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Outlaws


Troop totals:
follow soon
Garrison Position G1 (Optional BLOCK):
First of all, since the marching distances are so long on this block, and there is a chance of failure if you are not fast on these sends, so if there is any lag, or if you are not used to blocking, I would recommend skipping to G3 from here.
If you have do not have a fast general, you might as well proceed with G1, since you will not be blocking anyways.
In fact, if you don't have a fast general with Cannoneers, the block really isn't worth doing, so I recommend going to G3. If you don't have a fast general, but do have Cannoneers, you should move on to G3.

The image above shows the landing zone. Generals arriving will occupy spots X, Y, Z, and C in that order. If you are to proceed with G1, your fast general must be in Position C, which is only available for a general arriving from the home zone. Simply send three normal generals, wait 20 minutes, and then send your fast general, and your fast general will arrive in Position C.
Position A: NORMAL General
Position B: NORMAL General
Position C: BATTLE HARDENED General, Cannoneers recommended.

For the block:
-Send General A to Camp 1.
-Send General B to Camp 3, NOT CAMP 2. Camp 2 will intercept it. If sent to Camp 2, it will be intercepted by another camp.
-Send General C to Camp 3.
Camp 1: 100 Scavengers, 50 Stone Throwers
BLOCKING NORMAL General A: 197C (140-220 seconds, ~0.2% chance of 120 seconds)
Camp 3: 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers (Camp 2)
BLOCKING NORMAL General B: 161C (120-200 seconds)
Camp 3: 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
BATTLE HARDENED General C: 30R 35M 135S (30R 25M - 30R 30M - 30R 35M) (40 seconds)
BATTLE HARDENED General C: 90R 1E 119K (65R - 78R - 90R) (30 seconds)
If you do not have a fast general, nor Cannoneers, kill all camps one by one. Make sure you place your generals far enough left.
Camp 1: 100 Scavengers, 50 Stone Throwers
49R 1S 96C 54LB (38R - 43R - 49R)
45R 1S 113C 41XB (35R - 41R - 45R)
It is very important to make sure you attack Camp 3 and get intercepted by Camp 2. RETREAT AFTERWARDS.
Camp 3: 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers (Camp 2)
76R 124S (59R - 68R - 76R)
Camp 3: 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
91R 109S (65R - 78R - 91R)
Garrison Position G2:
Kill Camp 4.
Camp 4: 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers
76R 124S (59R - 68R - 76R)
Garrison Position G3 (BLOCK):
If you have a fast general, but no Cannoneers, or if you do not have a fast general but do have Cannoneers, you should have skipped G1 and G2.
First, kill Camps 5, 6, and 7.
Camp 5: 100 Thugs, 60 Rangers
105R 1S 70C 24LB/XB (75R - 91R - 105R)
102R 1E 71C 26K (73R - 87R - 102R)
Camp 6: 60 Thugs, 100 Rangers
52R 1S 125C 22LB/XB (34R - 43R - 52R)
51R 1E 125C 23K (33R - 43R - 51R)
Camp 7: 40 Thugs, 40 Roughnecks, 80 Rangers
82R 1S 97C 20LB (62R - 74R - 82R)
81R 1S 98C 20XB (57R - 71R - 81R)
79R 1E 97C 23K (55R - 68R - 79R)
Position A: NORMAL General
Position B: NORMAL General
Position C: NORMAL General
Position D: BATTLE HARDENED General OR ANY General with Crossbows or Cannoneers

Send all generals right after each other.
Camp 8: 80 Roughnecks, 100 Rangers
BLOCKING NORMAL General A: 27S 172C (160-280 seconds)
BLOCKING NORMAL General A: 23E 177C (160-300 seconds)
Camp 10: 40 Roughnecks, 80 Guard Dogs, 60 Rangers
BLOCKING NORMAL General B: 5S 195C (160-240 seconds)
BLOCKING NORMAL General B: 4E 196C (160-260 seconds)
Camp 9: 150 Roughnecks
BLOCKING NORMAL General C: 145S (160-260 seconds)
BLOCKING NORMAL General C: 133E (160-280 seconds)
Camp 11: 1 Metal Tooth, 2 Skunks
BATTLE HARDENED General D: 18R 1S 181LB (6R - 13R - 18R) (40-50 seconds)
ANY General D: 3R 1S 196XB (0 - 1R - 3R) (40 or 80 seconds)
ANY General D: 3R 1S/E 195XB 1K (0 - 1R - 3R) (30 or 60 seconds)
Marching time is about 60 seconds, so there is more than enough time. (But it is rather tight if you have a normal general with Crossbows.)
If you do not have a fast general or Crossbows, you may want to try a single 1R block, using only generals C and D. First kill Camps 8 and 10.
Camp 8a: 80 Roughnecks, 100 Rangers
50R (50R)
Camp 8b: 63-67 Roughnecks, 100 Rangers
101R 1S 90C 8LB (71R - 89R - 101R)
99R 1S 90C 10XB (67R - 83R - 99R)
Camp 10: 40 Roughnecks, 80 Guard Dogs, 60 Rangers
150R 50S (116R - 134R - 150R)
Now, do the block, with Generals C and D.
Camp 9: 150 Roughnecks
BLOCKING NORMAL General C: 1R (1R) (20 seconds)
Camp 11: 1 Metal Tooth, 2 Skunks
ANY General D: 18R 1S 181LB (6R - 13R - 18R)
ANY General D: 3R 1S 196XB (0 - 1R - 3R)
If you still do not want to block, kill the camps one by one.
Without Crossbows:
Camp 9a: 150 Roughnecks
108R (108R)
Camp 9b: 112-122 Roughnecks
153R 1S 46LB (97R - 126R - 153R)
With Crossbows:
Camp 9a: 150 Roughnecks
50R (50R)
Camp 9b: 133-137 Roughnecks
148R 1S 51XB (113R - 132R - 148R)
Camp 11: 1 Metal Tooth, 2 Skunks
18R 1S 181LB (6R - 13R - 18R)
3R 1S 196XB (0 - 1R - 3R)
If you skipped G1 and G2 earlier, then kill Camp 12 now.
Camp 12: 50 Scavengers, 50 Stone Throwers
12R 1S 187C (7R - 10R - 12R)
Position C: NORMAL General, same as Position C in above block.
Position E: BATTLE HARDENED General OR ANY General with Cannoneers OR ANY General (very risky)

