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Thread: Train more than 25 troops request thread

  1. #211
    Mayor
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    +1

  2. #212
    Settler
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    rawr!

    Maybe have a 2nd sliding bar, under the first.


    # to queue
    # of stacks of previous # ..

    Queue 25
    Stacks 25
    Total with 2 slide bars is 625

    Need more? Do it again!

  3. #213
    Recruit
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    +1

  4. #214
    Retired Community Leader RomanGodCamper's Avatar
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    Changing the barracks that we already have would be a bad idea because it could cause more glitches

    It's best to just have a "Rarity Barracks" then having them changing the barracks.

  5. #215
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    +++++1...if you build it...they will come.

  6. #216
    Mayor Wimpy's Avatar
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    Quote Originally Posted by CL_RGC View Post
    Changing the barracks that we already have would be a bad idea because it could cause more glitches.
    So we shouldn't ask for changes cause they will just cause more problems/bugs. Heck of a way to run a game.
    If something can go wrong, it will.

  7. #217
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    Quote Originally Posted by CL_RGC View Post
    Changing the barracks that we already have would be a bad idea because it could cause more glitches

    It's best to just have a "Rarity Barracks" then having them changing the barracks.
    lol now the CLs are pitching sales. what some would do for a few gems

  8. #218
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by Wimpy View Post
    So we shouldn't ask for changes cause they will just cause more problems/bugs. Heck of a way to run a game.
    Quote Originally Posted by G_F_M View Post
    lol now the CLs are pitching sales. what some would do for a few gems
    Well, if you all want them to re-do the barracks. Sure, But if it causes tons of glitch/bugs that could result in locking the zones. That is your own fault. lol

  9. #219
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    Quote Originally Posted by CL_RGC View Post
    Changing the barracks that we already have would be a bad idea because it could cause more glitches

    It's best to just have a "Rarity Barracks" then having them changing the barracks.
    What programming was done, that effectively ruined any chance to go within the actual code and just change a numerical value without it causing major problems?

    Because 25, really is unacceptable number for any particular limit (Barracks and Provision House), why they didn't just go with 50, 75, or even 100, is beyond me.

    I mean come on, you're developing a game, and you've done the math, and you've made it so certain adventures require hundreds or even thousands of military units to complete, it wasn't a thought at that time, that maybe for the Barracks at least that 25 was just too low a number.

    Seriously explain to me what the difference in programming is used between the trading system and the barracks and Provision house was used, or why it was made impossible to change the barracks. And why a new barracks would somehow resolve any of the issues plaguing just changing what's there.

    I don't believe for one second, that 25 is the maximum number allowable for flash players, to run smoothly, at the very least it would be 99 which would be far more acceptable than 25.

    I just don't see the difference, in having fewer slots being used with more quantity of units than many slots with the already maximum of 25 units per slot.

    And I just fail to see why the programmers developed the game with such limitations even though there shouldn't have been a reason for why it was 25 units per slot in the first place. Unless there's a numerical limitation but then I would think 99 would be the plausible maximum.

    Maybe someone needs to explain this to me in as best as they possibly can but I really do not understand the difference between: 1 slot with 99 units, and 3 slots with 25 units and one slot with 24 units, or if 100 could have been acceptable, then 4 slots with 25 or 1 slot with 100 units.

    Why is 25 the maximum, for this particular aspect of the game? even the rare provision house has a maximum of 25. So what principle is being used where you can have hundreds (maybe even thousands) of slots with 25 maximum each, and fewer slots with 50, 75, 99, 100 units as it's maximum.

    I want someone to really explain this so called limitation as best as they can. Because I just can't see how more units being trained beyond 25 units is going to cause more stress to the game than say 15 slots with 25 units each being trained.

    Edit: And unlike the possible limitation for the provision house items, the units you train are added consecutively to units in your military menu. So it isn't like 25 Irma baskets sitting in one slot in your star menu.

  10. #220
    Noble MM3Lee's Avatar
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    Rather than messing with the current set-up or making a rarity for gems, I would suggest creating a Draft Office (accessible after level up somewhere between level 35 and 40) that produces recruits only and does so in in 100, 200 400 and 800 unit blocks. This would free up the original barracks for more advanced units while allowing for rapid production of "cannon fodder."

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