Probably a known issue but I haven't found any posts on this subject yet.

Geologists seem to have their skills working at a 100% rate when they have a mine available to find (on the live Zeus server only,not sure about Ares, test server works with the proper percentage) and at a 0% rate when there are no mines to find (both live and test servers)

For example so far I've always found stone stashes when looking for and finding stone but never when all mines are found. I've always found a copper mine with more ore and a faster mining copper mine, every time I sent the geologist to find copper.

This has misled people to put in 1 skill point for each skill and I've seen it suggested in the help channel also. We're going to have a lot of unhappy settlers once that % gets fixed but in their cases they really should have known better.

What I'm unsure about and would really like clarified is whether the 0% chance of a skill working once all mines of that type are found is the way this system is supposed to work.

I had been able to find hidden stone stashes and extra mined copper even though the geologists came back crying that they hadn't found the mine on the test server (live server the hidden stone stash worked for maybe 2 days then stopped completely when all mines were found). Now those skills "never" work both on the test server and live server if all mines are found.

I would like to note that if it is decided that the skills are not to work if all mines are found that the wording on the description needs to be changed.

Instead of saying you get a percentage of chance to find treasure/ore when "searching" for that particular resource, it will need to say that you have a percentage of chance to find treasure/ore when "discovering" or "finding" that particular resource.