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Thread: Betrayed Little Tailor

  1. #1
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    Betrayed Little Tailor



    First Sector (I had real trouble with this) -- Need GX to divert G3 so there's only 1 timed send:


    Second Sector -- Half-Block into a triple:


    Third Sector -- Single Block:


    Fourth Sector -- Triple-Block:


    Fifth Sector -- Intercepted 1R to set up deep block -- Then double (first 3 gens sent to bandit camp -- then 1 or 2 waves to leader):
    (Need to update sheet with 1R -- is correct in attachment)

    If you get intercepted (either the 2nd or the 4th general) -- you should be able to retreat it all if you're quick.


    Sixth Sector -- I tried to 2-wave with 1R but got intercepted. So it's 4 separate waves with 4x 1Rs (you can block the last couple waves if the 1Rs bother you):


    Will fill in the pictures a little better at a later time ... refer to sheet for setups.
    Attached Files

  2. #2
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    On the end Boss:

    1: 96R
    2: 250R
    3: 250R
    4: 42R 78M 130K (250)

    or

    1: 96R
    2: 250R
    3: 250R
    4: 105R 36M 130K (270)

    If you are going to use 4x 1R blocks .... you can cut back on the 3rd wave:
    117 Roughneck 1 Innkeeper 250R
    116 Roughneck 1 Innkeeper 248R
    115 Roughneck 1 Innkeeper 246R
    114 Roughneck 1 Innkeeper 245R
    113 Roughneck 1 Innkeeper 243R
    112 Roughneck 1 Innkeeper 241R
    111 Roughneck 1 Innkeeper 239R
    110 Roughneck 1 Innkeeper 238R
    109 Roughneck 1 Innkeeper 236R
    108 Roughneck 1 Innkeeper 234R
    107 Roughneck 1 Innkeeper 232R
    106 Roughneck 1 Innkeeper 231R
    105 Roughneck 1 Innkeeper 229R
    104 Roughneck 1 Innkeeper 227R
    103 Roughneck 1 Innkeeper 225R
    102 Roughneck 1 Innkeeper 223R
    101 Roughneck 1 Innkeeper 221R
    100 Roughneck 1 Innkeeper 220R
    99 Roughneck 1 Innkeeper 218R

    And then adjust the 4th wave as necessary:
    5 Roughneck 1 Innkeeper 58R 64M 128K
    4 Roughneck 1 Innkeeper 59R 63M 128K
    3 Roughneck 1 Innkeeper 64R 59M 127K
    2 Roughneck 1 Innkeeper 67R 56M 127K
    1 Roughneck 1 Innkeeper 68R 55M 127K
    1 Innkeeper 70R 53M 127K

    If you don't feel like 1R blocking the last 2 waves ( 120 seconds -- can handle last two waves ):

    190 Roughneck 90 Ranger: 139E 38C 23K
    189 Roughneck 90 Ranger: 137E 39C 24K
    188 Roughneck 90 Ranger: 137E 39C 24K
    187 Roughneck 90 Ranger: 136E 43C 23K
    186 Roughneck 90 Ranger: 137E 41C 22K

  3. #3
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    Updated BLT spreadsheet, with Major-General updates
    Attached Files

  4. #4
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    Best BLT Nuke Targets (Big and Small catapult):



    On the weak-point potion:

    Option 1: Full tavern

    Without WP potion:
    w1) 166R 84LB w2) 250R w3) 134R 10M 1E 125K -- average 2370 barracks-minutes loss

    WP potion kills roughnecks:
    w1) 119R w2) 134R 10M 1E 125K -- average 807 barracks-minutes
    WP potion kills rangers:
    w1) 250R w2) 23R 108M 1E 138K -- average 1587 barracks-minutes
    WP potion kills innkeeper:
    w1) 49R 52S 1E 120C 48K -- average 699 barracks-minutes

    Savings of 1563, 783, or 1671 -- or 1339 average
    ( the faster tavern battle allows for quad-blocking the 200-dog camp, saving an additional 38R / 144 minutes )

    Option 2: Magnificent residence after killing dogs

    b1) 1R -- w1) 96R

    Without WP potion
    w2) 250R w3) 250R w4) 105R 36M 129K -- average losses 2050 min

    WP potion kills roughnecks:
    w2) 135R 10M 1E 125K -- average losses 453 min
    WP potion kills innkeeper:
    w2) 125R 30S 115K -- average losses 639 min

    Savings of 1597, 1411 -- or average 1504

  5. #5
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    If you nuke the tavern -- and clear the sector, you can flank the sector before it from this position (killing only the leader and the camp directly beside):

    130R 30M 110K
    76R 42S 152A



    It's in the tavern sector, but not pathblocked by the leader. If you manage to spam the landing zone and get a major that you can place in the tavern sector, you can use this position to block.

  6. #6
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    define spam the landing zone? how many gens are needed for that

  7. #7
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    Quote Originally Posted by G_F_M View Post
    define spam the landing zone? how many gens are needed for that
    I've only got 10, so I lack the firepower to make an attempt. I would assume it would take somewhere in the neighbourhood of 40 maybe less if there are quartermasters involved.
    If you managed to accomplish an LZ spam, you could nuke the MR, and deploy to that sector and flank the entire adventure.

  8. #8
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    might have to try that with a couple guildies thanks

  9. #9
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    Quote Originally Posted by G_F_M View Post
    might have to try that with a couple guildies thanks
    I tried LZ spam on HLT, and couldn't deploy to any pathblocked sectors after nuking leaders.



    Recently, there was a change so all new deployments must path from the first general on the island.

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