Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 21 to 28 of 28

Thread: Secluded Experiments

  1. #21
    Veteran General Asiastrings's Avatar
    Join Date
    Oct 2012
    Location
    Prestaging [Welt 1]
    Posts
    583
    World
    Ares
    Adventure has been updated to Version2 - now supporting 270 Genl, New Main Map, and new pathing in the beginning.
    Last edited by Asiastrings; 09-11-13 at 07:49 am. Reason: v2

  2. #22
    Veteran General Asiastrings's Avatar
    Join Date
    Oct 2012
    Location
    Prestaging [Welt 1]
    Posts
    583
    World
    Ares
    Final V2 editing.

  3. #23
    Settler
    Join Date
    Jan 2012
    Posts
    189
    World
    Zeus
    i noticed that you used some sac waves that involves bows yet in the final number count for losses with cannons, no bows are lost. was there something missing?
    link to the building layout guide
    link to the farm layout guide

  4. #24
    Veteran General Asiastrings's Avatar
    Join Date
    Oct 2012
    Location
    Prestaging [Welt 1]
    Posts
    583
    World
    Ares
    ZugZug let me check this will get right back to you shortly , i'm sorry for the delay pardon me, I've been shackled on testing server like crazy...

  5. #25
    Veteran General Asiastrings's Avatar
    Join Date
    Oct 2012
    Location
    Prestaging [Welt 1]
    Posts
    583
    World
    Ares
    ok I believe I now know what you are referring too... it is simple as this...

    for example on Part3 at the very bottom send to leader2-

    L2 50KF 1VS 50PS 100MA
    W1: 70R W2: 150M 1E 99K (141M)
    W1: 30R 55B 115LB W2: 155R 95S (155R 2S)
    250S (151S)
    149S 101E (149S)
    110M 90S 49E 1K (110M 90S 1E 1K)
    270 W1: 12R 210B W2: 170R 100K (167R)


    Example:
    the send above that reads - W1: 30R 55B 115LB W2: 155R 95S (155R 2S)

    I have omitted the Obvious loss' of W1 and W2 .. all waves in front of final wave are dead troops...
    therefore- I only show the Last waves Loss... Is why ALL MY GUIDES - Reference to a Super Detail Spreadsheet of sends and loss
    which is accessible at the very top of each guide...

    I am sorry if you had some difficulty figuring this out, this is the first ? I've ever had over that...

    Becuz of the enormity of the guides I design, and the giant amount of sends I allow for each guide and each camp/leader therefore providing a Huge variation in sends should a player become stuck with lesser amounts of certain troops I've tried super hard to accommodate that...
    Therefore, if i' just post one send to kill xx camp or leader then of course I could type all that into each send and it would turn out looking like this-

    L2 50KF 1VS 50PS 100MA
    W1: 70R (70R) W2: 150M 1E 99K (141M)
    W1: 30R 55B 115LB (30R 55B 115LB) W2: 155R 95S (155R 2S)
    250S (151S)
    149S 101E (149S)
    110M 90S 49E 1K (110M 90S 1E 1K)
    270 W1: 12R 210B (12R 210B) W2: 170R 100K (167R)

  6. #26
    Settler
    Join Date
    Jan 2012
    Posts
    189
    World
    Zeus
    got it! thanks!
    link to the building layout guide
    link to the farm layout guide

  7. #27
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    For your L9 attack. It's kind of similar to L19 in the way that after you killed the 2 cooks. The setup should be the same.

    I recommend: W1: 250R W2:150R 120E for the L9 attacks.

    Cheaper to use recruits than bowmen.

  8. #28
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    I found the attack pathing used on CEmpire for attack L3, L4, L7 better. You get an extra block and save more troops. Cempire just needs to update to 270configurations.

    But the method of blocking attack order to knock out L3, L4, L7 is pretty good.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts