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Thread: Wood production

  1. #41
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    Lets start at time 0 and assume we have a deposit of 20 pine trees. Lets also just assume that all buildings are level 5. We must go to at least the 6 minute mark since that is the first time that the buildings times end a production at same time.

    So now everybody go.

    The cutters will take 10 pine trees out leaving 10 trees after 2 minutes

    Then the three foresters place 15 trees after 3 minutes

    So now at the 3 minute mark we have 25 trees

    At the 4th minute another 10 trees are gone leaving us 15 trees.

    At the 6th minute another 10 trees are taken leaving 5 trees but again the foresters add 15 giving us 20.

    So after 6 minutes 60 trees were taken 60 trees were replaced and the deposit which started at 20 ends at 20.

    Why does this not work my understanding is 3:2 has always meant 3 foresters per 2 cutters.

  2. #42
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    Quote Originally Posted by Bigbobdog View Post
    Lets start at time 0 and assume we have a deposit of 20 pine trees. Lets also just assume that all buildings are level 5. We must go to at least the 6 minute mark since that is the first time that the buildings times end a production at same time.

    So now everybody go.

    The cutters will take 10 pine trees out leaving 10 trees after 2 minutes

    Then the three foresters place 15 trees after 3 minutes

    So now at the 3 minute mark we have 25 trees

    At the 4th minute another 10 trees are gone leaving us 15 trees.

    At the 6th minute another 10 trees are taken leaving 5 trees but again the foresters add 15 giving us 20.

    So after 6 minutes 60 trees were taken 60 trees were replaced and the deposit which started at 20 ends at 20.

    Why does this not work my understanding is 3:2 has always meant 3 foresters per 2 cutters.

    Because what you are missing is that it's all about pathing. Forget 3:2. Do your example with 18:12. The deposit only holds 20. 8 of the 12 cutters go to the same deposit, only 4 come back with logs, 20 total. The other 4 spent all their time and get nothing. So you get zero from them that cycle. Sure next time they might go to a deposit that holds 50 and they all get logs, but then the next cycle they all go back to one that has 10. Now you get 10 logs and miss out on 70. The problem is pathing and the cutters/planters not being smart. In a perfect world the game would recognize that there are only 20 logs in the depo so only 4 cutters max would go there and then others would go to different depos, even if they are further away. Unfortunately, it doesn't work that way on test. You keep missing out on cycles because cutters are flocking to deposits that don't have enough to support them all.

  3. #43
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    Sure assuming all spots are 20-25 trees depos (which are not - most of them are 5 tree deposits) and that you place the foresters on top of each other (so they all come on the same timer). In reality your foresters will all come at different times to the depot and after first run or 2nd the cutters will come to a spot with not enough trees for all of them. In this case the first lev5 cutter will get those logs (5 or less whatever is there) and the other cutter will still go to the same spot but come back empty handed - as it is right now on test server - you can go check it.

    Cutters keep going to the same deposit but there isn't enough trees for all of them so half come back empty handed - but still use full production cycle to get...0 logs. This is why people have 3:2 ratio and still their production is in red.

    The Devs applied farm/silo mechanics (1:1) to wood production that was design on a different ratio (3:2). That is why half your cutters come back empty handed even though they still use the full production cycle to get... nothing.

    It is a problem that I am afraid will not work well if the 3:2 ratio is left in place with the new cutter mechanics. It will be a mess and a headache and you will end up with 50% more cutters than actually needed to cover for the cycles when the cutters come back empty (Because they start to go to a full deposit but another cutter takes all logs before the 2nd one starts)

    You can't predict an even increase of trees in deposits (replenished by foresters) and set your cutters once and forget about them, because of difference in time cycles between. All 3 foresters will come to the same deposit at different times (in reality) and so will the cutters. But... If a cutter comes to a depo when a forester is not done yet, while another cutter still works there (5 tree depos) - this cutter uses a full cycle and goes back - empty.

    There are only few 25 trees deposits on the island and far too few for this to even work. Not to mention, 25 tree deposit will be way to small to set 3-4 cutters on it (lev5 I assume). After 2nd cycle you end up practically having 1 empty run for 2-3 or even all cutters set for this spot. And they will not go to another, because.. they see the deposit has some trees. Just not enough for all of them.

    The tree deposits would have to be like min 50 for this to even work. 100 would be a good number to keep replenishing the depos and keep cutters busy.

  4. #44
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    Tribunus nailed it perfectly in post above mine. For this to work with 3:2 ratio the deposits have to be like 100-200. This will keep foresters constantly busy going to same spot and cutters keep coming back with logs. And you can to a degree keep the deposits stacked.

    Not sure also if that would work with the cutters/foresters game behavior ..

  5. #45
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    they need to work on other stuff and should leave it alone

  6. #46
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    I just hope this "fixing" of their own design is not going to end up as a huge mess disrupting completely the game itself. I have seen few of those "fixes" that destroyed other games to a point where people stop playing.

    People exploit the old mechanics of wood production but it is not a bug, it is just design that way that allows this little exploit.

    Combining 2 different designs of 2 different behaviors (wood and silo) into one might not be healthy, or work at all. Hope the devs will come up with predictable, steady mechanics allowing the game to function properly without huge production gaps every other cycle.

  7. #47
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    Quote Originally Posted by G_F_M View Post
    they need to work on other stuff and should leave it alone
    thumbs up on this.


    they obviously can't seem to get it right the first time or the second time. but its been like this for so long that they should just leave it alone.

    the old saying goes. "If it aint broken. Don't fix it."

    Trying to fix a bug only to introduce more bugs.

  8. #48
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    Any new development on test server?

  9. #49
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    According to the new update, maint of the 29th includes:

    • New behavior of woodcutter/forester removed

  10. #50
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    That would be the best scenario

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