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Thread: AOPSUser's Adventure Guides-For Normal generals

  1. #11
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    The Island of the Pirates



    Troop totals:

    Using the block:
    Troops needed: 516R 190C 33LB 161S
    Max troops lost: 516R

    No block:
    Troops needed: 559R 190C 33LB 153S
    Max troops lost: 559R

    No garrison placements, just advance your garrisons forward when convenient.

    Landing Zone (BLOCK):

    Camp 1: 100 Deckscrubbers, 50 Gunmen
    10R 1S 189C (7R - 9R - 10R)


    For the block, send General A, then B.

    Camp B2: 50 Caltrops, 100 Deckscrubbers
    BLOCKING General A: 53S (140-240 seconds)

    Camp 2: 50 Caltrops, 100 Saberrattlers, 50 Gunmen
    General B: 92R 108S (67R - 79R - 92R) (80 seconds)

    If you do not wish to use the block:
    Camp B2: 50 Caltrops, 100 Deckscrubbers
    43R 125S (30R - 36R - 43R)

    Camp 2: 50 Caltrops, 100 Saberrattlers, 50 Gunmen
    92R 108S (67R - 79R - 92R)

    The rest of the camps are rather simple.
    Camp 3: 60 Caltrops, 60 Deckscrubbers, 60 Knife Throwers
    55R 145S (39R - 48R - 55R)

    Camp 4: 40 Caltrops, 40 Saberrattlers, 40 Gunmen
    47R 153S (34R - 40R - 47R)

    Camp 5: 80 Caltrops, 80 Saberrattlers, 2 Petty Officers
    53R 147S (34R - 43R - 53R)

    Camp 6: 90 Caltrops, 90 Saberrattlers
    61R 139S (37R - 48R - 61R)

    NOTE: DON'T FORGET THE TRAP, WHATEVER YOU DO.

    Trap T1: 100 Caltrops
    25R 100S (7R - 16R - 25R)

    Camp 7a: 30 Caltrops, 100 Deckscrubbers, 40 Gunmen
    39R (39R)
    Camp 7b: 90-100 Deckscrubbers, 40 Gunmen
    8R 1S 191C (6R - 7R - 8R)

    Camp 8: 100 Caltrops, 70 Saberrattlers
    53R 147S (29R - 41R - 53R)

    Camp 9a: 100 Saberrattlers, 1 Crazy Cook, 70 Gunmen, 10 Petty Officers
    121R (121R)
    Camp 9b: 1 Crazy Cook, 70 Gunmen, 10 Petty Officers
    13R 1S 153C 33LB (10R - 12R - 13R)

  2. #12
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    Stealing From the Rich



    Troop totals:
    follow soon

    Garrison Position G1:


    Camp 1: 30 Recruit Deserters, 40 Bowman Deserters
    1S 199C (0)

    Trap T1: 40 Wolves
    1R 39S (1R)
    40E (0 - 0 - 1E)
    NOTE: The 40E method has about a 1 in 7500 chance of losing an Elite Soldier. It depends on whether you like losing 7500R or 1E really. I'd go for the 40E if you have that many Elites.

    Camp 2: 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
    98R 102S (46R - 87R - 98R)

    Garrison Position G2:


    Trap T2: 200 Wolves
    13R 187S (13R)

    Tower W1: 15 Longbowman Deserters (Fortified watchtower)
    100C (0)
    NOTE: On these towers, attack the leftmost and rightmost towers and the other ones will intercept with no losses. Also, you can bring one each of Recruit, Bowman, Militia, Longbowman, and Soldier, as well as more advanced troops if you have them, to cut down the destruction time. (For convenience only)

    Camp 3a: 50 Soldier Deserters, 50 Cavalry Deserters, 50 Longbowman Deserters, 1 Big Bertha
    178R (176R)
    Camp 3b: 1 Big Bertha
    17R 183S (6R - 15R - 17R)

    Garrison Position G3:


    Camp 4: 60 Militia Deserters, 20 Longbowman Deserters
    37R 1S 162C (21R - 29R - 37R)

    Camp 5: 40 Militia Deserters, 40 Longbowman Deserters
    20R 1S 179C (10R - 15R - 20R)

    Camp 6: 40 Militia Deserters, 40 Cavalry Deserters, 1 Sir Robin
    103R 97S (45R - 87R - 103R)

    Garrison Position G4:


    Tower W1: 30 Longbowman Deserters (Watchtower)
    100C (0)
    NOTE: For the first two, attack individually. For the second two, attack Camp 8, get intercepted by both towers, then retreat. Also, you can bring one each of Recruit, Bowman, Militia, Longbowman, and Soldier, as well as more advanced troops if you have them, to cut down the destruction time. (For convenience only)

    Camp 7a: 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    176R (176R)
    Camp 7b: 1 Sir Robin
    28R 172S (10R - 25R - 28R)

    Camp 8: 30 Soldier Deserters, 30 Cavalry Deserters, 40 Longbowman Deserters, 1 Sir Robin
    154R 46S (70R - 121R - 154R)

    You may kill Camp 13 now, but it's good to leave that so your lootspotter can hit it with 1R.

