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Thread: Science System Feedback

  1. #11
    Recruit Stalldor's Avatar
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    Quote Originally Posted by map42 View Post
    Stalldor - your math does not include the increasing cost of producing the books.
    After each 10 books produced, the cost increases 10%.
    This I was unaware of. Was this how it was on the test server? I only made a couple books there and did not get to 10. It will be very unfortunate if this "feature" made it into Zeus especially after the costs were already raised so dramatically.

  2. #12
    Noble map42's Avatar
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    Quote Originally Posted by Stalldor View Post
    This I was unaware of. Was this how it was on the test server? I only made a couple books there and did not get to 10. It will be very unfortunate if this "feature" made it into Zeus especially after the costs were already raised so dramatically.
    That is how it is supposed to work on the live servers. The times and quantities were reduced to speed up testing.
    Some of the later posts in the test server forum are about the 10% increases.
    Since they gave us books to speed up testing even more, not many people made very many books.

    http://forum.tsotesting.com/threads/...of-manuscripts
    Last edited by map42; 06-13-13 at 05:05 pm. Reason: added link

  3. #13
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by Arcain View Post
    I'm happy about new content. Over all its cool. But so far only thing I'm disappointed with is the "specialization" of the geos. I was under the impression that you could specialize each one to be specific; ie: a gold geo, marble geo, copper geo, and so forth. But with how many books are needed in lower levels to get to higher specialties, you are basically filling up the whole tree. Meaning to get a geo that you want only for gold, to get up to "quality gold mineshafts" you need 28 total books including that ability. Only 9 books go to gold specific abilities so you need 19 books outside the "specialty" you want that geo to be.

    Don't get me wrong, I'm way happy to be able to get better abilities on the geos (more so on explorers and gens down line), but the way it was described and worded made it sound as though you could make pretty specific specialized geos and that isn't the case.
    Well, I totally understand what your saying. Naming the Specialist is awesome. I think I might call my one Veteran General Super Mario Hero!..

    rofl.. but, You are right and Geologist is just the first set. Explorers and Generals are next I hope.

    Quote Originally Posted by Wimpy View Post
    I was shocked with the new production times and the resources needed to build books. No where near the test server.
    Same here yo! I was like... Dog! WTH!!... What is this yo ya!... (lol)

    Quote Originally Posted by BB_Effiluna View Post
    Sticking this thread. Please do share your feedback about the new Science System in a constructive and detailed manner so I can share it with Blue Byte.
    Oh. Well. Thank you.. I couldn't resist. I waited for months.. Now I sense its out. I want to here on everyone's feedback for the Science System.. I couldn't take it anymore... hehehehe

  4. #14
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    I was truly excited about it, while playing on the test server, but a lot of that was probably enhanced by the fact that I didn't really* have to produce the various books. It is a LOT LESS reasonable once you look at everything you need to do to "train" each Geo.

    And, maybe because of the way I was able to just boost all my geos on the test server, I'm a lot less* excited because of all the costs involved. I probably won't upgrade more than one of mine because of the costs.

  5. #15
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    Quote Originally Posted by Stalldor View Post
    (...) the updated costs this morning are just ridiculous.(...) it seems the developers are too disconnected to what playing this game actually entails.
    Couldn't agree more.

    1. I have 10 geologists, I thought I would train them all, but I will train just one of them (to level 4 max) . There's no need to train more.
    2. The skills aren't worth the resources. For example how can anyone name 25 marble "a treausre", come on. For me (50) it's an insult (the same applies to daily login rewards). So it looks, like the science system totally neglects players on higher levels.
    3. I would have to spend thousands of exotic wood and titanium ore (not to mention the time) to be able to find 100 more gold ore (that would give me additional 4 hrs of mining gold in 5th level gold mine). Well, no, thank you.
    4. As for the queue. I don't think that a queue could be effective (or necessary) with these production times. But I'm sure that a separate production line for each type of book could be useful.
    5. Given the fact that the cost at the bookbinder is increasing every 10 books, I think many people will be very disappointed and deterred from using the science system, also due to the time they have to wait for the books.

    So generally in my opinion, the science system was promising to be revolutionary, but...

  6. #16
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    Well, I ignored the " crisis quests" and I think I will be ignoring this also, or at least until it is a more viable system. Would have preferred a raise in the level cap instead.
    Happy Gaming Everyone !

  7. #17
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    excited - yes
    disappointed - yes

    bookbinder needs a que
    bookbinder needs a time adjustment
    bookbinder needs a MAJOR buff

    resource costs are fine - whatcha gonna do with them resources anyway?

  8. #18
    Recruit Stalldor's Avatar
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    Quote Originally Posted by spudseq View Post
    excited - yes
    disappointed - yes

    bookbinder needs a que
    bookbinder needs a time adjustment
    bookbinder needs a MAJOR buff

    resource costs are fine - whatcha gonna do with them resources anyway?
    Agreed, the resources are costly, but manageable. The bookbinder is the problem. It needs a queue and realistic production times.

  9. #19
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    Its great they are trying with new content and is little useful to higher levels. (i'm mostly waiting for the gens and explorers when I can actually benefit from it) However, There really needs to be a que for the books so don't have to come back all the time to start a new one. And what POSSIBLE purpose could there be for increasing cost for the books after 10? And does this mean once the gens and explorers finally come? Are we going to have to try and start their trees with already increased book cost?

  10. #20
    Noble map42's Avatar
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    Quote Originally Posted by Arcain View Post
    And does this mean once the gens and explorers finally come? Are we going to have to try and start their trees with already increased book cost?
    That is my understanding of their intent.

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