I just dont see why would anyone spend 30k starcoins for the martial art general? 200 troops + 1-100 splash damage or 250 troops without splash damage, Is that really a question? I fail to see his use. Maybe if he had first strike or something like multistrike(attack at first strike, normal strike and last strike) or if he was 250 general........ plx plx improve him dev team, even if that sends him to 50k starcoins.
well neither of the generals really have a use. a lot of level 50 already have a major general or are going to soon. I have 2 other vets and i haven't used them besides for a sac since I got my major general. The martial arts is basically a bhg and ive never actually used one of my bhg for anything besides transport sac or tagging in a ls. Might as well make a transport gen for star coins instead of the others. A regular general would actually be more useful to me then the martial arts or legendary gen.
I've been saying this for a while now.
They need to make these generals "NORMAL" attack speed. (with the added benefit of recovering fast and transport fast).
BUT if they attack like veteran speed or bhg speed, they're useless.
While I know BB don't support 'blocking' people still block anyways. Normal generals are great for blocking.
I would spend gems to buy more normal generals that can recover fast and transport fast.
If they fixed these generals to be "first strike" then they'll be at least useful for "wave sacrifices"
Since 270 general (major general) is available- why would people want to use legendary general? His damage isn't even certain, its 1-200 which is unpredictable.
BB Dev team, please go back to drawing board and PLAY the game! Learn what players really want and what is really useful.
Right now, these generals are nothing more than 'pretty avatar replacements for BHG and Veteran.
There is a cooldown on buying these star coin items.
http://forum.tsotesting.com/threads/...ll=1#post22826
The weak point potion functions as described -- but cannot target witch towers (although only tested against the HLT tower):
The small catapult kills easy camps -- the big catapult kills easy, medium, or hard camps.
You get the XP / beans for troops killed with these items. Because of this -- you can 'tag' a lootspot instantly without a general using ranged support / weak point potion / big catapult / small catapult.
Catapults aren't tradable.