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Thread: Crisis Quest Feedback

  1. #61
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    I polled our guild. Out of our oh 70+ person guild there is one high level player doing the quests. The rest of us decided to pass. I would consider that an epic failure, presuming the point of the Dev's hard work was to have us actually do the quests.

  2. #62
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    As I posted in the Developer Section here in the Forums, where Neo_ was saying how I was complaining from me previous post, this is my reply.

    Hey Neo_,
    Are you trying to get a job at BB, sounds like it to me. Let's all be honest, the new crisis quest is garbage. We all know it, you just don't want to have to admit it.
    Here are the facts, the Four Winds quest was tough but worth it in the end, for the rewards. This one is NOT. The first quest I have is to pay 5000 saltpeter. Do the math on what that is worth.
    What you fail to understand is basic math. The math is this, 250 gems at 4:1 (current gem sellers rate) is 1k GC, put the 4 Medi-packs. So, maybe 2k gc worth. MAX.
    Basic match, 500 gems is 2k GC's and then add on a Watermill and Silo at 3200 and 3000 respectively. That is for the Four Winds Quest, which adds up nicely. You see the difference.

    What happened, we all know. Too many people complained so BB made it easier and now the rewards are just horrible. The TERM is "Crisis Quest", it is NOT supposed to be easy. But people complained. It is people's right to complain if they do not like something, this way it has a chance of being changed and/or amended.

    You did get one thing right, it is to challenge us and make us work for it. Yet people complained and now you see the results of it. I wish it was harder, so we would have better rewards. I have over 50k Gems currently and I don't need the 250 gems for losing all the resources they are asking me for. I will save them for the Science System which in my opinion is what I am waiting for and will love to see. I have been playing the test server and I can't wait for the Science System.

    I suggest you do your quests Neo, as I am sure it is someone like me who will be selling you resources when you need them for a useless quest. So, go and enjoy. Everyone is entitled to their 2 cents, even if we disagree. Clearly we do. You should stop sucking up and not say we are whining. We have the same right to express our opinions as you do.

    Stevie

  3. #63
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    You guys kill me. You cry because there is no event and cry when there is. WHAT DO YOU WANT??? Try asking mom and dad for stuff just handed to you. If you don't like the events DON'T DO THEM. Or better yet RAGE QUIT but before you do send me your stuff

  4. #64
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    Quote Originally Posted by G_F_M View Post
    Or better yet RAGE QUIT but before you do send me your stuff
    Lol, Love it. Print it. Lets go home!

  5. #65
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    Quote Originally Posted by G_F_M View Post
    You guys kill me. You cry because there is no event and cry when there is. WHAT DO YOU WANT??? Try asking mom and dad for stuff just handed to you. If you don't like the events DON'T DO THEM. Or better yet RAGE QUIT but before you do send me your stuff
    I think what they want is very simple, a fun event with good rewards. Kinda funny how you dont see that. I do agree with you on one not doing the so called events. IMO this game has gone downhill for months and see no reason to continue with the little to no new content. Basically this game is like a wheel, doing the same thing over and over. Sure at 1st its fun, new and exciting until you realize its the same thing over and over. GFM bashing fellow players doesnt help anything, just cause they dont share the same view of you doesnt make them wrong.

  6. #66
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    Specific Feedback

    1) Consider adjusting the current crisis quest levels such that level 50 is a level by itself.

    2) Produce quests are fine as long as following guidelines are followed:
    --- a) No cannons, saltpeter, carriages or gunpowder production quests: This is because it is not economically feasible to make those things. Titanium bars, Crossbows and Damaswords for level 50 players (only) is fine. Crossbows is ifty because you really don’t need a crossbow smith at level 50. I would avoid them.
    ------- More on Cannons: I’m level 50 and do not run adventures and have never run adventures after becoming level 50. It is economically fruitless to do so since level 50s get nothing for the XP (Ok, I do pirates). I have 13k Cannons in storage from when I was running adventures to become level 50. I cannot foresee the need for more cannons anytime soon.
    --- b) Production quests of lower level goods should be finish-able in a reasonable couple of days without buffing.
    --- c) Avoid coins and gold bars production quests (gold ore should be fine).
    --- d) Allow ADVENTURE REWARDS to count toward production quests (yes its random but it means that ANYONE can complete most production quests even if their island doesn’t make something or makes a bit too little of something).

