Reply to Thread
Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 63

Thread: Wood production

  1. #1
    Noble
    Join Date
    Jul 2013
    Posts
    364
    World
    Ares

    Wood production

    I know that there are some changes rolling on test server about pine/hard wood production. The foresters and cutters mechanics are getting changed . Could someone from test server be kind enough to share the upcoming changes? How is the foresters to cutters ratio going to work now? What is being changed?

    Appreciate the insight thank you

  2. #2
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    The old ratios should still work. {edit: scratch this statement. the old ratios will NOT work. anymore.}


    The change on test server basically, makes it so that wood in a deposit is 'finite' and accounted for.
    This means X wood in 1 deposit will only be collected and subtracted X cuts.

    Currently on the live, a wood deposit can be collected by an infinite number of cutters regardless of how many is in the deposit. They'll return with wood.

    Example of LIVE mechanic:
    Let's say you have a level 5 forester. And you have 20 lvl 5 cutters. and only 1 deposit. (let's just assume there is only 1 deposit)

    The level 5 forester will put down 5 trees. Deposit now has 5 wood in it. 20 cutters (level 5) will all swarm around that deposit and all walk away with 5 wood. thus 100 wood total. Even though the deposit contains only 5 wood.

    This is how the mechanic is on the live servers that you're used to seeing. A lot of players have only 2 foresters. And a ton of cutters. cutters just go back and forth between the 2 deposits. Trees always look barren on the entire island because of this.


    The TEST server fixes the behavior now so that only 1 cutter can walk away with 5 wood. So if 20 cutters swarm around the deposit of 5. only one walks way and you're netting only 5 wood. Those 19 cutters go home empty and must wait for another deposit to replenish.

    This is basically a HUGE NERF.

    The existing ratios that are posted around the net about 3 forester to 2 cutters still stands. If you are using suggested ratios, then you should be fine. If you've got only 2-3 forester and a ton of cutters, you're going to be screwed when the test server changes goes live.


    Based on this knowledge.... I suggest going to test server forum and recommend they at least change the time for the forester so its more 1:1 ratio. We're running out of space on the island as is. And this new NERF is going to really screw up a lot of people's island setup.

    I hope they can BUFF the forester time to compensate for this nerf.

  3. #3
    Settler
    Join Date
    May 2012
    Posts
    198
    World
    Zeus
    Pinewood is about to get pricey! All these 50s with full island and need for a lot of coal...and now there will be need for 20 or so more foresters! (excluding hardwood!)

  4. #4
    Settler
    Join Date
    Sep 2012
    Location
    Ontario, Canada
    Posts
    140
    World
    Ares
    sounds like a giant nerf to 50s after this 50 update

  5. #5
    Settler
    Join Date
    May 2012
    Posts
    198
    World
    Zeus
    yep..i understand the need for fixing bugs...and clearly this is not working as intended...but then...after 2 years it has been sort of "grandfathered in"... there' should be something done to offset readjustment - problem is mainly with real estate... offer 10 floating residences for non-gem purchase for example

  6. #6
    Noble
    Join Date
    Jul 2013
    Posts
    304
    World
    Ares
    This is going to really mess up coal production. I like the suggestion of making the forester to cutter time 1:1 ratio, currently foresters take longer then cutters to replenish the trees. Perhaps make it work like silos/farms? 1 on 1 for corresponding level?

    Either way all those 50 with limited lics will really feel this change I am sure. Not to mention the current level of coal production needed for everything almost requires you to cover 1/3 of your island in cutters/foresters and coal cookers. If BB wanna do 1:1 than drop the coal amounts needed for making everything. There is only so much room on the island and we need almost half for farms anyway.

  7. #7
    Noble
    Join Date
    Jul 2013
    Posts
    364
    World
    Ares
    Thank you Ron for the explanation. I hope somebody will start a thread on test server forums about this. It seems BB is changing the mechanics to work just as Farms/Silos work now. Unfortunately, there is 45 sec delay between foresters and cutters. What it means with current mechanics on test it looks like this:

    Lev 3 forester makes 3 trees in 1 spot. Lev 3 cutter comes around and cuts those 3 trees, goes back drops it in Storehouse and comes back to the spot BEFORE it is replenished (45s delay between those 2 on work cycle). Since the spot is empty the cutters go to next near spot wondering around.

