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Thread: Guild Market - 2nd community vote

  1. #1
    Former Community Manager BB_Katealyst's Avatar
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    Guild Market - 2nd community vote

    Greetings Settlers,

    Below we present the newest update to the developer's diary. This update is about the changes that will be introduced to the game in the future.


    As you know, the items in the Guild market change from time to time. This time we will be asking the world wide community of The Settlers Online to choose TWO items that will be included in the upcoming update of the Guild market shop. It is up to the entire world wide community to decide which TWO items will be included, so be sure to vote!

    Voting facts
    • Start: Friday August 9th
    • End: Sunday August 18th

    • Who?
      All players from all language versions can vote in their instance.

    • Where?
      Login to the website and a pop-up will show up on the community/news site. Click on the picture and it will redirect you to the survey.

    • How?
      In the survey you select your TWO favorite items (two of six) and submit your vote.

    • Items:
      The votes of all language versions (instances) will be summed up. The two items with most votes wins.

    • Results:
      The results of the worldwide election will be announced between August 26th - September 1st
    There are a couple of reasons why the results are not announced instantly after the survey ends. The extended time is needed to make sure there will be neither double votes or attempts of cheating via multiaccounts. Afterwards, we need to tally up the votes from all language versions and discuss with the development team when the changes will be pushed live.


    The following two items from the current Guild market offer will stay:
    Name: Roasted Duck
    Type: Buff
    Effect: It makes the output 3 times higher and lasts 4 hours.
    Price: 280 Guild Coins

    Name: Piero's Bowl of Pasta
    Type: Buff
    Effect: It makes the output 3 times higher and lasts 8 hours.
    Price: 380 Guild Coins
    All other items will be exchanged to:
    Name: Luxury Resource Box (max: not limited)
    Type: Item
    Effect: It provides random luxury resource (e.g. Granite or Titan ore).
    Price: 1900 Guild Coins

    Name: Mysterious Adventure Box (max: not limited)
    Type: Item
    Effect: It provides random adventure.
    Price: 3500 Guild Coins

    Name: To be decided (voting)
    Type: To be decided (voting)
    Description: It is up to the world wide community to choose this item.
    Price: Not applicable

    Name: To be decided (voting)
    Type: To be decided (voting)
    Description: It is up to the world wide community to choose this item.
    Price: Not applicable

    As presented above, two of these items will be selected by the entire world wide community through the vote.
    During the vote, each player will be able to select two items from the list of six.
    A brief summary of possible choices can be found below.
    Name: Mr. Myers (max: not limited)
    Type: Buff
    Description: It speeds up the recruitment time in Barracks up to 400% and lasts 1 hour.
    Price: 470 Guild Coins

    Name: Chocolate rabbit (max: not limited)
    Type: Buff
    Description: It speeds up the production time in Provision house up to 200% and lasts 12 hours.
    Price: 470 Guild Coins

  2. #2
    Retired Community Leader RomanGodCamper's Avatar
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    Why must you keep the Roasted duck and the Pasta! We don't want them anymore! *tear drop*

  3. #3
    Recruit
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    ummm, only 2 choices were described ....

  4. #4
    Recruit
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    no popup on me... trayd to log out and back in and no popups

  5. #5
    Recruit
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    Jolly Geo is the only thing that is good and maybe the chocolate rabbit, but i know it will be way overpriced. The Jolly Geo better not be 4k Guild coins again. Give guild coins a value. Remove Duck and Pasta or lower price of them. The boxes are way over priced too. guild coins are hard to get, give them a value! Good job on the silo for 1.5k but everything else has been bad.

  6. #6
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    Yet another chance to get a Jolly Geo in the guild market. Here's hoping the community doesn't blow it like they did when they picked the option of getting ONE silo. What a waste that was.

    BTW - I think letting the community vote on items in the guild market is a great idea. Please keep up this practice! )

  7. #7
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    More than half of the decision rests on the prices of the items. It would, therefore, be nice to see that pointed out in the voting process.

    Mr. Myers at 5000 Guild Coins -> Dumb.
    Mr. Myers at <500 coins or so is much more interesting and plausible.

    Similarly: I'll bet you sold a miniscule number of Gold Fevers. Especially prior to the onset of the Science System at the geologists finding natural gold mines. Why? Because the other 3x buffs were more attractively priced.

    A price of 620 Guild Coins was just flat-out high.

    But come back with exactly that same buff for 100 Guild Coins and you would have a pretty fierce interest in completing Guild Quests ... leading to at least some people actually paying gems to finish quests. This means more money, so that's good.

    The entire point of having a competing monetary system should be to drive interest in the new money and ways of making the new money (1, doing quests, 2, paying gems). But the pricing is such that there's very little pressure/demand for that currency. A queue slot, nice - and the silo, also nice. But none of the other items are focused on trying to get people to really work on generating more guild coins to spend. Where just a little pricing changes would have people pushing: "We need to be able to finish out guild quests in less than XX time so we're getting enough buffs!" Pushing -> some people hitting 'pay gems' -> good.

    Examples:
    Roasted Duck costs 280 Guild Coins ... but it only sells on the player market for 84 guild coins.
    Piero's Bowl of Pasta costs 380 Guild Coins ... but it only sells on the player market for 146 guild coins.
    Gold Fever (used to) cost 620 Guild Coins ... but it only sells on the player market for 370 guild coins.

    The underlying reason for the actual player market pricing for all three ties to the pricing of the gem-based x3 buffs. (Exotic Fruit, Red Flying Settler, etc.)

    But what it means is people are earning their Guild Coins getting the one-item-or-so, then immediately dumping their Guild Coins on the market for -any- other currency. Not buying Ducks, Pasta, or Fevers.

    Setting Ducks at 50, Pasta at 125, Gold Fever at 300 would end up making all of those buffs far more interesting, more used, and drive the value of completing Guild Quests. And driving quest completion should make money.

    It does -not- mean that everyone is -using- the buffs, but it should get a whole lot more into circulation and form viable markets based on each individual item. This simply wasn't happening with, for instance Gold Fevers. I'd be interested in knowing the total number of Gold Fevers sold - and whether it exceeded 1 per person.

    Oh, and paying 200 Guild Coins for 12 Gold Coins worth of coal isn't attractive either. I'm done with that one already.

  8. #8
    Mayor RonEmpire's Avatar
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    Alot of these items are way over priced.

  9. #9
    Settlers Guide Evil_J's Avatar
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    waste is to pick the geo, way overpriced
    chocolate rabbit is the only nice thing in there, for 2nd place picked the mr myers, despite it is useless for its price too
    choco rabbit for 480 guild coins isnt a bad deal at all

  10. #10
    Recruit Queen_Nessa's Avatar
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    Yet i logged in & got nothing so i cant vote :/ not impressed -_-

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