Alright so went to testing server played around with science system... i am aware that it is not finished but the overall obvious problem is this.
this is a resource management game. the science system creates a product that has a definite life. the most books you can have in a tree is 31... be it top ranked books from lower....
so after you have filled up your tree what then?
destroy the buildings you used to make the books?
you say make the stuff and sell the book (to my knowledge only the first two can be sold but im not sure... overall it does not matter) if only the first two books can be sold then after you fill your tree the expert book buildings have 0 value and the books they make have 0 value.
you will probably be able to make some coin at first but will go down hard after a while i would assume once people have done their tree.... (sure new people come and a steady market will be there but it will be small not like say a bread market or gold ore market)
so that is just my two cents... i will probably build these buildings (hopefully just expert and buy lower level stuff) get my tree filled then tear them down.
am i seeing this system wrong or what?
(also i am using the term book interchangeably as the mats that make to the books )