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Thread: My observatons

  1. #11
    Veteran General The_Director's Avatar
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    Quote Originally Posted by Bashyo View Post
    Sadly, I do not have your problems, nor will I ever. I aspire to be wealthy enough to tear out 200 level-5 buildings at a whim Heck, I aspire to have 200 building licenses! But what you suggest makes sense even to a little newbie like myself. I hate dragging a dozen things to Mayor's house, and I dislike the TO forcing a short deadline upon me. And 25 recruits at a time... even I feel that pain.

    What I find most interesting is that the requests you make are for heavy spenders, so why BB doesn't bend over backwards to get things right for you folks is beyond me.
    *sigh*

    Let me tell you something, in order for us to spend money on something that is both free and ONLY a game, it has to be good.

    I personally refuse to pay for gems until a few things are met.

    Think on this:

    "To make a game requires money, in order for anyone to pay for the game, it has to be a good game."

    - T_D

  2. #12
    Mayor Moonlime's Avatar
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    and I need a bigger island. :-)
    Still around from time to time.

  3. #13
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    Quote Originally Posted by Ornias View Post
    I would not define myself as a heavy spender. Yes I bought 2 gem pit during a 100% sale, and with the free gems turned that into 5 pits. I can self sustain at this point. Island size and "wealth" is more of a function of time than money. I did not have a gold chain for the first year and a half I played. I just got tired of the constant upkeep. It was easy enough to keep up production for adventures using 1k troop at a time, not easy at all for fairy tales using 5k. My complaints are not about rich vs poor, it is about BB's basic gameplay.
    Define heavy/big spender? I spend roughly $8.33 per month on this game but I only spend it around Thanksgiving/Christmas when there is a good sale.
    I am [IW] Ezequel Sarkar

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    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  4. #14
    Recruit Bashyo's Avatar
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    Quote Originally Posted by Ezequiel_Sarkar View Post
    Define heavy/big spender? I spend roughly $8.33 per month on this game but I only spend it around Thanksgiving/Christmas when there is a good sale.
    My apologies for sounding like spending money (lets say $101+/year or about $8.41/month) on this game is a bad thing. On the contrary. The people who spend money are keeping the game going, so they should be listened to. And for those tossing down $100 every couple months, all the more reason for BB to oblige by offering some scalability. I guess "heavy spender" is a loaded term--and inaccurate--which I did not mean it to be. It was in my mind a badge of commitment; I would best say "Patrons" of the game instead.
    “If you can't explain it to a six year old, you don't understand it yourself.” ― Albert Einstein

    With which I rebut: If the average six-year-old understands general relativity, then I'm in big trouble.

  5. #15
    Veteran General The_Director's Avatar
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    Quote Originally Posted by Bashyo View Post
    My apologies for sounding like spending money (lets say $101+/year or about $8.41/month) on this game is a bad thing. On the contrary. The people who spend money are keeping the game going, so they should be listened to. And for those tossing down $100 every couple months, all the more reason for BB to oblige by offering some scalability. I guess "heavy spender" is a loaded term--and inaccurate--which I did not mean it to be. It was in my mind a badge of commitment; I would best say "Patrons" of the game instead.
    Not many apologize for what they say here in the TSO forums, thank you!

  6. #16
    Mayor Moonlime's Avatar
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    Quote Originally Posted by Bashyo View Post
    My apologies for sounding like spending money (lets say $101+/year or about $8.41/month) on this game is a bad thing. On the contrary. The people who spend money are keeping the game going, so they should be listened to. And for those tossing down $100 every couple months, all the more reason for BB to oblige by offering some scalability. I guess "heavy spender" is a loaded term--and inaccurate--which I did not mean it to be. It was in my mind a badge of commitment; I would best say "Patrons" of the game instead.
    Well written Bashyo...now BB, I need a bigger island and I want fixes. Thanks!
    Still around from time to time.

  7. #17
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Moonlime View Post
    Well written Bashyo...now BB, I need a bigger island and I want fixes. Thanks!
    no, you dont need a bigger island, just need to know how to maximize your building space, thats part of the challenge in the game

  8. #18
    Mayor Wimpy's Avatar
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    Again I agree with you Evil_J
    If something can go wrong, it will.

  9. #19
    Mayor Moonlime's Avatar
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    Quote Originally Posted by Evil_J View Post
    no, you dont need a bigger island, just need to know how to maximize your building space, thats part of the challenge in the game
    Trust me, it's all maximized and at lv 5. I need a bigger island.
    Still around from time to time.

  10. #20
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    Quote Originally Posted by Ornias View Post
    1. Barracks/Provision house setup is horrible. 10k pop, 25 queue at a time? Come on BB, you can do better than this. Tribal wars did this better in 2003. Fish depots 2500 at a time? I need 100k at a time, minimum. Hope macros are ok, because a lot of us are using them.
    Actually, you don't need 100k fish at at time. It might be convenient, but you don't need it; however, the limitations are...bizarre. Given the presence of sliders and entry-fields, why the hell not retask that same methodology for the barracks? I swear I'd stop asking (as loudly) for a reorderable barracks if I could just type in "recruits: 1098" -- and then that same philosophy should be used for loading/unloading generals.

    Quote Originally Posted by Ornias View Post
    5. Trade office. Can we get the option for longer/greater qty trades? I would be willing to spend some gems to permanently upgrade trade listing time/lot quantity.
    Going to have to disagree on this one.

    I've been heavily involved in markets in every MMO game I've played going back to Ultima Online. Each has their bright-points and their dank undersides. At first, I found the short standing time (the time a trade stays on the TO) to be annoying; however, intentionally or unintentionally, it makes market-locking much harder to accomplish as forces market turnover (pushing people out of the market until they re-list) and discourages strata-locking (posting a dozen lots of something). Given the minuscule amount of trading (compared to general lack of difficulty of capitalization or resource building), the short standing time is advantageous to the overall market, as do the smallish number of default lots. If you want to list a dozen, pay for it with additional lots in a trade or use additional trades, each is gently discouraged by the cost, thus limiting the trades someone is likely to make, which discourages over-saturation and encourages the player to choose wisely.

    In this instance, player convenience should be sacrificed for a working marketplace.

    Quote Originally Posted by Ornias View Post
    I actually tore down 200 or so lvl 5 buildings last month and put in a gold/coal/pwl chain. My island was balanced before, but 70 farms/silos to run 13-14 bakeries? Instead of balance I decided to just buy what I need when I need it. Only have to trade for parrots now, and I buy my buffs. It is actually much easier to be completely unbalanced than it was to be balanced.
    I'm unsure why you call that 'unbalanced'; it is merely a different specialization. Specialization is the eventuality of most market-based resource systems. I've a guildmate who wanted to be as independent from the market as possible, and he's done a simply amazing job of it. When the markets went into vertical assent due to Fairy Tales he merely yawned, stretched, chuckled, and started running them as fast as his barracks would allow. He's coin-poor (relative to a 50 who's chewing through fairy tales like candy) but he doesn't really care. However, it took an enormous amount of time to build to that state.

    Being able to be nearly independent is nice but not necessarily a good goal for a game, especially one that often makes good balance difficult to achieve across a fully populated island. Specializing in producing coins is no different than specializing in producing logs or brew or bread or [insert oft-used item here]. It can speed up your progress through the game to specialize but it's not a requirement.

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