The new system to see who finished the guild quest and who has not is great but a few tweaks can be added to help the guild leaders better manage their members.
Suggestions:
1. If the leaders can see for say a week's time line whom finished guild quests vs who didn't can help weed out players not participating and holding the active members back.
2. The ability for a guild leader to auto complete a quest after a given time period would also be helpful. Allowing the leader to end the quest and the guild take a penalty for it by loss of guild coins.
3. Mix up the bloody guild quest more so we don't get hit with the same ones several times in a row like Island of the Friggin Pirates! Dark Priest is not bad since we can double up but that is getting tiresome as well! Hello you have more adventures then those 2!