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Thread: Dev's Diary: Science System 5/9/2013

  1. #41
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    Quote Originally Posted by Lilyoptra View Post
    I love new content as much as the next person, BUT... I'm still waiting for my broken quests from the November update to get fixed. When I report it, I just get told the Dev's are aware of it. Could we get those fixed before we run off to put in new quests that may also break????
    i am with you 100% i am a lvl 50 player who STILL has low lvl quest/adventures (i.e. the first adventure (which i have already used up all three of them and STILL broken) that can not be unlocked because i have already surpassed the lvl requirements i would like to see all the old quest chains to be unlocked first before they release all this new content please and thank you

  2. #42
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    Please tell me we'll be getting a modestly bigger island to use and/or the ability to remove trees/impediments to make room.

  3. #43
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    Quote Originally Posted by Thevano View Post
    Awesome!! New buildings, no limit to how many... Can we get a bigger island please? I have no idea where I'm going to build them.
    Yeah... I have absolutely no room on my island.... the only open spots are a couple that I leave open to put my "extra" gens in so I can load them before sending them out to an adv.... I have a couple BL available, unless I have all my mines going, and then I run out of licenses.... Gonna be hard to get too awfully excited over this if I have to go through and cut out a bunch of buildings in order to do it....

  4. #44
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    Quote Originally Posted by drisanamoonstone View Post
    i love the idea of the system and the new buildings my only question is will we be getting more building licenses because if we don't my now balanced island will become unbalanced.
    Yes, isn't that the purpose of a game? To provide challenge and variety?? I for one look forward to reconsidering my island, and giving some of my Lvl 4&5 buildings the ax!

    Though I'm really surprised I'm the only one bringing this up... NOT TRADABLE???? Maybe I'm alone here, but I wish the concept of "not tradable" would be removed from the dev mindset and we could have truly free economies. Information is one of the easiest things to trade (and be stolen) so why put this artificial limitation in place???

    Either way... looking forward!! Thanks BB!

    ~SG

  5. #45
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    Quote Originally Posted by Starfire512 View Post
    Name: Quality Coal Shafts
    Effect: Grants a certain chance to find Coal deposits that can be mined faster.

    if you were to then fill those deposits with coal refills, could you have a permanent super fast level 5 coal mine?
    I would think the combinations with Gold Mines & parrots might be more interesting... OR...

    Quality Copper Shafts
    Effect: Grants a certain chance to find Copper deposits that can be mined faster.

    What about the ENDLESS COPPER MINE being dropped on one of these?

  6. #46
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    Will we ever get the ability to see who has or hasn't completed the guild quest?

  7. #47
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    Where will I find the space? Where will I get more Building licenses for all these new buildings? Did it ever occur to anyone that people in the Guilds might just have to specialize and work together to get everything they need? (What a concept)

    Think it will make things far more interesting in the future if implemented properly.

    • " Nothing is foolproof for a sufficiently talented fool. "

  8. #48
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    Quote Originally Posted by Graywolf View Post
    Where will I find the space? Where will I get more Building licenses for all these new buildings? Did it ever occur to anyone that people in the Guilds might just have to specialize and work together to get everything they need? (What a concept)

    Think it will make things far more interesting in the future if implemented properly.
    "It will not be possible to trade the 3 following resources: Manuscript, Tome, Codex."

    This makes it a little more difficult for guild members to work together.

  9. #49
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    How will you be able to distinguish one geologist from another according to their specialized skill set?
    Will there be some way to differentiate between other specialists once they are trained?

  10. #50
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    Lets go back 6 months to a dev diary... back when PVP was metioned and then forgot about.... how about some of that content being relesed... now that 6 months have passed, surely you have SOMETHING to share with us

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