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Thread: Train more than 25 troops request thread

  1. #141
    BB_Nellemose
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    Quote Originally Posted by LordB View Post
    We don't need luck on this we need the developers to actually start looking at a solution to one of the most annoying parts of the game and to this date we havn't seen/heard any indication its being taken seriously and even being worked on.
    I understand your frustration, as you guys report issues on here and to us we document the reports and send them to the development team each week. What the development team does with these suggestions is up to them, we do not have any control over that area. However there are also many game mechanics that may be annoying to some players but are intended to be regulated for various reasons to keep the game balanced.

    Quote Originally Posted by psaltery View Post
    Nellemose, if that's the case, they could resolve the issue the same way they did for fish/meat depots. We can now make 5x the deposits with the same number of clicks. Add squadrons of each unit type to the barracks, where 1 squadron = 10 troops. A stack would then make 250 units. If it can be done with resources, its should also be doable with troops.
    This is a very valid point and I do see that as a very plausible solution to this problem! Thank you for the feedback!!

  2. #142
    Recruit jackass88's Avatar
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    I vote that

  3. #143
    DestuctorNate
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    I give this idea TWO thumbs up, idk how many times I've been stuck thinking OMG this is a waste of time... as I'm quing up 200-3000 troops to be trained after an adventure or series of adventures

  4. #144
    Veteran General psaltery's Avatar
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    It's not a 'gray area' the tos clearly state we are not to use scripts. Though probably everyone used them back with the old trade system, and many probably many still use them. The point is we shouldn't *have to use scripts to effectively play the game. It needs to be fixed, just as the trade system was.

  5. #145
    Noble
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    I have another solution I will post here and in the suggestion thread. Could the default of the barracks slider be set to 25 recruits instead of 1 recruit? Then we could make 25 with 2 clicks instead of click-drag-click. I get really annoyed by the dragging the bar to 25 part.

    I know this is a short-term solution, but it has to be easier to code than a Barracks 2 with a higher max (love the PH2) or changing the max inside the Barracks - all you're doing is telling the slider to start at 25 instead of 1.

  6. #146
    Soldier
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    Quote Originally Posted by psaltery View Post
    It's not a 'gray area' the tos clearly state we are not to use scripts. Though probably everyone used them back with the old trade system, and many probably many still use them. The point is we shouldn't *have to use scripts to effectively play the game. It needs to be fixed, just as the trade system was.
    Typically, 'scripts' is interpreted by game companies as something that plays the game for you or makes decisions and they do not construe it to be things that do a single operation that does not constitute playing-the-game. For example, a script that posted a specific trade on the TO is not playing the game; one that set the price based on something that it gleened, would be -- NB: I do not speak for BB in this regard, I only relate how other game companies have differentiated the official-language in what they took action against and what they did not. And, let's face it, this game is carpel-tunnel-syndrome on a stick.

  7. #147
    Mayor Wimpy's Avatar
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    Quote Originally Posted by KingHomer View Post
    I have another solution I will post here and in the suggestion thread. Could the default of the barracks slider be set to 25 recruits instead of 1 recruit? Then we could make 25 with 2 clicks instead of click-drag-click. I get really annoyed by the dragging the bar to 25 part.

    I know this is a short-term solution, but it has to be easier to code than a Barracks 2 with a higher max (love the PH2) or changing the max inside the Barracks - all you're doing is telling the slider to start at 25 instead of 1.
    You can use 2 clicks now. No need to drag. Just click on right end of bar, it goes to 25 and then click OK
    If something can go wrong, it will.

  8. #148
    Recruit
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    Ares
    Agreed, & should be able to move batches up and down in queue

  9. #149
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    yes with the new fairy tale adv's this definitely a must . even if you only make it for level 48+ . after getting that far in the game it would save time & (most importantly) patience .

    active gl of FFF

  10. #150
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    Given their reluctance to change this problem and the new PH looks like a work around fix, I wonder what they did in the code that makes expanding the 25 or changing it impossible.

    Given that, could it maybe be possible to make it so you could que up many lots of 25 at once?
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

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