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Thread: Guild Quest, Discussion and Changes. Post your comments

  1. #11
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    some kind of queue for the rotation of quests would be nice
    so that you could not get the same quest again for 3-5 days
    (maybe even 7 depending how many quests there actually are in the rotation)

  2. #12
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    Quote Originally Posted by Plinkerton View Post
    The guild quests requiring a player to "experience at least 2 new adventures" can get rather demanding. I have gotten this same guild quest every day since the crisis quest started and it concurrently with the adventure demands of the crisis quest itself (SotV for example) is depleting all my necessary resources. I think that having to do 2 or more adventures a day continuously is unreasonable.
    That IS unreasonable.
    Still around from time to time.

  3. #13
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    The entire quest system would benefit from "This OR that" quests. "Do IOTP -or- pay 50 recruits". Or whatever.

    Guild Quests would also benefit from a "Guild Quest Slot". We have a "I started it" slot, and an "I was was invited to it" slot.

    But it was mighty irritating to be a level 42 guy that's -just- hit 'go' on a new adventure that has a time allotment of seven-plus days and realize "Oh crud, I was just assigned to finish IOTP today." Put that in a -separate- "Slot".

  4. #14
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    I had "Experience 2 new adventures" also, wasn't bad at the time because I was almost done with one and in a lootspot bump for a Guildie. But I can see where it would be a real issue if you weren't prepared. Yes, I know you can just buy two lootspots but some people don't/can't do that. Kind of a silly one.

    The new one that I have a real problem with is "Honor the Wizards" under "The Wizards" Quest. "Produce enough Golden Brew Mugs to obtain 1 coins" (Typo, should say 10) and that bit is fine. The next thing it asks me to do is to "Complete an adventure losing fewer than 50 Recruits". That's just annoying...
    Last edited by frood42; 05-31-13 at 11:01 am. Reason: removed excessive venting

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  5. #15
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    Quote Originally Posted by Plinkerton View Post
    The guild quests requiring a player to "experience at least 2 new adventures" can get rather demanding. I have gotten this same guild quest every day since the crisis quest started and it concurrently with the adventure demands of the crisis quest itself (SotV for example) is depleting all my necessary resources. I think that having to do 2 or more adventures a day continuously is unreasonable.
    I have experienced that for a guild quest. bah, I need no xps. Also, most average players need a few days to prepare for 1 adventure, let alone 2. The ideal guild quest is done in 1 day. This assumes guild members are either full-time players or spend a lot of gems, both unreasonable assumptions.

    It would be better to have a team project such as "contribute a resource to a guild building to build something for the guild, that the guild can use (as a guild); or
    "Fill the guild storage building up to 50% for a particular resource"; or
    "Keep the guild storage building at 75% level for 24 hrs."

    I also would like to see the list of who does these guild quests and when last online.
    Still around from time to time.

  6. #16
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    Quote Originally Posted by The_Director View Post

    As for the guild market, don't worry! the issue is already been addressed, and players will soon be able to vote on what do they want next in the guild market!

    T_D
    If you read the Dev Diary you'll see that we'll only be able to vote on 1 slot and the rest will still be useless

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