Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 54

Thread: Dev's Diary: Epic Workyard and Guild Bank

  1. #31
    Settler
    Join Date
    Oct 2011
    Location
    United States of America
    Posts
    224
    World
    Zeus
    Ron, I read the thread. This is my thought process on it so far:

    1) Guild Improvements (It's about **** time is all I have to say) Look forward to this aspect being added to the guild.

    2) Epic Workyards -> Considering it needs unique buffs and it can't be buffed by friends to make it last 50% longer. Yea, no thanks. Only way I will use these buildings is on buildings I Normally never buff (ie hunters, fishers, hw planks, fw planks, etc). I might consider my cokers as well if it means saving space on my island but that's about it. I generally always buff certain production chain and getting a buff that does double output for 8 hrs only is not worth it in my book considering the cost of them (200 gems/ # of beans) ... Another building I'm disappointed in.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  2. #32
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    I've re-evaluated the workyard. It's only good for Coal mostly. Since the time factor has been reduced a lot. Saves about 9 buildings worth. and frees up 13 licenses.

    The special buff for it sucks. It costs too much. For 8hrs and the cost to do double. It's really bad.

    The major problem is that you can't buff the work yard cheaply to reduce the input. So its somewhat of a problem.

    I suppose the only thing you can do about it is buff the woodcutters to make up for the consumption and not being able to buff the workyard.

  3. #33
    Recruit
    Join Date
    Apr 2012
    Posts
    9
    World
    Zeus
    I'd appreciate if we'd be given the resources needed to upgrade it entirely. 17k steel, 18k titanium bars, etc; thats going to take sooooo much time to produce, as well as many adv to run for the titanium ore. In fact, when this goes live on the real server, id quite like to know the production time stats before i decide to throw such amounts of resources at it. I think ive been saving up most of the titanium ore I've ever found on adventures, and must have 10k of it or so? Huge expense, wouldnt want to spend that without knwoing what i'll get.

  4. #34
    Recruit
    Join Date
    Nov 2012
    Posts
    28
    World
    Ares
    quit crying - its designed to save space - how much would you be willing to pay save space? some would pay a MINT

  5. #35
    Recruit
    Join Date
    Feb 2013
    Posts
    11
    World
    Ares
    Quote Originally Posted by Ezequiel_Sarkar View Post
    2) Epic Workyards -> Considering it needs unique buffs and it can't be buffed by friends to make it last 50% longer. Yea, no thanks. Only way I will use these buildings is on buildings I Normally never buff (ie hunters, fishers, hw planks, fw planks, etc). I might consider my cokers as well if it means saving space on my island but that's about it. I generally always buff certain production chain and getting a buff that does double output for 8 hrs only is not worth it in my book considering the cost of them (200 gems/ # of beans) ... Another building I'm disappointed in.
    That is not true. It can be buffed by friends, it does last 50% longer and it is affected by premium placement of the buff. There are also two buffs, one is x2 and the other is x3.

    Anyway, the epic workyard hasn't taken away anything so we're no worse off than before at the very least. Using it for coal seems interesting but I'm going to wait till the changes make it to live and hope the production time makes it worth it.

  6. #36
    Recruit
    Join Date
    Apr 2012
    Posts
    9
    World
    Zeus
    @spudseq: its on the test server, and this is the feedback forum for the stuff they throw on there. I think its only logical that we would get to see the full specs of it on the test server, without much hassle

  7. #37
    Recruit Flubaduck's Avatar
    Join Date
    Jun 2013
    Location
    Alberta Canada
    Posts
    5
    World
    Zeus
    good job

  8. #38
    Recruit
    Join Date
    Mar 2013
    Posts
    10
    World
    Ares
    I hope that this means that when a guild quest requires you to donate something it will go to the guild bank and not out into cyber space.

  9. #39
    Recruit Luckyslate's Avatar
    Join Date
    Oct 2012
    Location
    Arizona
    Posts
    9
    World
    Zeus
    Lots of good ideas, coming our way. The game will never be the same.

  10. #40
    Recruit
    Join Date
    Mar 2013
    Posts
    7
    World
    Ares
    I would hope you BBs will improve the higher level production chains. The building that makes exotic swords is waaaaaaaaay too slow and expensive. The soldiers you get aren't that much better than regular soldiers. I have already suggested at the staging area that the super soldiers should deal out more damage since they aren't practical to generate. You've introduced harder monsters without any balancing fighters on our side. Even 5 to 10 extra hit points of damage would be a great improvement.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts