gaming companies do it, I'm sure BB can to.

  5. #155
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    I have been playing for about a year and a half. I still havent reached level 50 and I have spent about 50 bucks. I started to play this game because of its lack of PvP. I dont like to spend money on browser games just to win. I find the company of the guild very nice and we tend to help each other. The game is lagging behind on new content, but really once it goes PvP and I am attacked when I dont want to be I will probably leave. I like this game, hopefully they save the island and have a place to go to PvP. I think the adventures need to be upgraded and maybe have adventures that make you go to different places in one adventure. Make it larger for the higher levels. Stop having 3 or 4 of the adventures that everyone wants and make the other adventures more in line with those few like Nords. Just my opinion.

  6. #156
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    Ted- thanks for the answer but that loud minority you mention is most of the long time players who have been here forever and/or play multiple servers to try and keep things interesting. Raising the player level limit and giving some new content for the 50's is more urgent than PvP. My two cents... cheers

  7. #157
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    well i am off until there is st new . BB, please tell us exactly this time when the PvP will be released 2014,2015 i dont care, just need to be exactly year. And that is a promise

  8. #158
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    "Soon" ™
    Also, and i'm sure you know this Ted, TSO is NOT a F2P game. It is a Freemium game.
    So that is way different. Were it a F2P game, i feel you'd be more validated in your answer, however it is not.
    I've dropped over 100$ into this game, and i haven't even been playing a year, and i'm sure i'm not even a big money dropper compared to some of the people who play this. So F2P is not the word for it.
    With respect ~
    Feralcaw

  9. #159
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    So, if I can sum up the players' concerns mentioned in this thread, Ubisoft has two things to deliver: one is to give players a greater variety of advs or challenging things to do, especially past the top range levels and two, update the players who came to this game for PvP. The 11/20 Dev Diary Update was mentioning both these topics, and it has been 6 months, so we need long overdue feedback.

    11/20 Dev Diary is at: http://forum.thesettlersonline.net/t...y-Update-11-20

  10. #160
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    another player leaving and I cant blame them. BB step up and deliver

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