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Thread: The Shaman - Completed

  1. #1
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    The Shaman - Completed

    Here is my list of units used and losses. Hope this helps and im sure someone will figure out blocks and better setups soon. Im only level 44, so no cannons. Also an idea of a better setup on the final boss.

    This is with a Vet general.

    Sector 1
    Camp 1) 100 Scavenger/50 Rangers - 38R/212C (34R loss)
    Camp 2) 80 Scavenger - 17R/233C (14R loss)
    Camp 3) Leader - 50 Scavenger/50 Dogs/80 Stone Throwers - 100R/150ES (86R loss)
    134R Loss on Sector 1

    Sector 2
    Camp 4) 80 Scavenger/100 Thugs - 137R/113XB (124R loss)
    Camp 5) 90 Scavenger/80 Rangers - 37R/213C (31R loss)
    Camp 6) 80 Scavenger/80 Stone Throwers - 29R/221C (26R loss)
    Camp 7) Leader - 100 Scavenger/80 Dogs/1 Skunk - 68R/182ES (64 loss)
    245R Loss on Sector 2

    Sector 3
    Camp 8) 100 Scavenger/80 Dogs - 66R/184ES (60R loss)
    Camp 9) 100 Dogs/80 Rangers - 85R/1S/164ES (78R loss)
    Camp 10) 100 Scavengers/40 Dogs/50 Stone Throwers - 90R/4S/156ES (90R loss)
    Camp 11) 160 Thugs - 130R/120XB (118R loss)
    Camp 12) Leader - 80 Scavenger/100 Rangers/1 One-Eyed Bert - 50R/20ES/140C/40XB (43R loss)
    389R Loss on Sector 3

    Sector 4
    Camp 13) 60 Cultists/80 Shadowsneaker/60 Dark Priest - 85R/10S/155ES (85R/4S loss)
    Camp 14) 80 Cultists/80 Fanatics --- Camp Can be Skipped --- (Simmed - 50R/200C)
    Camp 15) 40 Shadowsneakers/80 Fire Dancers/80 Dancing Dervish - 105R/18B/127XB (80R/11B loss)
    Camp 16) 80 Cultists/60 Shadowsneakers/50 Fire Dancers - 110R/140ES (101R loss)
    Camp 17) Leader - 100 Cultists/1 Witch of the Swamp/1 Mystical Shaman - 40R/60M/150S (40R/60M/12S loss)
    I would probably use 50R/70M/130S for this, or 40R/70M/130S for less S loss...
    306R/11B/60M/16S loss for Sector 4

    Total Losses:
    1074R/11B/60M/16S

    Rewards:
    14960 Exp

    Thanks and Good Luck!

  2. #2
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    After clearing sector 1, move your generals near the 3 residence and the tavern area of the center of the map and then you just need to wipe out camp 6 and camp 7 in sector 2.

  3. #3
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    Altho alot of people have been saying this and that they can move to the Witch Tower, i was not able to do so. Plus there are alot of side quests to do this and that, in the end its not too bad of an Adventure.

  4. #4
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    Quote Originally Posted by Pyratic View Post
    Altho alot of people have been saying this and that they can move to the Witch Tower, i was not able to do so. Plus there are alot of side quests to do this and that, in the end its not too bad of an Adventure.
    I was able to that, but then I stuck. Cant attack the leader and cant transfer teh general. I started to hit the last sector. Seems buggy.

  5. #5
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    Anyone having guide to this Adventure with Normal General and without ES and Cannoneer (for those who are less than or at Level 40)??

  6. #6
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    Hello, Anyone having guide to this Adventure with Normal General and without ES and Cannoneer (for those who are less than or at Level 40)??

  7. #7
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    Usually there should not be a loss of anything than R and M and B there are sometimes VERY little chances to loose a solider or 2.
    All attacks were simulated (except camp 17) at least 50k times using this combat simulator but please check your self before attacking. Attacks using ES can usually be done with regular soldiers with very little modifications.

    Soldiers are usually used to protect Cav, XB and ES. Do not replace the smaller amounts of S like 1-5 with ES otherwise you might loose some ES.

    There is also a blocking guide on cempire.org now, which uses cannons on 2 camps.


    Sector 2
    Clear the rocks first (click on them), then move to the village.
    6. 27R 1E 222C (19R - 27R)
    7. 68R 12S 170ES / 69R 181S (56R - 68R) (2nd Leader)
    -- Loss 75R - 95R --

    Skipped camps:
    4. 55R 41M 154XB (55R 26M - 55R 40M)
    5. 33R 1E 216C (26R - 33R)

    Sector 1
    Move closer to the first sector.
    2. 15R 1E 234C (10R - 15R)
    3. 99R 151S (79R - 99R 2S) (Leader)
    -- Loss 89R - 114R 2S --

    Skipped camps:
    1. 37R 1E 212C (26R - 37R)

    Sector 3
    8. 66R 12S 172ES ( 56R - 66R )
    9. 86R 10S 154ES ( 66R - 86R 1S )
    10. 95R 10S 145ES ( 80R - 95R 2S)
    11. 53R 47M 1S 149XB ( 53R 31M - 53R 47M )
    12. 62R 3S 20ES 125C 40XB ( 46R - 62R 3S ) (3rd Leader)
    --- Loss 301R 31M - 362R 47M 7S ---

    Sector 4
    13. 105R 5S 140ES ( 96R - 105R 2S)
    14. - Skipped -
    15. 105R 18B 127XB ( 80R 5B - 102R 18B )
    16. 105R 5S 140ES (89R - 105R 3S)
    17. 50R 60M 140S (all R + most of the M)
    --- Loss 315R 5B 56M - 362R 60M 18B 5S ---

    Min loss in total: 780R 85M 5B
    Max loss in total: 924R 107M 14S 18B

    Required max: 924R 107M 18B 234C 175ES 14S(when using ES for bigger amounts, otherwise 181S) 154XB

  8. #8
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    You can clear the 2 rock slides before attacking any enemy camps and then set-up your general in the tavern area.

  9. #9
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    Here's hoping that someone can come up with a Guide that doesn't require 250 Gens, or ES and Cannons.

  10. #10
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    Here are some attacks for non VET and no XB, but the pathing might not be the best one:
    http://forum.thesettlersonline.com/t...l=1#post227904

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