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Thread: The Shaman - Completed

  1. #11
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    If you clear sector 2 first, you can then clear sector 1 using a block on camp 2. Just position your camps in a similar distance that the camp and leader are from wach other and lower your CAV number to go 2 rounds. I used the numbers given and they just barely beat the leader first so cutting CAV count should extend time. Only did it once. (Used two VETS)

  2. #12
    Mayor RonEmpire's Avatar
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    The real question is what do you get at the end of each of the event chains. after you beat each of the sub quests what do you get?

    These event quests is not really worth the reward. the amount of balloons you could be donating from weapons is a lot higher than the troop loss count.

    What are the rewards for each of the sub quest?

  3. #13
    Good Citizen Award Recipient Domesday's Avatar
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    Balloons and experience only.
    Quote Originally Posted by RonEmpire View Post
    The real question is what do you get at the end of each of the event chains. after you beat each of the sub quests what do you get?

    These event quests is not really worth the reward. the amount of balloons you could be donating from weapons is a lot higher than the troop loss count.

    What are the rewards for each of the sub quest?

  4. #14
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by Domesday View Post
    Balloons and experience only.
    I mean after completing the entire chain. "A little Concern".

    I'm deciding if this event is worth send my troops out for.

  5. #15
    Recruit Fartballs's Avatar
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    Quote Originally Posted by Thorsten View Post

    Take out camp 8 first, then move up to the with tower:
    8. 66R 12S 172ES ( 56R - 66R )
    12. 62R 3S 20ES 125C 40XB ( 46R - 62R 3S ) (3rd Leader)
    -- Loss 102R - 128R 3S --

    Sector 4
    see above
    NO! There are two camps blocking the path to the witch tower, one of them being the boss at the far end right (camp 12). In other words, you cannot move to the witch tower after clearing camp 8.

  6. #16
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    You cannot attack the 3rd leader from next to the witch tower

    What you can do: Transfer quickly by first transferring next to the witch tower and then to where you wanna go. Because it's blocked it only takes building up and breaking down time, no walking is needed.

  7. #17
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    Quote Originally Posted by nudle View Post
    You cannot attack the 3rd leader from next to the witch tower

    What you can do: Transfer quickly by first transferring next to the witch tower and then to where you wanna go. Because it's blocked it only takes building up and breaking down time, no walking is needed.

    I'm not sure what you mean nudle

    Edited my pathings, while it seem to work getting to the village, but not to the witchtower

  8. #18
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    R-Saving Block

    I got a block on the 1st camp that saves the twenty-some recruits there.



    Use 35E, 60C block (slow gen) from X1 to C6
    Use 66R, 1M, 1S, 182E from X2 to L7

    Launch attacks in quick succession.

    Maybe more to come.

  9. #19
    Noble
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    I made a cannon guide up for 250 gen, non blocking with only R losses, here is the link
    forum.thesettlersonline.net/threads/18271-Adventure-Guides-by-Arcain/page2

  10. #20
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    Another Block, this time against C11, saving many R and M.



    Use 116E block (slow gen) from X3 to C11
    Use 62R, 3S, 20ES, 125C, 40XB from X4 to L12

    Launch attacks in quick succession.

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