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Thread: Killing Spawn of Hell

  1. #1
    Recruit
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    Killing Spawn of Hell

    Without a Vet General is it possible..........?

  2. #2
    Mayor EpsilonSilver's Avatar
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    200: W1: 66C W2: 200C W3: 200C W4: 200C W5: 200C W6: 175C (1041C loss) W7: 190S W8: 55S + 145ES (48-53S loss)

    http://settlersonlineguide.weebly.com/index.html

  3. #3
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by EpsilonSilver View Post
    200: W1: 66C W2: 200C W3: 200C W4: 200C W5: 200C W6: 175C (1041C loss) W7: 190S W8: 55S + 145ES (48-53S loss)

    http://settlersonlineguide.weebly.com/index.html
    wow, that's like so many Soldiers. lol

  4. #4
    Noble
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    Best on the barracks time is 19R 181S ( kills 19R and 44S )

    Unless you have cannons -- then 39R 158K ( kills 39R )

  5. #5
    Soldier
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    If the Spawn of Hell is the Witch Tower in The Dark Brotherhood, then send four waves of 200 Cavalry each, find how many Dancing Dervishes are left, and kill them all with Cavalry (this may take one or two waves). After that, send 18R 182S (kills one Spawn, loses all troops), and then one of the following setups. If it is the Spawn in Old Ruins, then just go straight to one of these setups:

    Camp 28h) 1 Spawn of Hell
    ANY general: [200S (46S - 51S - 53S)]
    ANY general: [40M 160S (40M 20S - 40M 24S - 40M 26S)]
    ANY general: [60M 13S 127E (60M 7S - 60M 11S - 60M 13S)]
    ANY general: [39R 161K (35R - 38R - 39R)]

    (Ignore the Camp 28 stuff, this is from a DB guide.)

    If you wish to use a block, these setups are optimized so that they last 6 rounds, thus creating an 80-second battle for a fast general. If you have Cannoneers, the battle lasts two rounds, creating a 60-second battle without fast general, 30 seconds with fast general. A block on a nearby camp with 80 Cultists and 1 Witch of the Swamp lasts a minimum of 200 seconds.

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