    3) Complete Adventure quests are fine excepting SE and SOTV unless the quest step reward is SIGNIFICANT for completing them. Say 3000 granite for SE and 750 granite for SOTV.

    4) I really like ShrikeDeCil idea for “-OR-“ quests. This game can be played two ways, as an adventurer or as an economist/trader. Make x or Find x (or even y) makes a lot of sense.

    5) Earn Map Fragments is a scary concept. I have 15 explorers but a lot of players don’t. I could find 100 map fragments in a couple of days but most will be unable to complete that quest in a reasonable time frame.

    6) Make a third "Adventure" slot for "Quest Adventures" (Covered by ShrikeDeCil)

    7) Make the rewards realistic to the player’s level. For example, in Four Winds, one of the rewards was 400 bread. I make around 50,000 (FIFTY THOUSAND) bread per DAY. 400 is meaningless. And while I’m a bit heavy on the bread side, a minimum reward for a level 50 player should be about 10,000 bread (worth 170-185 coins).
    ------ In the current crisis, we pay 5k salt and make 150 baskets (that’s 9k bread, plus sausage & Fish). For this we are “rewarded” with the joke of 400 Exotic Wood worth about 100 coins. The salt of course is worth about 1.5k coins so the reward should be about 6000 Exotic Wood.

    8) Focus more on complete adventures type quests for level 50s. Complete 5 epic or follow-up adventures (no restrictions on which type of adventures would be good). Program the QUEST Adventure Reward Slot so that players receive a 2nd random set of adventure rewards. I.e. 2 chances at a witch tower in Dark Brotherhood. SE should be 5 times rewards. SOTV should be 3 times the rewards.
    ----8a) All adventures have a completion time limit. How about a quest to finish adventures with a total of 25 or more days of time limits (so, lots and lots of pirates or 3 DB and something else)?

    9) Level 50 Crisis quests should have significantly important rewards (Granite, Exotic Wood, Titanium, Gold Ore, Settlers, Buffs, some salt as it is not significant, Iron Ore). All other goods/material rewards are pretty much 2nd tier items for level 50s.

    10) End Quest Rewards need to be significant. Nothing less than 2500 gems at level 50 is going to be significant. And the quest chains need to be significantly difficult.

    ---- But rather than Gems, perhaps consider rewards such as Experience Explorer, Deerstalker, Arctic Mine, Heck, even Witch Towers. (Endless Copper Mine is probably a bit much). The key is it needs to be an economically helpful item, unlike the Bronze Trophy I got for doing zillions of End of the World Quests.
    Lower tier rewards could be Silos, Watermills, Jolly Geologists, A ninth Floating House! Recycling Plants etc but Gems can be used for those too so it’s a bit of a tossup for those items.

    Add a new items: Construction Crew -- free cost upgrade and it upgrades the building in 25% of the time (4x faster). Only available as a Crisis Quest Reward (this isn’t as important for a level 50 but more for lower levels)

    More Thoughts
    Adventure Rewards:
    Consider using gain x Expert Materials rewards (Granite, E wood, Titanium, and Saltpetre combined) or Gain x Expert Weapons (Crossbows, Dama-swords, or Cannons).
    Same concept could be used for produce. I.e. Produce 100 Dama-swords or 1000 Steel Swords.


    Another Fun Crisis Quest could be to complete 1 of each Adventure (expecting SE and SOTV unless the rewards were increased appropriately).

  7. #67
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    Quote Originally Posted by Starfire512 View Post
    Specific Feedback

    1) Consider adjusting the current crisis quest levels such that level 50 is a level by itself.

    2) Produce quests are fine as long as following guidelines are followed:
    --- a) No cannons, saltpeter, carriages or gunpowder production quests: This is because it is not economically feasible to make those things. Titanium bars, Crossbows and Damaswords for level 50 players (only) is fine. Crossbows is ifty because you really don’t need a crossbow smith at level 50. I would avoid them.
    ------- More on Cannons: I’m level 50 and do not run adventures and have never run adventures after becoming level 50. It is economically fruitless to do so since level 50s get nothing for the XP (Ok, I do pirates). I have 13k Cannons in storage from when I was running adventures to become level 50. I cannot foresee the need for more cannons anytime soon.
    --- b) Production quests of lower level goods should be finish able in a reasonable couple of days without buffing.
    --- c) Avoid coins and gold bars production quests (gold ore should be fine).
    --- d) Allow ADVENTURE REWARDS to count toward production quests (yes its random but it means that ANYONE can complete most production quests even if their island doesn’t make something or makes a bit too little of something).

