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Thread: Suggestion Ships

  1. #1
    Falien
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    Suggestion Ships

    Ships

    To make the economy more stable, when the level cap is raised I think ships should be added.
    This way we would have a huge demand for exotic logs which should level out the prices.
    Also, it would give us a chance to use those cannons, dama swords and crossbows that are collecting dust.
    With that said it's time to get into the setup that can be used.

    The Battle
    I think when ships go into battle it would be based on rounds and ship speed.
    Each ship would have a set number of rounds they can do per attack, this would allow you to retreat for repairs if
    you underestimated your enemy.
    The battle will start when a ship within range of another ship.
    You would have two options. Target an enemy ship directly for a long battle or target one of it's icon at the
    edge of it territory for a quick fly pass.
    A fly pass mean you would emerge on the other side yet you may take some damage on the way (you may also run into
    another ship's territory by doing this).
    Tiny speedy ships can take great advantage of the flyby as they would be too quick for cannons to hit them,
    however crossbowmen can target their ship and crew easily and fire crossbowmen can sink there ship. With enough fly bys, they can eventually sink
    large ships if those ships have no crossbowmen aboard them.

    Rounds
    When a ship enters another ship territory a timer starts, stating how many rounds you have till a break in the
    battle.
    The longer it takes to pass, more time is added Even more if it a long battle and even more for boarding, of
    course..
    Whether you'll be able to say how long the battle should be as well as how long a boarding will take would depend
    if that option would be added.
    Basically cannons would take like 10 rounds, you could say, while archers whether they're normal or shoot fire
    arrows could take about 3 rounds.
    Even though cannons would would do massive damage an archer could maybe get 3 attacks in before cannons can fire.

    The Ships
    Dry docks would be used to make your ships.
    You would have the option of a large ship which would take a huge amount of supplies or a smaller vessel.
    Maybe even some fishing boats also.
    Smaller vessels would be weaker, yet would cost less and can be built much quicker.
    Maybe even have some smaller vessel filled with gunpowder for a suicide run to damage large vessel or even create
    a barrier that would last a few hours.

    Crew
    Now that you have a ship you need a crew, you can go with cannons for damage yet they do take some time to load.
    Cannons would be considered area of effect attack, damaging a ship and it's crew.
    Elite soldier would be good at defending against ships that have boarded you or vice versa.
    When boaring a ship you can target the crew of the enemy ship directly.
    Crossbows would be used when a ship is about to board and once in progress.
    Maybe they could be equipped with flame arrows to target a ship directly, this means they can't really target
    enemy crew when their arrows are blazing.

    Ship Maintenance
    As you guess already your ship acts as sort of a shield in battle yet this comes at a price.
    This means you need to place your ship into a dry dock at times for repair.
    Repairs can become very expensive yet be careful, if your ship is damaged too much you will not be able to do
    repair.
    If that happens you can either send her to her death in combat or dismantle her.
    Even fill her with a lot of gun powder for one last mission if you have a lot lying about.

    Supplies
    Your ships crew, of course, need plenty of water and bread if they want to survive.
    The better your crews health is, the better they can fight and your ship will suffer less damage.
    This means your crew would be able to have more round and your ship would gain a little health if she is damaged,
    as long as the supplies last.
    Yet the sea life isn't all glamorous as there one treacherous foe all crew members face.
    It scurvy, of course, and the main protection against scurvy is fruit.
    Scurvy will make your ship and crew more brittle after an hour or so, to recover your ship will need to either
    dock or bring a lot of fruit. (yes this means fruit will need to be added to the game)

    Water and Bread
    Water will be needed to be able to put out fires.
    Which will be useful against fast ships with fire crossbows because if the flames are not put out they would
    spread, covering the entire ship.
    If a ships water supplies run out, the ship will need to flee to save itself, a ship can be placed on auto flee
    from fire damage if the fire spreads to a certain amount on the ship.
    (this will make sure someone doesn't lose an expensive ship due to lag as the flames will be put out after it
    flees)
    For Bread, bread is useful to keep spirits up yet once bread runs out, the crew will likely not be able to do
    much. Meaning they will become easy prey as the rounds they can perform will shrink.
    A little bit of bread would be used per round and fire would increase per round also if your ship is burning.

    (plz Note Drydock Island would be for a latter edition for more advanced ships as well as much faster building
    time)
    (Till then, normal docks would have to be used so no buying ship from other players till The DryDock Island
    edition)

    Ship Construction
    The time to build a ship may be a week, even close to a month on the highest level dry dock.
    Ships will not be cheap to build nor would they be a speedy thing.
    Maybe when new islands come out a few of them would be good for mass exotic wood gathering as a lot of wood indeed
    would be needed.
    As well as a few rare islands only good for building high quality dry docks, a much better quality then the one
    you be able to build on your island allowing even stronger ships to be built.
    Of course what is one player doing to need multiple dry docks anyway on a far off island, ofcourse it is to build
    ships for other players.
    Just building those dry dock would be only for the very rich players as well as they need to get a ton of supplies
    so those ships will not be sold cheaply.

    Ship Payment
    When buying a ship, one needs to vist a drydock island to make a purchase.
    It is a ship, of course, did you really expect someone to pack it up and send it to you by mail?
    Ship prices would be fixed from low to high this is to make sure players don't ask too outrageous prices or sell
    too low to undercut the competition.
    The process of payment would have it own calculator system built in allowing the builder to allow some part of the
    payment to be the raw resources themselves.
    Gold coins, of course, would be needed for labor yet a portion of the coins will not make it to the hand of the
    drydock owner as they would go into the ship construction.
    A new raw resorce might need to be added which would be cloth for the sail construction.

