This is the first time i have ever posted anything in this games forum. But i have a few thoughts i would like to throw out to the community, Devs, and whoever may read them. These questions may have been asked before, they may not have. These are just my thoughts on things i think make no sense in the game.
I find it strange that i can move most all buildings, except one that i would really like to. Why can we not move storehouses? Restructuring your island is quite a pain sometimes when you have to rebuild storehouses over and over because of the inability to move them.
Why is it that once trees are cleared from a spot, you can not build in their place? It only makes sense to me that you would need to "clear and make ready" land for building if you are truly creating a civilization from an unpopulated island. This would allow people to make their islands truly their own and not just cookie cutter versions of the most efficient ones out there.
Troop recruitment also makes no sense to me, if I want to make 500 recruits i have to start 20 sets of 25 troops individually. Why not be able to make 500 at once, and the provision house break them into their 25 recruit increments itself. Same with all things in the barracks and provision house. This would make things much easier for those of us who don't have hours to sit at the computer just clicking over and over to do something that should take minutes.
Resources needed to make troops also makes absolutely no practical sense to me. 25 bronze swords to make one recruit? Do they break 24 swords during training? If so they aren't the troops you want lol. 40 horses to make 1 cavalry unit? What happens to the other 39 horses? Do they die in tragic training accidents, or perhaps get eaten when food stocks get low? Instead of having to have exuberant amounts of resources to make troops perhaps you could change the production times to balance that out?
Also, when upgrading a building, instead of a completed percentage, would it be too much to ask for a time counter? Yes you can pretty much figure out how much time is left on the upgrade by the % left to go but a timer would be much more convenient. Also, possibly allowing you to toggle cycle times on and off above your buildings to better be able to maximize production by being able to see the time taken for a cycle without having to click on the building itself.
Like i said these are just my thoughts on some of the nonsensical things about this game. Agree or not, these things make no sense to me at all.


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