    Lets say you have lev4 forester: It makes 4 trees in 1 spot. The cutting boys (lev3) come around and cut 3 of them. 1 is left. Than before the forester can replenish this spot with another 4 trees the cutters come around again and... only come home with 1 tree even thought they are lev3 (because there is only 1 tree left ion that spot)

    This is a logistic mess and it will totally screw the ratios needed to keep up with some predictable wood/coal production. If BB wants to make foresters/cutters in line with farm/silos than the timer got to be changed on both to 1:1 ratio. This way cutters/foresters can be kept on same level with predictable wood production. Of course since that would require 1 forester for 1 cutter (as now on life the ratio is 2:3) perhaps some adjustments to coal amount needed for producing anything can (should) be made as well.

    A change like this (as it is on test) is not acceptable. I hope BB devs take this under consideration BEFORE they put this in life as it is. Come on Community, wake up, before it is too late and you will really have to redesign your whole island. If you have the extra 20-30 Bldg Lics...

  8. #8
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    Yes. This is a huge nerf.

    This new change is going to affect everybody. Not just those with the 2 forester to many X cutters. There are some people with variation in ratios.

    Before I even learned about this wood cutter behavior. I had a setup that was less than the ratio. 19F to 14WC or something and was comfortable with that. I noticed my flow of wood was pretty decent. I never noticed the behavior either. So I was 'happy with my setup at the time.

    Even if I had that setup now, the nerf will probably have a huge impact on the production. And it would have dropped.


    A lot of people who probably don't know the ratio nor the existing cutting behavior. They're going to see a huge impact.


    Wood prices will go up for sure. Dramatically.

  9. #9
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    Quote Originally Posted by Pinkleet View Post
    Thank you Ron for the explanation. I hope somebody will start a thread on test server forums about this. It seems BB is changing the mechanics to work just as Farms/Silos work now. Unfortunately, there is 45 sec delay between foresters and cutters. What it means with current mechanics on test it looks like this:

    Lev 3 forester makes 3 trees in 1 spot. Lev 3 cutter comes around and cuts those 3 trees, goes back drops it in Storehouse and comes back to the spot BEFORE it is replenished (45s delay between those 2 on work cycle). Since the spot is empty the cutters go to next near spot wondering around.

    Lets say you have lev4 forester: It makes 4 trees in 1 spot. The cutting boys (lev3) come around and cut 3 of them. 1 is left. Than before the forester can replenish this spot with another 4 trees the cutters come around again and... only come home with 1 tree even thought they are lev3 (because there is only 1 tree left ion that spot)

    This is a logistic mess and it will totally screw the ratios needed to keep up with some predictable wood/coal production. If BB wants to make foresters/cutters in line with farm/silos than the timer got to be changed on both to 1:1 ratio. This way cutters/foresters can be kept on same level with predictable wood production. Of course since that would require 1 forester for 1 cutter (as now on life the ratio is 2:3) perhaps some adjustments to coal amount needed for producing anything can (should) be made as well.

    A change like this (as it is on test) is not acceptable. I hope BB devs take this under consideration BEFORE they put this in life as it is. Come on Community, wake up, before it is too late and you will really have to redesign your whole island. If you have the extra 20-30 Bldg Lics...
    Sure they're trying to make it like Silos/Farms. BUT the problem is the forester to cutter time is not the same as silos to farms. It's also bad enough that the deposits are scattered around. So you're never going to find or have a perfect symmetrical setup like a farm/wheat/silo. The production/hr economy window will always be inaccurate as well. It will fluctuate like crazy.


    The community definitely needs to start being more vocal about this change.

    (similar to how vocal people were about the magnificent residence and gold tower. we need them to not mess with it or at lower the forester time significantly.)

    http://forum.tsotesting.com/threads/...cutter-changes

    Go to that thread and post!

  10. #10
    Noble
    Join Date
    Jul 2013
    Posts
    364
    World
    Ares
    ^^ Ditto.

    With foresters/cutters timer as they are now it will be impossible to set up any predictable, calculated production. The wood production will fluctuate drastically each cycle. One time you will see it in green (+2k ) the next cycle you will be -5k (if the tree spots near cutters are empty and they will scatter all over your island to look for avail trees to cut). Figuring out a predictable wood/coal production will be impossible. Even timers on both foresters and cutters is the only logical solution if this model is "fixed". Are BB devs looking into that? Or they still watching their company promo?

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts