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Thread: salt peters idea

  1. #1
    Recruit
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    Ares

    salt peters idea

    Use salt peter and water in provision house and then be able to use it to kill stumps.

    First you have to use a cutter to make the tree into a stump.

    Then use what you made in the provision house on the stump.

    It will have % of life and will grow back slowly over time until you kill it.

    If there is not a building set on top of the area where the stump use to be then it grows back over time. Foresters automatically make the stump 1% life after it is killed and there has been no building placed over the area yet.

    Buildings placed over stump(s) with enough available area can not grow back.

    This will give salt peter more of a use as well as free up space on you island. It will also be a challenge obtaining all the saltpeter you will need and being able to kill the stump fast enough before it grow back and you will not be able to have the forester on for that stump because it will aid in healing the tree.

  2. #2
    Mayor Wimpy's Avatar
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    Very interesting.
    If something can go wrong, it will.

  3. #3
    Recruit
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    Hmmmm

  4. #4
    Mayor RonEmpire's Avatar
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    I thought these saltper are used for making powder.?

  5. #5
    Settler
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    It is Ron.

    This is an interesting idea. However, I don't think it will ever happen. The game developers would have to redesign the entire island layout if stumps were possible to get rid of.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  6. #6
    Veteran General
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    I agree with Eze. and i think us players should come up with ideas to better CURRENT items that is already part of the game instead of random ideas that would take many many years for the devs to put in the game (like pvp). So how about making Floating Residence unlimited/giftable which could lead to freeing up building space on your current island for fairy tale and future buildings.........

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