    Garrison Position G5:


    Camp 9: 20 Militia Deserters, 60 Longbowman Deserters
    3R 1S 196C (0 - 2R - 3R)

    Camp 10: 40 Militia Deserters, 40 Longbowman Deserters
    20R 1S 179C (10R - 15R - 20R)

    Camp 11: 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
    142R 58S (69R - 112R - 142R)

    Camp 12: 85 Recruit Deserters, 65 Bowman Deserters
    40R 1S 128C 31LB (28R - 35R - 40R)

    Now go back to G4 and kill Camp 13, after your lootspotter makes a kill.

    Camp 13: 64 Recruit Deserters, 85 Bowman Deserters
    27R 1S 172C (19R - 23R - 27R)

  3. #13
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    Tropical Sun



    Troop totals:
    follow soon

    No garrison placements here, just move forward when convenient. All camps must be killed, and the three pirate ships (A, B, and C) must be found and clicked on in order to finish the adventure.

    Camp 1: 30 Scavengers, 30 Rangers
    200C (0)

    Camp 2: 30 Scavengers, 30 Guard Dogs
    21R 65S (16R - 19R - 21R)

    Camp 3: 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
    78R 122S (56R - 68R - 78R)

    Camp 4: 40 Caltrops, 50 Sabrerattlers
    30R 90S (17R - 24R - 30R)

    Camp 5: 20 Caltrops, 40 Sabrerattlers, 40 Gunmen
    42R 85S (32R - 37R - 42R)

    Camp 6: 50 Guard Dogs, 40 Rangers
    46R 56S (30R - 38R - 46R)

    Camp 7: 60 Roughnecks, 30 Rangers
    48R 1S 80C 71LB (32R - 40R - 48R)
    45R 1S 119C 35XB (29R - 37R - 45R)

    Camp 8: 60 Guard Dogs, 30 Rangers
    39R 65S (26R - 33R - 39R)

    Camp 9: 30 Thugs, 50 Guard Dogs, 1 Skunk
    39R 161S (25R - 32R - 39R)

  4. #14
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    Traitors



    Troop totals:
    follow soon

    Garrison Position G1:

    Camp 1: 40 Soldier Deserters, 60 Longbowman Deserters
    30R 1S 148C 23LB (18R - 25R - 30R)
    30R 1S 159C 10XB (17R - 24R - 30R)

    Camp 2: 60 Soldier Deserters, 60 Longbowman Deserters
    58R 1S 72C 69LB (36R - 47R - 58R)
    50R 1S 107C 42XB (33R - 42R - 50R)

    Camp 3a: 40 Milita Deserters, 20 Soldier Deserters, 40 Cavalry Deserters, 60 Longbowman Deserters
    128R (128R)
    Camp 3b: 8-20 Soldier Deserters, 60 Longbowman Deserters
    This wave is based on how many Soldier Deserters survived.
    8-12 Soldier Deserters: 1S 199C (0)
    13 Soldier Deserters: 1R 1S 198C (0 - 1R - 1R)
    14 Soldier Deserters: 2R 1S 197C (0 - 2R - 2R)
    15 Soldier Deserters: 3R 1S 196C (1R - 2R - 3R)
    16 Soldier Deserters: 4R 1S 195C (1R - 3R - 4R)
    17 Soldier Deserters: 5R 1S 194C (2R - 4R - 5R)
    18 Soldier Deserters: 6R 1S 193C (2R - 5R - 6R)
    19 Soldier Deserters: 7R 1S 192C (3R - 6R - 7R)
    20 Soldier Deserters: 8R 1S 191C (4R - 6R - 8R)

    Camp 4a: 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
    169R (169R)
    Camp 4b: 38-59 Soldier Deserters
    45R 1S 95C 59LB (14R - 29R - 45R)
    42R 1S 127C 30XB (12R - 27R - 42R)

    Camp 5: 60 Soldier Deserters, 100 Longbowman Deserters
    90R 1S 109C (55R - 70R - 90R)

    Garrison Position G2 (Optional BLOCK):

    Camp 6a: 100 Soldier Deserters, 100 Longbowman Deserters
    175R (175C)
    Camp 6b: 33-47 Soldier Deserters, 100 Longbowman Deserters
    53R 1S 122C 24LB (18R - 31R - 53R)
    44R 1S 130C 25XB (18R - 29R - 44R)


    For the block, send A, then B, right after each other. Do the block once, wait 4 hours, do it again, wait another 4 hours, and do it one last time.

    Camp B7a: 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING General A: 1R (1R) (20 seconds)
    Camp 7a: 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    General B: 106R (87R)

    Camp B7b: 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING General A: 1R (1R) (20 seconds)
    Camp 7b: 48-55 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    General B: 200R (200R)

    Camp B7c: 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING General A: 1R (1R) (20 seconds)
    Camp 7c: 1 Sir Robin, 1 Big Bertha
    General B: 82R 112S (22R - 54R - 82R)

    If you do not wish to use the block:
    Camp B7a: 150 Soldier Deserters, 50 Cavalry Deserters
    If you do not have Crossbows: 200R (200R)
    If you do have Crossbows: 165R (165R)

    Without Crossbows:
    Camp B7b: 74-94 Soldier Deserters
    93R 1S 106LB (65R - 80R - 93R)

    With Crossbows:
    Camp B7b: 99-113 Soldier Deserters
    100R 1S 99XB (72R - 85R - 100R)

    Camp 7a: 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    106R (106R)
    Camp 7b: 48-55 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    200R (200R)
    Camp 7c: 1 Sir Robin, 1 Big Bertha
    62R 138S (27R - 51R - 62R)

  5. #15
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    ...Traitors was TOO MUCH WORK.

