Originally Posted by
Draconus2004
Occaisonally guides do have flaws. They might work that 97% of the time, then there is the 3% chance the block fails. It is hard to work those out in test.
Also - guide makers need to keep in mind that different players have different latency and different internal timers. counting to two can be quite different from player to player - as can latency and can make a good guide unusable sometimes by most of the population (especially during peak hours).
One thing I have noticed - the blocks that are designed with 0 waiting tend to work the best, as they are not subjective to player and lag. "launching at dot 3" might not work the same at 5AM v. 5PM.
Given the size room we have to work with here in the fairytale advs - i encourage guides to be made where position and order of launch is all that matters.