
Originally Posted by
Starfire512
Specific Feedback
1) Consider adjusting the current crisis quest levels such that level 50 is a level by itself.
2) Produce quests are fine as long as following guidelines are followed:
--- a) No cannons, saltpeter, carriages or gunpowder production quests: This is because it is not economically feasible to make those things. Titanium bars, Crossbows and Damaswords for level 50 players (only) is fine. Crossbows is ifty because you really don’t need a crossbow smith at level 50. I would avoid them.
------- More on Cannons: I’m level 50 and do not run adventures and have never run adventures after becoming level 50. It is economically fruitless to do so since level 50s get nothing for the XP (Ok, I do pirates). I have 13k Cannons in storage from when I was running adventures to become level 50. I cannot foresee the need for more cannons anytime soon.
--- b) Production quests of lower level goods should be finish-able in a reasonable couple of days without buffing.
--- c) Avoid coins and gold bars production quests (gold ore should be fine).
--- d) Allow ADVENTURE REWARDS to count toward production quests (yes its random but it means that ANYONE can complete most production quests even if their island doesn’t make something or makes a bit too little of something).
3) Complete Adventure quests are fine excepting SE and SOTV unless the quest step reward is SIGNIFICANT for completing them. Say 3000 granite for SE and 750 granite for SOTV.
4) I really like ShrikeDeCil idea for “-OR-“ quests. This game can be played two ways, as an adventurer or as an economist/trader. Make x or Find x (or even y) makes a lot of sense.
5) Earn Map Fragments is a scary concept. I have 15 explorers but a lot of players don’t. I could find 100 map fragments in a couple of days but most will be unable to complete that quest in a reasonable time frame.
6) Make a third "Adventure" slot for "Quest Adventures" (Covered by ShrikeDeCil)
7) Make the rewards realistic to the player’s level. For example, in Four Winds, one of the rewards was 400 bread. I make around 50,000 (FIFTY THOUSAND) bread per DAY. 400 is meaningless. And while I’m a bit heavy on the bread side, a minimum reward for a level 50 player should be about 10,000 bread (worth 170-185 coins).
------ In the current crisis, we pay 5k salt and make 150 baskets (that’s 9k bread, plus sausage & Fish). For this we are “rewarded” with the joke of 400 Exotic Wood worth about 100 coins. The salt of course is worth about 1.5k coins so the reward should be about 6000 Exotic Wood.
8) Focus more on complete adventures type quests for level 50s. Complete 5 epic or follow-up adventures (no restrictions on which type of adventures would be good). Program the QUEST Adventure Reward Slot so that players receive a 2nd random set of adventure rewards. I.e. 2 chances at a witch tower in Dark Brotherhood. SE should be 5 times rewards. SOTV should be 3 times the rewards.
----8a) All adventures have a completion time limit. How about a quest to finish adventures with a total of 25 or more days of time limits (so, lots and lots of pirates or 3 DB and something else)?
9) Level 50 Crisis quests should have significantly important rewards (Granite, Exotic Wood, Titanium, Gold Ore, Settlers, Buffs, some salt as it is not significant, Iron Ore). All other goods/material rewards are pretty much 2nd tier items for level 50s.
10) End Quest Rewards need to be significant. Nothing less than 2500 gems at level 50 is going to be significant. And the quest chains need to be significantly difficult.
---- But rather than Gems, perhaps consider rewards such as Experience Explorer, Deerstalker, Arctic Mine, Heck, even Witch Towers. (Endless Copper Mine is probably a bit much). The key is it needs to be an economically helpful item, unlike the Bronze Trophy I got for doing zillions of End of the World Quests.
Lower tier rewards could be Silos, Watermills, Jolly Geologists, A ninth Floating House! Recycling Plants etc but Gems can be used for those too so it’s a bit of a tossup for those items.
Add a new items: Construction Crew -- free cost upgrade and it upgrades the building in 25% of the time (4x faster). Only available as a Crisis Quest Reward (this isn’t as important for a level 50 but more for lower levels)
More Thoughts
Adventure Rewards:
Consider using gain x Expert Materials rewards (Granite, E wood, Titanium, and Saltpetre combined) or Gain x Expert Weapons (Crossbows, Dama-swords, or Cannons).
Same concept could be used for produce. I.e. Produce 100 Dama-swords or 1000 Steel Swords.
Another Fun Crisis Quest could be to complete 1 of each Adventure (expecting SE and SOTV unless the rewards were increased appropriately).