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Thread: Guild Quest, Discussion and Changes. Post your comments

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    Guild Quest, Discussion and Changes. Post your comments

    I think the guild quests should be changed a bit. Having to complete Island of the Pirates every week isn't a good quest. The adventure is becoming rare, and expensive. Many guilds are probably just deleting it, so they don't spend 3 or 4 days on the same quest. How about changing the adventures: Sometimes you get Pirates, and other times different ones like Dark Priests, Stealing from the Rich, or witch of the swamp. Or any other easier adventures. I think 2 player adventures would be better because the guild members work together.
    The guild market should be changed a bit also. Nords is a good thing to have in the guild market, mostly everyone loves to have a Nords to get quick xp. Stone cubes are not a good thing, who buys them? Nobody. Its cheaper to just go to TO and buy stone for basically nothing. How about a Parrot? Something useful and everyone needs. The buffs are good, but are way overpriced. How about changing the perm building slot to building licenses. There needs to be valuable things in the guild market to encourage people to join guilds and do their guild quests.

    Thanks for reading my ideas, post your own and maybe this will get noticed, and some changes will be made.

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    Veteran General The_Director's Avatar
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    Hello KnightDestroyer,

    I have already privately talked to a BB about this, and she informed me that they will not remove any adventure quest from the game. (guild or normal)

    As for the guild market, don't worry! the issue is already been addressed, and players will soon be able to vote on what do they want next in the guild market!

    T_D

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    I don't think it should be removed just changed a bit, pirates every time in getting annoying why not a different adventure soemtimes

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    Mayor Moonlime's Avatar
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    End these adventures for guild quest period. Some folks will need a few days to prepare for an adventure! It's unreasonable in my opinion.
    Last edited by Moonlime; 05-20-13 at 06:43 pm. Reason: more accurate reflection.
    Still around from time to time.

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    It'd be awesome if the guild quests were designed to produce some big "project", i.e. new guild quest to build a friary. You could make the requirements ridiculous in order for an entire guild to be involved (like you need 20,000hw planks total to build it, plus similar amounts of other resources) that are split into individual quests. Each person still gets there eleven guild coins as "reward" for completing their part, and when the project is complete everybody gets the completion bonus. But on top of that the guild founder gets whatever the project was in their star menu, and can reward it to anyone in the guild they choose.
    You could keep the adventure quests and whatnot as a type of defend the "project" thing, and basically really easily tie in all the existing guild quests into the overarching "project" quest with just a bit of creative writing.
    Last edited by bergluns; 05-20-13 at 02:30 pm. Reason: extra thoughts

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    Veteran General The_Director's Avatar
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    Berglums, i keep 20,000 HWP in my sleep lol

    But, the devs have said in a BB Backstage Video, that a "storage house for guilds" was planned, so a better solution is large buildings (I.e. a brewery) that Guild members could donate resources towards the production of the building. (until the amount required for the building is met, it would be stored in the Guild storehouse)

    The rewards for helping with the building could include Guild Coins, and/or a percentage of what the building produces.

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    Mayor Moonlime's Avatar
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    Quote Originally Posted by bergluns View Post
    It'd be awesome if the guild quests were designed to produce some big "project", i.e. new guild quest to build a friary.
    You could keep the adventure quests and whatnot as a type of defend the "project" thing, and basically really easily tie in all the existing guild quests into the overarching "project" quest with just a bit of creative writing.
    Friary, gems, 2k exotics good ideas!
    Still around from time to time.

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    [QUOTE=The_Director;207029]Berglums, i keep 20,000 HWP in my sleep lol

    I do too, thus the idea would be to have x number of guild members each getting a quest where they have to produce x amount of (in this example) hw planks to "contribute" to the 20k, not have quests where you have to donate it, which would be super simple and also drain resources out of circulation (thus indirectly effecting TO).

    And on a further note, if dev's don't like the idea of giving out gem items on a close to daily basis, you can always make it a guild quest chain type thing where you have to complete x number of guild quests sequences to finish whatever the big "project" is.

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    Mayor Moonlime's Avatar
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    [QUOTE=bergluns;207062]
    Quote Originally Posted by The_Director View Post
    Berglums, i keep 20,000 HWP in my sleep lol

    I do too, thus the idea would be to have x number of guild members each getting a quest where they have to produce x amount of (in this example) hw planks to "contribute" to the 20k, not have quests where you have to donate it, which would be super simple and also drain resources out of circulation (thus indirectly effecting TO).

    And on a further note, if dev's don't like the idea of giving out gem items on a close to daily basis, you can always make it a guild quest chain type thing where you have to complete x number of guild quests sequences to finish whatever the big "project" is.
    Let's think outside the box =^.^= Happy players spend more $$$.
    Still around from time to time.

  10. #10
    Soldier Plinkerton's Avatar
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    The guild quests requiring a player to "experience at least 2 new adventures" can get rather demanding. I have gotten this same guild quest every day since the crisis quest started and it concurrently with the adventure demands of the crisis quest itself (SotV for example) is depleting all my necessary resources. I think that having to do 2 or more adventures a day continuously is unreasonable.

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