    3) Complete Adventure quests are fine excepting SE and SOTV unless the quest step reward is SIGNIFICANT for completing them. Say 3000 granite for SE and 750 granite for SOTV.

    4) I really like ShrikeDeCil idea for “-OR-“ quests. This game can be played two ways, as an adventurer or as an economist/trader. Make x or Find x (or even y) makes a lot of sense.

    5) Earn Map Fragments is a scary concept. I have 15 explorers but a lot of players don’t. I could find 100 map fragments in a couple of days but most will be unable to complete that quest in a reasonable time frame.

    6) Make a third "Adventure" slot for "Quest Adventures" (Covered by ShrikeDeCil)

    7) Make the rewards realistic to the player’s level. For example, in Four Winds, one of the rewards was 400 bread. I make around 50,000 (FIFTY THOUSAND) per DAY. 400 is meaningless. And while I’m a bit heavy on the bread side, a minimum reward for a level 50 player should be about 10,000 bread (worth 170-185 coins).
    ------ In the current crisis, we pay 5k salt and make 150 baskets (that’s 9k bread, plus sausage & Fish). For this we are “rewarded” with the joke of 400 Exotic Wood worth about 100 coins. The salt of course is worth about 1.5k coins so the reward should be about 6000 Exotic Wood.

    8) Focus more on complete adventures type quests for level 50s. Complete 5 epic or follow-up adventures (no restrictions on which type of quests would be good). Program the QUEST Adventure Reward Slot so that players receive a 2nd random set of adventure rewards. I.e. 2 chances at a witch tower in Dark Brotherhood. SE should be 5 times rewards. SOTV should be 3 times the rewards.

    9) Level 50 Crisis quests should have significantly important rewards (Granite, Exotic Wood, Titanium, Gold Ore, Settlers, Buffs, some salt as it is not significant, Iron Ore).

    10) End Quest Rewards need to be significant. Nothing less than 2500 gems at level 50 is going to be significant. And the quest chains need to be significantly difficult.

    ---- But rather than Gems, perhaps consider rewards such as Experience Explorer, Deerstalker, Arctic Mine, Heck, even Witch Towers. (Endless Copper Mine is probably a bit much). The key is it needs to be an economically helpful item, unlike the Bronze Trophy I got for doing zillions of End of the World Quests.
    Lower tier rewards could be Silos, Watermills, Jolly Geologists, A ninth Floating House! Recycling Plants etc but Gems can be used for those too so it’s a bit of a tossup for those items.

    Add a new items: Construction Crew -- free cost upgrade and it upgrades the building in 25% of the time (4x faster). Only available as a Crisis Quest Reward (this isn’t as important for a level 50 but more for lower levels)

    More Thoughts
    Adventure Rewards:
    Consider using gain x Expert Materials rewards (Granite, E wood, Titanium, and Saltpetre combined) or Gain x Expert Weapons (Crossbows, Dama-swords, or Cannons).
    Same concept could be used for produce. I.e. Produce 100 Dama-swords or 1000 Steel Swords.


    Another Fun Crisis Quest could be to complete 1 of each Adventure (expecting SE and SOTV unless the rewards were increased appropriately).
    you have great ideas brother, its just sad that Settlers wont listen to you or anyone elses. So many small problems they could have fixed by now but still nothing.

  8. #68
    Retired Community Leader RomanGodCamper's Avatar
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    Yes. Great Ideas, but all Ubisoft will do is Flush it down the Toilet!

  9. #69
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    Quote Originally Posted by Starfire512 View Post
    Specific Feedback

    1) Consider adjusting the current crisis quest levels such that level 50 is a level by itself.

    2) Produce quests are fine as long as following guidelines are followed:
    --- a) No cannons, saltpeter, carriages or gunpowder production quests: This is because it is not economically feasible to make those things. Titanium bars, Crossbows and Damaswords for level 50 players (only) is fine. Crossbows is ifty because you really don’t need a crossbow smith at level 50. I would avoid them.
    ------- More on Cannons: I’m level 50 and do not run adventures and have never run adventures after becoming level 50. It is economically fruitless to do so since level 50s get nothing for the XP (Ok, I do pirates). I have 13k Cannons in storage from when I was running adventures to become level 50. I cannot foresee the need for more cannons anytime soon.
    --- b) Production quests of lower level goods should be finish-able in a reasonable couple of days without buffing.
    --- c) Avoid coins and gold bars production quests (gold ore should be fine).
    --- d) Allow ADVENTURE REWARDS to count toward production quests (yes its random but it means that ANYONE can complete most production quests even if their island doesn’t make something or makes a bit too little of something).

