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Thread: Dev's Diary 7/11/2013

  1. #31
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    it was unanimous in terms of communities; it means that every community voted silo as their top pick

  2. #32
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    Quote Originally Posted by Evil_J View Post
    w00t i will get star coin from the trillions of xp i already wasted? now thats what i call an improvement
    We will have to wait and see how much of a slap in the face this is. My guess is they will have some ridiculous conversion rate that only makes sense with the extreme cases of resource saving but fails to address newer 50s.

    Also - good chance most if not all the rewards will be crap.

    granite, parrots, red flying settlers, drill plans, and map fragments - give me one of those 5 at least please. if all 5, i would be ectstatic.

    I think something in the 25-50k XP per 300-400 coin range would be the most balanced reward (so like a red flying or parrot for 25-50k xp). Much more then that hurts futurue progress. Less XP then that, and hoarders like Evil and Smitey will take home a few million.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  3. #33
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    you should fix the trade thing again I don't want to know about offers I can't afford!

  4. #34
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    Thumbs up Way to Go BB!!!

    Thank you for the update on the forth coming changes. It sounds great and I'm looking forward to the coins for all the xp I've seen nothing in return.
    Awesome!! Happy Settler's Time

  5. #35
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    This is a welcome solution, in fact better than I had hoped for. I vaguely recall they had once said they would only allow us credit for one week of adventure XP when they raised the cap. This is far more equitable for everyone involved, especially those who have been level 50 for a long time.

    I voted for the Drill Plans, as did the other high levels in our guild, so we must have been outvoted by lower levels who haven't built out their islands yet. So it would solve the problem if they make Drill Plans available for the new star coins.

  6. #36
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    Draconus2004 seems to be the only person to get it. Anything that i can get with coins should not be in the guild coin exchange, or the star coin exchange. Why? because i can get a drill plan for 250 coins. So why would you want to work really hard to get something, when you could get it much easier the way things are now
    You can buy a silo for 2500 coins RIGHT NOW, just wait and see how much it will cost to do it completing guild quests. It will be triple, like everything else in there.
    They said they would raise the level limits by the end of the year, thats what they said. This is already a slap in the face. The ONLY way this works out is if there are items in the star coin exchange that CANNOT be aquired any other way (with the possible exception of parrots) I mean its really very simple, i can trade my fir logs for coins, and then trade my coins for silos, geos, parrots, drill plans, bunnies, ect....so again you will tell me it is a good thing to do 3x the work to get something that is easy to get now. Math, give it a try

  7. #37
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    @ Goater To quote
    Quote Originally Posted by BB_Effiluna View Post
    All communities unanimously chose the Silo building.
    *emphasis added

    So yes your vote was counted, but all of the world wide communities voted and they all chose the silo, therefore the community vote was unanimous, although the populace vote was not.

    Hope that clarifies.

    Varoon

  8. #38
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    I'm level 35. like the changes you are talking about but agree with another player that said when you get to lvl 50 it should reset to stage 2 lvl 1 and so on. could make the game endless this way. common sense really. if you have nothing to work for why bother. keep up the good work.

  9. #39
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    The guild interface is a wonderful and much needed addition. I have 1 question/suggestion. Whats the time frame on inactivity and will something like "last login time" be shown? Just wondering bc unless does show last time player logged in and only shows generic "active/inactive" we'd need to know how long it takes to show inactive. If something is like a week or so, that could be going on vacation and forgetting to say something. And a month before inactive is long time to wait to see they are gone. I'd say 2 weeks is good suggestion for cut off on inactivity for a guild.

  10. #40
    Retired Community Leader ShuttlePilot's Avatar
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    Thank you for listening to and developing the solutions for the requests from the Guilds. This will make a very nice impact on the game, and is much appreciated.

    CL_ShuttlePilot
    Guild Leader, The Creators

    That which does not bore me, makes me stranger...

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