It is pretty obvious that the Crisis Quests are a lot of work and little return, the time limit is a pain, the rewards a joke and the requirements are way out of line. The devs seem oblivious, this much is clear. I skipped Four Winds as it was a lot of gas for no milage, I am working the current Fallen Army out of boredom but I know I will hit a brick wall when I have to do SotV, I never do that adventure as its a lot of effort for little value. So I won't be completing that one either.
What I think would be better is an Achievement system. Completing set goals over time for rewards. Some might be just for bragging rights, others might be for reward. The devs could add a tab to each player so we can view each others Achievement list, seeing how anyone is progressing. It would also do well for we long term planners and might keep more players around. Introducing the system will take some work, and I am going to throw out some ideas on what I mean within this post. If an achievement is RETRO it means that should the system come into effect the Achievement would be granted outright, otherwise it would be listed as an ONGOING meaning you start at square one. Also an achievement listed as a META would require that all requirements listed below are obtained before you get the reward. I am also listing the rewards for each step.
Anyway ... lets have a look ...
MILLIONAIRES CLUB (META 3 Tiers Completed/ONGOING) Produce 1 million PWL, Stone, Fish, Copper Ore Reward: 20 gems
tier one
The Termite - produce 10,000 Pinewood Logs (ONGOING) Reward: 5 gems
Society of the Masons - Produce 10,000 stone (ONGOING) Reward: 5 gems
The One that got away - Produce 10,000 fish (ONGOING) Reward: 5 gems
Penny for your Thoughts - Produce 10,000 copper ore (ONGOING) Reward: 5 gems
Tier two
Sawbucks - produce 500,000 PWL (ONGOING) Reward: 10 gems
Chiseler - produce 500,000 Stones (ONGOING) Reward: 10 gems
I'd Rather be Fishing - produce 500,000 Fish (ONGOING) Reward: 10 gems
My Back Hurts! - produce 500,000 Copper Ore (ONGOING) Reward: 10 gems
Tier Three
Sawdust in my Eyes - produce 1 million PWL (ONGOING) Reward: 15 gems
Making Big Stones Smaller - produce 1 million Stone (ONGOING) Reward: 15 gems
Scaling Back - produce 1 million Fish (ONGOING) Reward: 15 gems
I need a 3 day weekend - produce 1 million Copper Ore (ONGOING) Reward: 15 gems
So here we have a Meta achievement with 12 requirements and an overall payoff of 140 gems (not a big deal really, to be fair BB has to sell gems to keep running, but this is not giving away the store either) ... and of course the Achievements in your little box to show off. No time frame, no silly requirement, all it needs is your time and dedicate as well as the devs adjusting on the back end to record the numbers in the database.
Lets look at another one ...
I HAVE SEEN IT ALL (META complete the 8 requirements/ONGOING) Complete all Task: Reward: The Explorers Club
A quick peek - (RETRO) - own 1 Explorer (any type) Reward: Achievement completed
The More The Merrier - (RETRO) - own 3 Explorers (any type) Reward: Achievement completed
Doing it Faster - (RETRO) - own 3 Savage Scouts
The Searchers - (RETRO) - own 10 Explorers (any type) Reward: Achievement completed
The Little Things - (ONGOING) complete 1000 Short Treasure Hunts Reward: Achievement completed
Thats a Little Better - (ONGOING) complete 1500 Medium Treasure Hunts Reward: Achievement completed
Taking my Time - (ONGOING) complete 2000 Long Treasure Hunts Reward: Achievement completed
The Long View - (ONGOING) complete 5000 Very Long Treasure Hunts Reward: Achievement completed
The reward for this is The Explorers Club. This is a building and here is what it does ...
Level 1: reduce the search time of all Explorers, Experienced Explores and Savage Scouts by 1% (cumlative)
Level 2: reduce the search time of all Explorers, Experienced Explores and Savage Scouts by 1% (cumlative)
Level 3: reduce the search time of all Explorers, Experienced Explores and Savage Scouts by 1% (cumlative)
Level 4: reduce the search time of all Explorers, Experienced Explores and Savage Scouts by 1% (cumlative)
Level 5: reduce the search time of all Explorers, Experienced Explores and Savage Scouts by 1% (cumlative)
(this would be in addition to any reductions that may be introduced in the Science Skills)
The benefits to the players are obvious, and no gems given away but it may make players want to purchase gems to meet certain requirements. Even if the Science Skills don't grant any change to the times for hunts, this building gives a 5% reduction when maxed out.
I have a number of other notions on this system, but I am not going to spend my day typing them out. I would like something more along these lines than the Crisis Quest system as the devs are totally out of whack on making these and 250gems + 3 medipacks for my level to complete The Fallen Army is a joke in my opinion.
Have at it forum ...
and have fun!
ErasmusCrow