    Please note, a ship can be purchased after construction or be paid up before being built, yet not while it's being
    built as all resources need to be present before construction starts. That payment system will stay the same
    either way.
    Payment can be paid up over a time period (can be months) yet if the drydock owner cancels the order or you decide
    to cancel it all those resources will be added to your start menu.
    The drydock owner can pre-build ships, yet only so many can be placed in holding.
    When the buyer pays, the drydock owner can either start construction or use a pre-built ship that never had a flag
    as long as it matches what is being requested.
    It's only when a flag is added to a ship that they become useable and you will have only a limited number of
    different type of flags you can obtain.
    When making a purchase, a flag must be added to the request or the order will not be able to be placed.

    DryDock Island Ownership (guild?)
    Unlike the normal drydock you can build on your island, a Drydock Island would allow more advanced ships to be
    built and even sold. From military to pirates Ships and even advanced Fishing Ships.
    Drydocks, I would assume, would need a huge amount of guild coins to purchase and to upgrade to larger sizes this
    means one drydock island may be entirely owned by one guild.
    There may also be a separate chat on your drydock island to encourage you to deal with your neighbors as you may
    be competing with each other for orders.
    Of course, each island would have an owner. This one person would have say who else can take up residence on the
    island.
    The owner or you could say mayor can only do a foreclosure and reclaim part of the island already own only if that
    player decide not to log in for 3 or so months (that go for the owner also).
    If a for closure happen all the resources that it took to build the drydock would return to that player.

    (there would be resources you can only get from other islands)
    (one possible way to get crossbow the ability for them to shoot fire could be a fire gem mine from a volcano)

  2. #2
    Falien
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    Anyone is welcome to add there own thought and suggestion.
    I tried to keep it simple yet the game would still need a overhaul to get this to work if it is accepted.
    Beside the game need something big to get more players so more money they could make.
    The root of the game of course would not change any.

  3. #3
    Mayor Wimpy's Avatar
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    What a great write up for a good idea. Maybe some day we can have something like this?
    If something can go wrong, it will.

  4. #4
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    Agreed....i think this would be a good way to bring some value to expert weapons, and give level 50's something to do.

  5. #5
    Game Master BB_xMISTY's Avatar
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    You have some really great ideas here. Thank you very much!
    "I wanna be the very best, like no one ever was...!"

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  6. #6
    Veteran General The_Director's Avatar
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    Nice to see the BB's talk on the suggestions... i am so jealous lol

    Great ideas from a new forum user!

    My biggest issue i see however is that your plan is too complicated, and definitely won't be used.

    Why? Anno Online (open beta) is using ships already, with more or less of what you have suggested here.

    TSO uses very simple production lines. even the new Science System is simple. 3 Buildings per production line, with minor exceptions reaching up to 4 buildings.

    You might argue that steel is larger, but in fact it's just a new production, based on another one. It is still simple.

    But still, great work done here.

  7. #7
    Falien
    Guest
    Quote Originally Posted by The_Director View Post
    Nice to see the BB's talk on the suggestions... i am so jealous lol

    Great ideas from a new forum user!

    My biggest issue i see however is that your plan is too complicated, and definitely won't be used.

    Why? Anno Online (open beta) is using ships already, with more or less of what you have suggested here.

    TSO uses very simple production lines. even the new Science System is simple. 3 Buildings per production line, with minor exceptions reaching up to 4 buildings.

    You might argue that steel is larger, but in fact it's just a new production, based on another one. It is still simple.

    But still, great work done here.
    I heard about Anno Online and have no clue how there doing there ship thing (heard about it after i type everything up).
    If they are doing ship then the engine needed for them may already be present just a little changes would be needed.
    Yes it complicated as your adding water to the mix yet i tried to keep it very simple.
    Yet i think it would be worth it as you could bring in allot of new players and bring back many that have left.
    It would be a solid edition to the game i think that can be added to.
    Beside having two ship engines layout would give a greater view and experience to future games they may develop in the future.

    My ship layout wasn't a full suggestion of a single aspect it was fragmented.
    A basic ideal and a bit were it could end up to.
    Even more ideals i can suggest to it future if it is added.
    Of course i think a lvl req would be needed before players can sail out on adventure.

    If thinking of new enemies and the fine detail is difficult to come up with or is time consuming you could of course have the players come up with the small stuff and even the design.
    It there game also thought so they might be eager to pitch in and be a part of things that may last.

  8. #8
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    I think this is an excellent idea,and would love to see it happen.-Brea7

  9. #9
    Recruit GrandDuke_Lucius's Avatar
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    Mind blowing... Perhaps too much. I love the idea of naval warfare and having to use an X amount of troops, troop types, materials, etc. Yet the battle could be as easy as generals attacking a common camp or grants your newly conquered islands extra defense, say, a chance to reduce your opponent's army size by an X percentage even allow you to intercept an invader. A naval battle should be simple in a game like this, rounds going about the same as a typical battle safe for the cannons and crossbowmen firing first and than boarding. The goal of naval warfare of this time period was not to destroy your enemies' ships but to capture them, in a sense the ships themselves can very well be a commodity (resource). Of course a variety of ships insures a decisive victory such as Fire boats which is simply a fishing vessel set a blaze and unleashed upon an oncoming armada, this shall be a first strike boat as the larger ships such as Carracks can be used as primary combat boat dealing tremendous damage and the much smaller more maneuverable Lanternas which is just less durable than the carracks. Of course a competent admiral is essential and a shipwright can be a barrack rendered to train your naval forces.

  10. #10
    Veteran General The_Director's Avatar
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    Just reading this again makes me want to break out Photoshop and get the ideas flowing!

    Great work! i want to see more!

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