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Heroic Little Tailor
Working through this one this week. Made up the first sector block. I tried to use 152S 48C instead of 137E 30C -- it's enough but not recommended as it is really, really, really tight.
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Second sector, I like using the longbows. You can kill with 1: 174B 2: 129R 1E 111K -- but it takes 10s longer and makes it tight.
With a Major, w1: 88R 55LB w2: 110R 11S 149K is the fast-kill using a BHG for a w1 rather than a Vet.
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On the 3rd sector, I was planning to kill the camp with 1: 250R 2: 155R 1E 94K. But I went to simulate the 43 Bear 80 Wolf and found a 180s block.
Turns out that it's a 117s march with 40s kill, so the half-block works. You have 23 sec between launching G1 and V1.
I couldn't get 59 Bear 80 Wolf to block for 180s (although 4S 115E 81C does it 99.77%), so I tuned the first wave to kill minimum 42 bears.
W1: 214R or W1: 145R 55B or W1: 183R 17LB
Then the G1 (180 second) Block:
58 Bear 80 Wolf: 110E 90C
57 Bear 80 Wolf: 107E 93C
56 Bear 80 Wolf: 103E 97C
55 Bear 80 Wolf: 100E 100C
54 Bear 80 Wolf: 96E 104C
53 Bear 80 Wolf: 92E 108C
This one is open for your own revisions ... if you have more risk tolerance, you can lighten up the 1st wave. If you have a ton of generals, you can also aim lower and use 1B hits to kill 1 bear each until you get to 58.
G2: 1R (sent to leader and intercepted)
G3: 152E 48K
V1: 250R
V2: 22B 227A 1K
The V2 garrison position is typically unavailable -- you have to position on the well, then move away, then take that position.
Alternate Garrison Positions that let you zoom in more and make the targets bigger and helps you launch faster:
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I emptied the bag of tricks on this one -- 1R a half-block into position so you can unlock a triple:
Options for 50s kill (listed in order according to barracks time) *USE ONLY FAST GENERALS*:
w1: 199B w2: 161B w3: 126B 12LB 111A 1K
w1: 56C 194B w2: 126B 9LB 114A 1K
w1: 199B w2: 141B w3: 55B 85LB 109A 1K
w1: 142B 108LB w2: 55B 85LB 109A 1K
* BE CAREFUL WITH A 3-WAVE TO AVOID QUEUE-JUMPING -- WHEN W3 ATTACKS BEFORE W2, IT NEVER GOES WELL *
Troops based on C3 remaining for 100 second G3 Block:
5 Boar 140 Wolf Packleader: 189E 11LB
4 Boar 140 Wolf Packleader: 193E 7LB
3 Boar 140 Wolf Packleader: 195E 5LB
2 Boar 140 Wolf Packleader: 200E
1 Boar 140 Wolf Packleader: 200S
140 Wolf Packleader: 200S
135-139 Wolf Packleader: 190S 10C
130-134 Wolf Packleader: 177S 23C
If anybody finds a 100s block further up the list (6 or more Boars), please let me know.
You get 20 seconds between G1 and F1 -- so it's not as tight as usual fairy-tale block. There's elite options if you want to squeeze another 20 seconds from G1 -- but remember that one of the boars is dead on General A's 1R.
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The Block Position on the next sector:
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And Finally, the v2 Guide Sheet:
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1R on last castle -- all 3 gens sent to the castle (block intercepted).
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With the price of bows skyrocketing, I removed all bows except where required for blocking (bows needed for speed of kill).
3.5 barracks hours more -- but requiring significantly fewer bows. 201B 185LB instead of 1647B 50LB.
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An analysis of the camps that use bowmen, options, and recommendations on the most effective use of bows.
Based on the above review:
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All of the blocks worked perfectly, tho the G3 to C3 was pretty tight. It was a couple bars down before the leader started counting down.
Very nice work.
Thanks much
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