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Thread: Explorer Tree

  1. #1
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    Explorer Tree

    I am a big fan of the new additions to this game. While enjoying Settlers online, some ideas have come to my mind. I have a few different suggestions and ideas that i fell might be in the least a fun discussion. So without any more words:

    cmagnum16's ideas.

    The geologists have six different prospects, however adventurers only have two. You can get benefits in many directions with the geologist.
    The Explorers have only two functions: treasure and adventure. You can only improve the explorers in two directions TOTAL. This is fine, my issue is that out of the 4 improvements you can make in each rank, only one of these in each rank is for adventure search. While most people probably send the majority of their explorers for treasure, the whole idea of specialisation (with the names to mention) is to make them unique. I believe that being able to fully specialise your people in one direction is a not only possible eventuality, but a necessary one.

    I am on the Ares server, my name is cmagnum16. Feel free to send me messages ingame or just write you opinion or idea(s)
    CM

  2. #2
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    Could Generals be the next to get skill trees?

    I think either being able to add damage could be fun, would also mess with a lot of guides though.
    What if generals could bring additional troops with them, even if they can't attack with increased numbers?
    Gens with increased recovery times.

    Any ideas?

  3. #3
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    I know everyone over level 36 want to see bigger quantities of buff and army creation. More than 25? I had two days worth of production for the new event quest in my Provision house and had to cancel it all for a guild quest of "produce a settler family". That took a minute...

  4. #4
    Recruit Sir-Ironmike's Avatar
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    I agree with you 100%, it takes forever to produce anything in the provision house, then you have to restart cause of some little ick..."that is such a drag!"

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