    3) Complete Adventure quests are fine excepting SE and SOTV unless the quest step reward is SIGNIFICANT for completing them. Say 3000 granite for SE and 750 granite for SOTV.

    4) I really like ShrikeDeCil idea for “-OR-“ quests. This game can be played two ways, as an adventurer or as an economist/trader. Make x or Find x (or even y) makes a lot of sense.

    5) Earn Map Fragments is a scary concept. I have 15 explorers but a lot of players don’t. I could find 100 map fragments in a couple of days but most will be unable to complete that quest in a reasonable time frame.

    6) Make a third "Adventure" slot for "Quest Adventures" (Covered by ShrikeDeCil)

    7) Make the rewards realistic to the player’s level. For example, in Four Winds, one of the rewards was 400 bread. I make around 50,000 (FIFTY THOUSAND) bread per DAY. 400 is meaningless. And while I’m a bit heavy on the bread side, a minimum reward for a level 50 player should be about 10,000 bread (worth 170-185 coins).
    ------ In the current crisis, we pay 5k salt and make 150 baskets (that’s 9k bread, plus sausage & Fish). For this we are “rewarded” with the joke of 400 Exotic Wood worth about 100 coins. The salt of course is worth about 1.5k coins so the reward should be about 6000 Exotic Wood.

    8) Focus more on complete adventures type quests for level 50s. Complete 5 epic or follow-up adventures (no restrictions on which type of adventures would be good). Program the QUEST Adventure Reward Slot so that players receive a 2nd random set of adventure rewards. I.e. 2 chances at a witch tower in Dark Brotherhood. SE should be 5 times rewards. SOTV should be 3 times the rewards.
    ----8a) All adventures have a completion time limit. How about a quest to finish adventures with a total of 25 or more days of time limits (so, lots and lots of pirates or 3 DB and something else)?

    9) Level 50 Crisis quests should have significantly important rewards (Granite, Exotic Wood, Titanium, Gold Ore, Settlers, Buffs, some salt as it is not significant, Iron Ore). All other goods/material rewards are pretty much 2nd tier items for level 50s.

    10) End Quest Rewards need to be significant. Nothing less than 2500 gems at level 50 is going to be significant. And the quest chains need to be significantly difficult.

    ---- But rather than Gems, perhaps consider rewards such as Experience Explorer, Deerstalker, Arctic Mine, Heck, even Witch Towers. (Endless Copper Mine is probably a bit much). The key is it needs to be an economically helpful item, unlike the Bronze Trophy I got for doing zillions of End of the World Quests.
    Lower tier rewards could be Silos, Watermills, Jolly Geologists, A ninth Floating House! Recycling Plants etc but Gems can be used for those too so it’s a bit of a tossup for those items.

    Add a new items: Construction Crew -- free cost upgrade and it upgrades the building in 25% of the time (4x faster). Only available as a Crisis Quest Reward (this isn’t as important for a level 50 but more for lower levels)

    More Thoughts
    Adventure Rewards:
    Consider using gain x Expert Materials rewards (Granite, E wood, Titanium, and Saltpetre combined) or Gain x Expert Weapons (Crossbows, Dama-swords, or Cannons).
    Same concept could be used for produce. I.e. Produce 100 Dama-swords or 1000 Steel Swords.


    Another Fun Crisis Quest could be to complete 1 of each Adventure (expecting SE and SOTV unless the rewards were increased appropriately).

    I 100% agree with this. The other thing I would say if we are going be given only a specific time frame to do this, via like 2 weeks. That requires a lot of time to spend on this game. Some of us don't have that time. Either let them all be available at once, or expend it where it lasts at least a month. All other events this game runs, we have at least a month to get things done. This even gives the semi-active players a shot at the final reward and not drive them off.
    I am [IW] Ezequel Sarkar

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    Playing since October 2011 in Zeus Server.

  10. #70
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    OK so I started to do this quest, even thou I knew the rewards are NOT that great. So now I am at the Call to Battle point. Buying 10,000 resources wasn't bad, but the Complete 2 experience adventures suck. I just did a adventure, got experience and it did NOT count. Quest says to get EXP, doesn't say to do this one or that. Guess I am done once again with your quests.

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