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Thread: Why Limit building move?

  1. #1
    Noble
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    Why Limit building move?

    Why is there a time limit between moving buildings? some of us have full Islands and trying to make room for me sized building takes alot of moving of buildings not to mention cost of moving level 5 buildings. This new time limit is infuriating
    Zeus Artillerist {Gnomelot}
    Ares AAtillerist {Weeble Nation}

  2. #2
    Mayor RonEmpire's Avatar
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    It's most likely to prevent the zone map errors.

    I've moved flower beds really fast before a bunch of them at a time. And it has created zone map error crashes. On both times that I've had map errors it related to me moving flower beds rapidly.

    But I do find the 60 seconds timer rather annoying. They should reduce it to 10 seconds.

  3. #3
    Settler map42's Avatar
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    My normal pace for moving buildings (test server set up after wipe) is about 5 secs between moves and I never had a zone map error from it.
    I suspect the 10 secs RonEmpire suggests is more than enough.

  4. #4
    Mayor Moonlime's Avatar
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    Quote Originally Posted by RonEmpire View Post
    It's most likely to prevent the zone map errors.

    I've moved flower beds really fast before a bunch of them at a time. And it has created zone map error crashes. On both times that I've had map errors it related to me moving flower beds rapidly.

    But I do find the 60 seconds timer rather annoying. They should reduce it to 10 seconds.
    I agree. I had to move a few buildings around today and it took me quite some time. I don't have that kind of time to wait for cooldown periods on a simple move.
    Still around from time to time.

  5. #5
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    I'm not a fan of the 60 second timer either. I agree 5 or 10 sec should be more than enough. Part of the fun of this game is being able to design your city any way you want to. The timer makes it a much more difficult and clumsy process.

  6. #6
    Mayor Perwyn's Avatar
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    This move restriction is one of the most assinine things BB has done to date. Why is it that for every really cool thing BB does, they do 7 horrible ones? I've submitted a ticket reporting an error in the move funtion and will continue to do so until it changes back or someone responds and fully explains why this was done.

    As far as the error prevention theory posted earlier..... I get zone init failed errors for all kinds of reasons: clicking on my star menu, opening my quest log, trying to visit another island, clicking on my build menu, sending out my geo, etc, etc ad infinitum. We won't even begin to talk about the horriffic lag and or freezing that occurs multiple times a day.

    It's a testament to my loyalty that I continue to play this game in spite of all the time I have to spend refreshing/relogging on every single day. And now I have to wait a full minute between moves!!!!!! Thanks BB, for "improving" the move function. Once again you've zeroed in on a major problem that needed to be addressed.

  7. #7
    Recruit Tinkerjenn's Avatar
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    the timer is infuriating! why a full minute?! some of us have pretty full islands that need to move many buildings (at very high cost, by the way) to make room for the new buildings. 5 secs is more than enough of a delay IMHO
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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  8. #8
    Retired Community Leader RomanGodCamper's Avatar
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    It's to limit the stress on the server. I'd rather have the 1 minute wait then having the server crash all the time when the Test server gotten the demo buffs.

  9. #9
    Recruit Tinkerjenn's Avatar
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    60 secs seems a bit extreme.
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  10. #10
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by Tinkerjenn View Post
    60 secs seems a bit extreme.
    60 Seconds or 5 Minutes??? 2 Minutes or 10 Minutes?.... 30 Seconds or 2 1/2 Minutes? lol

    Honestly, I don't care. But 60 Seconds isn't long to wait.

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