    On the bright side, the BBs gave away Gems. So I now have Battle Hardened Generals!

    BHGs operate differently from Normal generals in that they fight twice as fast, so they can be used in blocking attacks in which a Normal general cannot be used, due to how long the block lasts. Many blocks are still tight, and unlike 1R blocks, if you fail you are losing a lot more than 1R. Still, BHGs cut down losses a lot in some adventures.

    Currently I am working on guides for BHGs. Expect guides such as VTV, SFTR, and Traitors coming for a Battle Hardened General. See for yourself how powerful the BHG is, for just 1250 gems!

  6. #16
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    Quote Originally Posted by AOPSUser View Post
    ...Traitors was TOO MUCH WORK.

    On the bright side, the BBs gave away Gems. So I now have Battle Hardened Generals!

    BHGs operate differently from Normal generals in that they fight twice as fast, so they can be used in blocking attacks in which a Normal general cannot be used, due to how long the block lasts. Many blocks are still tight, and unlike 1R blocks, if you fail you are losing a lot more than 1R. Still, BHGs cut down losses a lot in some adventures.

    Currently I am working on guides for BHGs. Expect guides such as VTV, SFTR, and Traitors coming for a Battle Hardened General. See for yourself how powerful the BHG is, for just 1250 gems!
    So much for normal generals --- once you give somebody a better tool, they no longer become interested.

  7. #17
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    Quote Originally Posted by ZBest View Post
    So much for normal generals --- once you give somebody a better tool, they no longer become interested.
    I'm still going to include Normal general setups in there.

    I don't think anyone really uses Normal generals anymore though, after this free Gem giveaway...

  8. #18
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    Quote Originally Posted by AOPSUser View Post
    I'm still going to include Normal general setups in there.

    I don't think anyone really uses Normal generals anymore though, after this free Gem giveaway...
    ... or after Easter ... or after Halloween

  9. #19
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    In fact, the BHG only offers big benefits in later adventures. In earlier adventures, their benefits are a few blocks saving about 30 or so Recruits on average for each one.

    Thus, I will not be updating any of these guides for BHGs, but new ones may have BHG setups.

    Instead, I will list the new blocks BHGs can do:

    Bounty Hunter:
    New blocks: lol
    Benefits: 0

    Horseback:
    New blocks: Camps 1 and B2 can be round-blocked while a BHG attacks Camp 2. ONLY FOR CANNONEERS. Also, Camp B6 can be round blocked, saving the loss of 1R.
    Benefits: 1R without Cannoneers, ~70R 10B with Cannoneers

    The Dark Priests:
    New blocks: Camp 2 can be blocked while Camp 3 is killed. This block is available with normal generals, but with about 5 seconds of spare time, so I did not include it in the guide.
    Benefits: 16R

    Witch of the Swamp:
    New blocks: Camp 5 can be blocked, but the block is rather tight.
    Benefits: 52R

    The Island of the Pirates
    New blocks: Camp 4 can be blocked, and Camp 8 can be blocked if you have two BHGs.
    Benefits: 100R

    Traitors:
    New blocks: Camp 4 can be blocked.
    Benefits: 214R

    Stealing From the Rich:
    New blocks: Camps 4 and 5, Camp 10 can be round blocked.
    Benefits: 77R

    The Lost Skull:
    New blocks: None, but if you have enough BHGs to have 9 generals in total, Camp 3 can be skipped
    Benefits: 0

    Tropical Sun:
    New blocks: None
    Benefits: 0

    For these new blocks, I will challenge the reader to find the positions themselves.

    However, some advanced adventures have huge differences when using a BHG over a normal general (losses are max losses):

    Outlaws:
    Without BHG: 1943R 35S
    With BHG: 725R 97S

    Bandit Nest:
    Without BHG: 1070R 210S 274C
    With BHG: 464R 184S 274C

    The Nords:
    Without BHG: 200R 396M
    With BHG: 200R 243M

    Victor the Vicious:
    Without BHG: ~2500-3000R 85M 115B 257C 87S
    With BHG: 1995R 207M 115B 108S 257C

  10. #20
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    Quote Originally Posted by ZBest View Post
    ... or after Easter ... or after Halloween
    The fast generals are always REALLY hard to get in the events. Recall that the Veteran was 1350 eggs. The event quests gave you 750. The other 600 you had to trade for or find with your explorers. If you had 3 Explorers doing Long treasure searches, you averaged about 3 a day.

    In Halloween, I think the Grim Reaper is similarly hard to get, but I don't know because I wasn't here at Halloween.

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