Once upon a time (because all great story’s start this way), there were three Geologists - Karst, Laurasia and Ablation.
Karst, a thin man with a weathered face and irregularly shaped muscles, was the son of a butcher in the Dinaric Alps of Croatia. As a young man, Karst worked in his father’s Deerstalker Hut – a lonely job with hours of boredom interrupted by moments of excitement when game was caught in a trap or snare. It was during his time at the Deerstalker Hut that Karst discovered a love for geology (thanks to a Love Potion laced Chocolate rabbit). Instead of looking at the ground for signs of animal activity – you know footprints and scat, Karst was looking for rocks. Karst’s constant rock hunting eventually became such a distraction that his father fired him – you know, the old pink slip.
There is Laurasia, a mysterious woman from the North Country. Little is known about her past and those crazy enough to ask her have inexplicably disappeared to a fabled Arctic Iron Mine – a structure that has never been beheld by anyone in the realm of Zeus. Nevertheless, rumors are many and to this day countless Experienced Explorers and Savage Scouts hunt the world over to fine what some have called The Invasion of the Nords adventure - an adventure which is sure to lead to the discovery of an incredible frozen building.
Finally, there is Ablation, a short and stalky man with round spectacles, a gem earing, and a gunslinger’s belt - loaded not with bullets, but Rabbit Lucky Charms. Perhaps these Rabbit Lucky Charms (and excellent directions from a Helpful Scarecrow) can explain how Ablation escaped from the Dark Castle and snuck by the Witch Tower on his way to adventure and freedom. Ablation, known the world around for his discovery of the Endless Copper Mine, a rare and enchanted mine whose owners are the envy of those without, escaped from the Dark Castle to seek freedom and the ability to improve his skills through a newly discovered Science System, and to find a land where Solid Sandwiches are always served with Brew.
These three extraordinary geologists have gathered for their greatest adventure in a lonely Tavern on a remote, yet highly replicated island found in the archipelago of Zeus. It is on this island where each of the geologists spends their time refining their geological expertise - finding stone and marble, copper and coal, and iron and gold. It is also on this island where each of these geologists will spend the next year reading Manuscripts, Tomes, and Books studying the Science of Geology until they are ready to prove themselves on the greatest adventure of all – the search for the legendary Gem Pit.
Alas, the end to our story is predetermined, and already known by the Mayor NonEssentialHero. It goes like this; our geologists will hunt high and low, near and far but never find the legendary Gem Pit because it is a non-discoverable geologic feature that can only be purchased with gems. Some gems magically arrive in the Mayor’s mailbox every seven days, others appear when the Mayor has gained hundreds of thousands of XP by winning many adventurous conquests, and rumor has it many gems may be purchased by using a fabulous and mythical thing called a credit card. After innumerable unsuccessful explorations, our geologists will return to the island and resign themselves to searching for copper, marble, and gold.



