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Thread: Wood production

  1. #11
    Mayor RonEmpire's Avatar
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    The bigger problem is that its not just COAL it will impact. The new Fairy Tales adventures require a massive amount of BOWs. Bowmakers are now becoming the next big thing in terms of production along with the Copper Swords. Which means pinewood is heavily used for making BOWs.

    I know a lot of level 50s are plopping down bowmakers to ramp up their bow production.

  2. #12
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    Thanks for all the helpful comments. Let me just note that for some of us, this is a game and we don't figure ratios and stuff! I don't really want to do any more real life stuff in this game than is already needed. I doubt I will ever do another Fairytale adv. if I have to buy wood or licenses to build more anything! I have space set aside for the things that still need building and considering the extra population needed to support a massive army, there is just nowhere to go. If they are trying to keep the level 50's, they better realize that not all of us want to be math majors.

  3. #13
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    The nerf is welcome in my opinion, wood price was way too low and this will be a welcome benefit for those who stuck with the "true" ratio 3-2 and level the field for everyone else. Thanks, BB.

  4. #14
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    Aetius you don't understand. With the new changes you can throw away the old 3-2 ratio, it will not work anymore. Because of the time difference between forester and cutters after your cutter empties the tree from 1 spot they will wonder around to next avail. And even if next avail has some trees you will almost NEVER have the same amount of logs coming in your Store House. If you don't want to to the math to clearly see some serious problems.

    Unfortunately what it means in practical application of this new mechanics (rather you do math or not) to keep up with your current wood production you will need 1 forester per 1 cutter AND EVEN WITH THAT YOU WILL NOT HAVE predictable (forget exact) wood production (because of 45s difference in cycle between foresters and cutters.

    Do you like your nice cutters setup? 3/5 cutters nicely set near SH going to 2 tree spots? Well forget that as well. You will need 1 cutter per 1 tree spot (and even that will cause your wood numbers to fluctuate from green to red every cycle - because of timer difference between.

    Number of Lics. I have 26 pine cutters now settled between 6 foresters. With the changes as now on test to keep my wood production I will need to purchase 20(!) new Bldg Lics to keep it going. The numbers are also most likely to be even higher with the current fluctuation of cycles.

    Again the old ratio WILL NOT work (it already doesn't on test). Between the headache of re-positioning your wood cutters/foresters all over your island and the additional 20-30 new lic you will NEED to purchase to keep up your current wood production - try to have fun than.

    We are trying to make sure BB devs know what are they doing BEFORE the test changes go life (as they are now) and the whole economy goes into mess. Not to mention additional Lics needed that some of the lev 50 players can't buy because they are already at limit!

  5. #15
    Mayor Perwyn's Avatar
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    Quote Originally Posted by AetiusWMD View Post
    The nerf is welcome in my opinion, wood price was way too low and this will be a welcome benefit for those who stuck with the "true" ratio 3-2 and level the field for everyone else. Thanks, BB.
    I agree 100%. Everybody that knew the 3:2 ratio but chose to ignore it/exploit the bug......OOPS!!

  6. #16
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    Quote Originally Posted by Pinkleet View Post
    Number of Lics. I have 26 pine cutters now settled between 6 foresters. With the changes as now on test to keep my wood production I will need to purchase 20(!) new Bldg Lics to keep it going. The numbers are also most likely to be even higher with the current fluctuation of cycles.

    Again the old ratio WILL NOT work (it already doesn't on test). Between the headache of re-positioning your wood cutters/foresters all over your island and the additional 20-30 new lic you will NEED to purchase to keep up your current wood production - try to have fun than.

    We are trying to make sure BB devs know what are they doing BEFORE the test changes go life (as they are now) and the whole economy goes into mess. Not to mention additional Lics needed that some of the lev 50 players can't buy because they are already at limit!
    The correct ratio is (and always has been) 3 foresters : 2 cutters. So for 26 cutters, you need 39 foresters. Again I say.... OOPS!

  7. #17
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    Again IT WILL NOT WORK THAT WAY.

    On life now lev1 cutter goes into tree spot with 1 tree and gets - 1 log. The same goes for lev5 cutter goes into tree spot with 1 tree and gets - 5(!) logs.
    That is how it works now on life and that is what is being "fixed" on test.

    On test server this is how it works. Lev5 cutter goes to tree spot and ONLY gets as many logs as there are trees on that particular spot. If that tree spot has 1 tree.. your level 5 cutter will get 1(!) log NOT 5!

    If you fail to see how will THIS screw up your wood production than you know what? You deserve being "owned" by the nerf.

    Because once the changes make life guess what. Your wood production GOES DOWN IN HALF, no matter what level cutters/foresters you have (because of the time difference between the cycle and the new mechanics). Than all of you "this change is welcome" crowd, will cry to heavens and back about BB nerfing your game.

    Imagine this change goes life tomorrow and your wood production (as it is now on life) drops to 45-35% of what it is NOW. Get the picture? And the only way to bring it up is to build MORE cutters/foresters (all over the Island, not in 1-2 comfy spots). Because that is whats coming if the changes are left as they are now. If you lev 50 with all Lics bought, you are SCREWED. Wake up. It is still not to late to change it.

  8. #18
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    Again I am not opposing the change. I just think to keep it working it needs to be reworked just as the farm/silo mechanics are working. 1:1 ratio with the same time cycle and everything should be fine. We would have to buy more forest/cutters but at least the mechanics would work well and be predictable.

    As it is now on test, it is not working, it is not predictable and the huge drop in wood production (affected by the changes of mechanics) will hurt a lot. My friend was stunted last night discovering that his wood production on test dropped from 18k to 5k after the changes. That is a significant drop. After re-positioning his cutters and bldg more foresters he is up to 8k. Not even close to where he needs it to be. Unfortunately there is no more lics to buy! Get the picture?
    Last edited by Pinkleet; 08-27-13 at 10:54 am. Reason: typo

  9. #19
    Mayor RonEmpire's Avatar
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    Come to think of it. The current ratio is not going to work very well either. The change will have a huge impact on every one regardless. Depending also where u place ur cutter an forester. Since some deposit have a Max 5 tree replenish limit. It will screw up even 3:2. Ratios.

    The current 3:2 seem to work because the Forrester are not working overtime on one spot. So they can replenish more deposits.

    The new change might require moving your buildings around alot. And probably. Increase the ratio as well.

  10. #20
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    The current ratio already IS NOT working. It can't because now you only get as many logs as there are trees (per cutter level).

    The problem is EVEN with 1 forester per 1 cutter it will NOT work either! (because of the time difference in work cycle between those 2 - 45 sec on pine). I think people don't understand at all how much this change will hurt. Seems you will need like 2 foresters per 1 cutter to keep it stack and have a full production run without cutters wondering around the whole island and cycle fluctuate 5k on a swing.

    Way to go BB:P

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