Send the generals right after each other.
Camp 13: 60 Scavengers, 60 Stone Throwers
BLOCKING NORMAL General C: 134C (120-200 seconds)
Camp 4: 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers
BATTLE HARDENED General E: 76R 124S (59R - 68R - 76R) (30 seconds, ~0.1% chance of 40 seconds)
ANY General E: 75R 1E 124K (59R - 68R - 75R) (20 or 40 seconds)
ANY General E: 76R 124S (59R - 68R - 76R) (60 seconds, ~0.1% chance of 80 seconds) (VERY RISKY!)
~50 seconds of marching time, should be fine if you have a fast general or Cannoneers.
Move up to the following position.
Position A: NORMAL General
Position B: NORMAL General
Position C: BATTLE HARDENED General OR ANY General with Cannoneers

Send all generals right after each other.
Camp 1: 100 Scavengers, 50 Stone Throwers
BLOCKING NORMAL General A: 197C (140-220 seconds, ~0.2% chance of 120 seconds)
Camp 3: 50 Scavengers, 50 Guard Dogs, 50 Stone Throwers (Camp 2)
BLOCKING NORMAL General B: 161C (120-200 seconds)
Camp 3: 1 Skunk, 100 Guard Dogs, 80 Stone Throwers
BATTLE HARDENED General C: 91R 109S (65R - 78R - 91R) (50 seconds)
ANY General C: 90R 1E 119K (65R - 78R - 90R) (30 or 60 seconds)
~57 seconds marching time, should be enough (unless you have a normal general with Cannoneers, in which case it is a bit tight).
Garrison Position G4:

Kill Camps 14-16 from here.
Camps 14 and 15 can be killed in a single attack, by sending a general to Camp 15 and letting Camp 14 intercept.
Camp 15: 80 Scavengers (Camp 14)+80 Stone Throwers (Camp 15)
21R 1S 178C (15R - 19R - 21R)
Camp 16: 30 Thugs, 80 Guard Dogs, 50 Rangers
97R 103S (67R - 83R - 97R)
Garrison Position G5 (BLOCK):
First, kill Camps 17 and 18.
Camp 17: 100 Scavengers, 30 Guard Dogs, 30 Stone Throwers
100R 100S (76R - 88R - 100R)
Camp 18: 30 Scavengers, 30 Guard Dogs, 100 Stone Throwers
103R 97S (78R - 91R - 103R)
Position A: NORMAL General
Position B: NORMAL General
Position C: BATTLE HARDENED General
Position D: BATTLE HARDENED General (Optional)

Send all generals right after each other.
Make sure General A goes to Camp 20 and B goes to Camp 19!
Camp 20: 60 Thugs, 60 Guard Dogs, 60 Rangers
BLOCKING NORMAL General A: 8S 192C (140-240 seconds)
BLOCKING NORMAL General A: 7E 193C (140-220 seconds)
Camp 19: 60 Thugs, 60 Guard Dogs, 60 Rangers
BLOCKING NORMAL General B: 8S 192C (140-240 seconds)
BLOCKING NORMAL General B: 7E 193C (140-220 seconds)
If you do not have two fast generals, kill Camp 21 in this way:
Camp 21: 1 One-Eyed Bert, 180 Thugs
BATTLE HARDENED General C: 83S 117LB/XB (65S - 74S - 82S) (50 seconds)
BATTLE HARDENED General C: 101M 14S 1E 63K (101M 2S - 101M 8S - 101M 14S) (30-40 seconds)
If you have two fast generals, consider this two-wave approach:
Camp 21a: 1 One-Eyed Bert, 180 Thugs
BATTLE HARDENED General C: 80R 80B (80R 80B) (10 seconds)
Camp 21b: 1 One-Eyed Bert, 101-112 Thugs
BATTLE HARDENED General D: 90R 8S 102LB (68R - 85R - 90R 7S) (40 seconds)
BATTLE HARDENED General D: 106R 1S 93XB (69R - 85R - 106R) (40 seconds)
If you do not have a fast general, kill the camps one by one:
Camp 19: 60 Thugs, 60 Guard Dogs, 60 Rangers
157R 43S (123R - 142R - 157R)
Camp 20: 60 Thugs, 60 Guard Dogs, 60 Rangers
157R 43S (123R - 142R - 157R)
Camp 21a: 1 One-Eyed Bert, 180 Thugs
161R (161R)
Camp 21b: 1 One-Eyed Bert, 90-111 Thugs
94R 5S 101LB/XB (61R - 82R - 94R 4S)
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Retired Community Manager
I've added this to our official guide list. Good job!
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