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Thread: Dev's Diary: Fairy-Tale Adventures

  1. #131
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    Love the new castle, but the new residence building might be even better. My island is getting a little crowded.

  2. #132
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by Lord_Bilden View Post
    Love the new castle, but the new residence building might be even better. My island is getting a little crowded.
    You obviously have not been following up on the problems of the new residence building. :-)

    That residence building you speak of takes up a lot of space. so if your island is getting crowded, you're not going to want that residence building because it will eat up 5 nobles worth of space- and give you only 140 population count (no upgrade). 5 nobles full upgrade = 350 pop.

    the new castle takes up 4 nobles worth of space. and does nothing but upgrade beanstalks. once you buy gold towers with ur beanstalks it just sits there 'zzzz'.

  3. #133
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by The_Director View Post
    Ron im sorry but while it is a strategy game, its also a full game.

    Im not going to continue talking about this, i've said my part, my vote and thats it.

    Like i said before, if the Level 50's are calling for it, then there is a need. If you wanted more space at level 25, then i would laugh and try to keep a straight face while talking to them and tell them to unlock another sector. But for a level 50, if he needs more space, then he needs it.

    T_D
    END OF MESSAGE
    I'm starting to agree with you now, considering the poorly thought out introduction of these new oversized buildings that do nothing more than provide decoration.

  4. #134
    Recruit its_anna's Avatar
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    Woo hoo cant wait for the Quartermaster General and the new residences! ..what I'm assuming the some new building's will take up license's?

  5. #135
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by its_anna View Post
    Woo hoo cant wait for the Quartermaster General and the new residences! ..what I'm assuming the some new building's will take up license's?
    Don't believe so.

  6. #136
    Veteran General The_Director's Avatar
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    Quote Originally Posted by RonEmpire View Post
    I'm starting to agree with you now, considering the poorly thought out introduction of these new oversized buildings that do nothing more than provide decoration.
    Thanks for agreeing, its hard to find the right side, especially when there is so much to consider.

  7. #137
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    On Zeus, wheat goes for about .015 gold coin which means 50 wheat equals .75 gold coin. In the tower 50 wheat makes 1 gold bar which with the cost of the buff taken out is worth about .48 gold coin. The tower loses you .25 gold coin every 50 minutes. Not a good deal.

  8. #138
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by MeanRedCrown View Post
    On Zeus, wheat goes for about .015 gold coin which means 50 wheat equals .75 gold coin. In the tower 50 wheat makes 1 gold bar which with the cost of the buff taken out is worth about .48 gold coin. The tower loses you .25 gold coin every 50 minutes. Not a good deal.
    I read on the test server the dev. are reconsidering and making adjustments. we'll find out next week.

  9. #139
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    Found this on EU forum:


    Test-server info - July 2nd, 2013

    The new version comes with the following features, changes and fixes

    NEW FEATURES

    • Added Leader symbols for wildlife camps
    • Added special garrison for Quartermaster General

    CHANGES

    • Changed level requirements for Fairytale Adventures from 50 to 42 Vincent, we happy?
    • Reworked village and first quest in "Sons Of The Little Tailor"
    • Reduced health of Foxes by 10 and Bears by 20
    • Reworked Adventures to provide more alternative strategies
    • Improved effectiveness of Magnificent Residence and Gold Tower
    • Changed loot tables
    • Changed upgrade cost of Fairytale-Castle (now normal resources
    instead of beans)
    • Changed shop prices of epic items
    • Magnificent Residence can now hold 350 settlers
    • Gold Tower now produces 1 coin out of 50 wheat every 12 min.
    !!!!!!!! great

    FIXES

    • Various undefined texts
    • Cancel button for buffing disappeared on friend zone
    • Resources vanished when breaking down a building
    • Quest "Death to the leaders" Complete button did not work
    • Unable to visit higher level friend zone while friend's producing
    higher level troops/buffs
    • Resources vanished when an order in the provision house or barracks
    was cancelled
    • Update friend list on adventure zone
    • Endless copper mine was not counted in overall consumption
    • Trade history not updating correctly yaaay! finally
    • Implement the functionality for the Transporter General in Shop
    • Misleading text in detail window for Fairytale Castle
    • Undefined text for the last leader/boss camp (Inn Keeper's residence)
    in "The Betrayed Little Tailor"
    • Various undefined texts
    • Missing icon & text for Quartermaster General in Star Menu & detail window
    • Locked zone when finishing the adventure 'Valiant Little Tailor'
    • Client freeze when visiting Adventure "The Betrayed Little Tailor
    • 'Sandman's Powder' had no effect

  10. #140
    Mayor RonEmpire's Avatar
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    I'm very happy to read about the NEW FTA 3.0 changes.

    Magnificent residence can now hold 500 settlers and it fits a T shape (4nobles size instead of 5).
    Gold Tower now uses only 1 wheat instead of 50.
    And new General 270 !


    Now if only they can improve the settlers 2 HQ building population to be 100 or more.

    Please post your comments here and rally for the improvement!
    http://forum.tsotesting.com/threads/...EDS-a-POP-BUFF

    They do actually listen to us if enough people post.

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