To be honest I know allot of people not all that interested in the PvP of other online games and thats why they came to this game. If you always wanted PvP why did you come to a game with none? PvP has ruined allot of games. But it really depends on how they do it. Perhaps Like adventures where its a race to finish, or to finish with least losses might work. I don't want it to turn into the type of PvP where you need to be worried when offline that something will happen that costs you allot.
how old is this game on the older servers? I know when Zeus started but its been years for some, Its a little late to expect the whole concept of the game to change.
If you want PvP go find different game and stop trying to ruin this one.
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}
Artillerist, you are off topic.
I totally understand your point of view, but this isn't about taking sides for The PvP/No PvP.
if you have a suggestion/or a question about PvP, please share it.
Another Question i have:
Will there be towers in the PvP Island?
I'm gonna weigh in on this topic.
You need something at stake to make PvP worthwhile. If you're not risking anything, it has no entertainment value.
Now options here for what to risk -- buildings, troops, resources, or your economy.
Buildings is a terrible option. The resources required to build them and mainly the time commitment is so high, that this shouldn't even be considered.
Resources is the worst option. Stealing of resources makes most games with PvP stupid. It eliminates the casual player and the 'gamers' end up farming everybody else. I don't think the developers are naïve enough to let this happen.
Troops would also be a bad choice -- depending how it is structured. If all of your troops are put at risk -- then somebody could come in and wipe out your cannons or crossbows while you are rebuilding recruits for an adventure. That would be very bad. The only way that troops being at risk works, is if you can assign troops to be defensive -- and it is the player's choice whether or not you want to risk troops to protect themselves from attacks.
The economy then becomes an interesting option. I've always felt that you should be able to directly attack other players -- and think their direction where all PvP happens on separate battlefields is a really bad idea -- because there is nothing at risk. If a successful attack awarded the victor a series of 'nerf' buffs, then you could deploy them on the opponent to 'attack' their economy. You could have trade-office buff that produced a trade boycott -- or a mayor-house buff that quintupled the time required to rebuild wells and wheatfields -- or workyard 'damage' buffs that tripled the time of the production cycle. You could even have a buff-canceller item that would end the current workyard buff.
It's a very difficult situation with no easy answers. But I see the best option for PvP is to put other players' economy at risk. As long as the nerfs are significant enough -- people will be willing to defend themselves against them and risk defensive troops.
Ok then here is a question. How can We the players who don't want PvP Transfer to a new server that has no PvP. While keeping what we worked for. Will we be able to transfer? Or Can we simply keep the servers we have and Start a new fresh server were everyone who wants it can start over.
This seems fair because we knew starting here there was no PvP.
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}
this game was not designed for PvP, Never has been PvP. Why do you want us to change the game for you. Just so you can ruin what we have built up and some have paid real cash for. If you need to distroy what others build to feel better about yourself. find a game that is PvP based and play it. THIS IS a farmvile type game. If you don't like it leave.
Why did you start playing a game with no PvP if this is what you wanted
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}
Ok Zbest now we have seen each others Islands, Do you want an player like me to be able to attack your island? I could simply ruin your game for you. I wouldn't because I don't enjoy that but I know people that do that all the time on other games like Evony. They attack and keep attacking to keep a guy down.
So my version of Farmville could be simply farm your Island. Do you really want PvP now? Like I said I don't enjoy that but it could be done. Just because I don't want PvP does not mean I don't have Years of experence playing in PvP and winning.
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}
Did you read my post? or are you blindly knee-jerk always anti-PvP?
If I could build defensive buildings against attacks -- and could choose if I wanted to station my troops in defensive positions, then yes. I'm fine with allowing invasions.
However, if you can steal resources, destroy buildings, and/or wipe out whatever army is produced -- this becomes like every other game out there.
If you can't ever affect anybody else -- then it becomes just like Farmville.
I want PvP -- but want it done well. I want it to encourage players to get stronger, and work together in a guild, and overall make the game more social.
It is like farmville in a way but it always has been.
PvP is always and always will be a Big player picking on someone who can't defend themself 99% of the time. Do you want to be that player? even in your idea of a debuff for losing You will always be under that and never given the chance to recover. There is so much more content to this game that you have not touched by improving your Island. You want to encourage players to get stronger? whats holding you back now?
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}