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Thread: Loot Slots

  1. #1
    Recruit
    Join Date
    Oct 2011
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    Zeus

    Loot Slots

    I have been searching for a guide on how to sell loot slots, I can't find one. Please forgive me if I missed it somehow.

    How does one determine what type or amount of a Recruit or Bowman or whatever to use for a "Tag"?

    I understand that "FF" means a fast finish, but are there other things I need to know?

    Are there rules or a protocol as to how one receives payment for said "Loot Slot"?

    I am most grateful for any help on this subject.

  2. #2
    Recruit
    Join Date
    Apr 2012
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    Zeus
    To sell all you have to do is advertise in trade tab.

    To figure out tag use one of these sites

    http://settlersonlinesimulator.com/d...fsimulator/en/
    http://www.settlersonlinetools.com/e...0/raufbold=120

    http://forum.thesettlersonline.net/t...ight=loot+spot

    This helped me a lot with protocol when I first started.

    Hope this helps! Mail me if you have any more questions.

  3. #3
    Recruit
    Join Date
    Sep 2012
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    Ares
    Basically you want the lootspot buyer to attack the last camp or a camp still remaining right before you take out the last camp. If that camp has First Strike troops like dogs, they'll need to use 1 or 2 cavalry. If it has normal troops, then 1 or 2 recruits will work.

  4. #4
    Soldier
    Join Date
    Nov 2012
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    Ares
    My very 1st tag I sent 1R and the camp had first strike units - no loot for me! I have always over-compensated since then, sending the same overkill tag to all: 5R 5C, still super cheap losses compared to doing the adventure yourself.

  5. #5
    Good Citizen Award Recipient Domesday's Avatar
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    Oct 2012
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    Ares
    Old Dungeons and Dragons player know enough to (1) look into an enemy camp and find the hit points needed to kill the lowest level enemy. say for example 60 hit points. Then (2) if you are using recruits - look at the minimum damage they will do - 15 - so you only need to send 4 recruits in this instance to be safe and insure a single kill - or if you like the odds - send 2 recruits if you believe your recruits will do more than the minimum damage.

    As someone suggested, if the enemy has first strike units, you will need to attack with first strike units as well, but apply the same approach as above.

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